Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Engines.Points;
using Server.Engines.TreasuresOfDoom;
using Server.SkillHandlers;
namespace Server.Items
{
public class AncientClayVase : Item, ICarvable
{
public override int LabelNumber { get { return 1155625; } } // Ancient Clay Vase
public bool DoomEvent { get; set; }
[Constructable]
public AncientClayVase()
: this(false)
{
}
public AncientClayVase(bool doom)
: base(0x42B3)
{
DoomEvent = doom;
Hue = 2676;
LootType = LootType.Blessed;
}
public bool Carve(Mobile from, Item item)
{
if (IsChildOf(from.Backpack))
{
from.PlaySound(Utility.Random(0x3E, 4));
from.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155629, from.NetState); // *The vase shatters as you cut away the sealing wax!"
Delete();
if (0.5 > Utility.RandomDouble())
{
from.AddToBackpack(new AncientParchment());
}
return true;
}
return false;
}
public static void Initialize()
{
Stealing.ItemStolen += OnStolen;
}
public static void OnStolen(ItemStolenEventArgs e)
{
if (e.Item is AncientClayVase)
{
e.Mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155626, e.Mobile.NetState); // *It appears to be an ancient vase. The top is sealed with some kind of wax. A bladed item would perhaps be useful...*
}
}
public AncientClayVase(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(DoomEvent);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
DoomEvent = reader.ReadBool();
if (DoomEvent)
{
VaseSpawner.AddToSpawner(this);
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AncientParchment : Item
{
public override int LabelNumber { get { return 1155627; } } // Ancient Parchment
[Constructable]
public AncientParchment()
: this(1)
{
}
[Constructable]
public AncientParchment(int amount)
: base(0x2269)
{
LootType = LootType.Blessed;
Stackable = true;
Amount = amount;
}
public override void OnDoubleClick(Mobile m)
{
if (IsChildOf(m.Backpack))
{
m.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1155628, m.NetState); // *The parchment appears heavily worn and in need of restoration by a skilled Scribe...*
}
}
public AncientParchment(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class AntiqueDocumentsKit : Item
{
public override int LabelNumber { get { return 1155630; } } // Antique Documents Kit
[Constructable]
public AntiqueDocumentsKit()
: base(0x1EBB)
{
LootType = LootType.Blessed;
}
public AntiqueDocumentsKit(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using Server.Engines.Craft;
namespace Server.Items
{
[Alterable(typeof(DefTailoring), typeof(WingArmorOfLight))]
public class CloakOfLight : Cloak
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public CloakOfLight()
{
Attributes.NightSight = 1;
Attributes.RegenHits = 2;
Attributes.AttackChance = 5;
}
public CloakOfLight(Serial serial)
: base(serial)
{
}
public override int LabelNumber { get{return 1155608;} }// Cloak of Light
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WingArmorOfLight : GargishClothWingArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public WingArmorOfLight()
{
Attributes.NightSight = 1;
Attributes.RegenHits = 2;
Attributes.AttackChance = 5;
}
public WingArmorOfLight(Serial serial)
: base(serial)
{
}
public override int LabelNumber { get{return 1155683;} }// Wing Armor of Light
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
namespace Server.Items
{
public class CrookOfHumility : ShepherdsCrook
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber { get { return 1155624; } } // Crook of Humilty
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public CrookOfHumility()
{
Slayer3 = TalismanSlayerName.Wolf;
Attributes.SpellChanneling = 1;
Attributes.BonusInt = 10;
Attributes.WeaponDamage = 20;
}
public CrookOfHumility(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Prompts;
using Server.Network;
using Server.Engines.Points;
namespace Server.Items
{
public class DoomPlaque : Item
{
public override int LabelNumber { get { return 1155662; } } // Plaque
public override bool ForceShowProperties { get { return true; } }
public Dictionary<Mobile, DateTime> NextMessage { get; set; }
public static readonly Point3D TeleportDestination = new Point3D(76, 224, 4);
[Constructable]
public DoomPlaque()
: base(0x4B20)
{
Movable = false;
Hue = 2500;
}
public override void OnDoubleClick(Mobile m)
{
if (m.InRange(GetWorldLocation(), 2))
{
m.Prompt = new DoomPlaquePrompt();
}
}
public override bool HandlesOnMovement { get { return true; } }
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (PointsSystem.TreasuresOfDoom.InSeason && m.Player && m.InRange(Location, 3) && m.InLOS(this))
{
if (NextMessage == null)
{
NextMessage = new Dictionary<Mobile, DateTime>();
}
else
{
CheckList();
}
if (!NextMessage.ContainsKey(m))
{
m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155660, m.NetState); // *You examine the plaque...there appears to be a series of runic characters that are raised up...they look like buttons...*
NextMessage[m] = DateTime.UtcNow + TimeSpan.FromMinutes(10);
}
}
}
private void CheckList()
{
if (NextMessage == null)
{
return;
}
var list = new List<Mobile>(NextMessage.Keys);
foreach (var m in list)
{
if (NextMessage[m] < DateTime.UtcNow)
{
NextMessage.Remove(m);
}
}
ColUtility.Free(list);
}
private class DoomPlaquePrompt : Prompt
{
public override int MessageCliloc { get { return 1155661; } }
public DoomPlaquePrompt()
{
}
public override void OnResponse(Mobile from, string text)
{
if (!string.IsNullOrEmpty(text) && text.Trim().ToLower() == "wolfgang")
{
Effects.SendLocationParticles(EffectItem.Create(from.Location, Map.Malas, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
from.MoveToWorld(TeleportDestination, Map.Malas);
Effects.SendLocationParticles(EffectItem.Create(TeleportDestination, Map.Malas, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
}
else
{
from.SendLocalizedMessage(1155663); // Nothign Happens
}
}
public override void OnCancel(Mobile from)
{
}
}
public DoomPlaque(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
CheckList();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Engines.Points;
namespace Server.Items
{
public class DoomSign : Item, IRevealableItem
{
public List<Mobile> Revealed { get; set; }
public Dictionary<Mobile, DateTime> NextMessage { get; set; }
public override bool ForceShowProperties { get { return true; } }
public bool CheckWhenHidden { get { return false; } }
[Constructable]
public DoomSign()
: base(0xBD0)
{
Movable = false;
}
public override void OnDoubleClick(Mobile m)
{
if (PointsSystem.TreasuresOfDoom.InSeason && m.InRange(GetWorldLocation(), 2))
{
var gump = new Gump(150, 150);
gump.AddImage(0, 0, HasRevealed(m) ? 0x7779 : 0x7724);
m.SendGump(gump);
}
}
public override bool HandlesOnMovement { get { return PointsSystem.TreasuresOfDoom.InSeason; } }
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && m.InRange(Location, 3) && m.InLOS(this))
{
if (NextMessage == null)
{
NextMessage = new Dictionary<Mobile, DateTime>();
}
else
{
CheckList();
}
if (!NextMessage.ContainsKey(m))
{
m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155659, m.NetState); // *The wooden sign seems in oddly good condition for how old the sarcophagus is. Most of the inscription is worn away...*
NextMessage[m] = DateTime.UtcNow + TimeSpan.FromMinutes(10);
}
}
}
private bool HasRevealed(Mobile m)
{
return Revealed != null && Revealed.Contains(m);
}
public bool CheckReveal(Mobile m)
{
return Utility.Random((int)m.Skills[SkillName.DetectHidden].Value) < 100;
}
public void OnRevealed(Mobile m)
{
if (Revealed == null)
{
Revealed = new List<Mobile>();
}
if (!Revealed.Contains(m))
{
Revealed.Add(m);
m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155658, m.NetState); // *You reveal something hidden about the object...*
}
OnDoubleClick(m);
}
public bool CheckPassiveDetect(Mobile m)
{
return false;
}
private void CheckList()
{
if (NextMessage == null)
{
return;
}
var list = new List<Mobile>(NextMessage.Keys);
foreach (var m in list)
{
if (NextMessage[m] < DateTime.UtcNow)
{
NextMessage.Remove(m);
}
}
ColUtility.Free(list);
}
public DoomSign(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
CheckList();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LanternOfLight : Lantern
{
private string _OwnerName;
[CommandProperty(AccessLevel.GameMaster)]
public string OwnerName { get { return _OwnerName; } set { _OwnerName = value; InvalidateProperties(); } }
[Constructable]
public LanternOfLight()
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1155597, _OwnerName); // ~1_NAME~'s Lantern of Light
}
public LanternOfLight(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(_OwnerName);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
_OwnerName = reader.ReadString();
}
}
}

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using Server;
namespace Server.Items
{
public class PropheticManuscript : BaseJournal
{
public override int LabelNumber { get { return 1155631; } } // Prophetic Manuscript
public int Index { get; set; }
public override TextDefinition Title { get { return 1155638 + Index; } }
public override TextDefinition Body { get { return 1155632 + Index; } }
[Constructable]
public PropheticManuscript()
: this(Utility.RandomMinMax(0, 4))
{
}
public PropheticManuscript(int index)
{
ItemID = 0x42BF;
Index = index;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1154760, "#1155637"); // By: Owain the Blind Prophet
}
public PropheticManuscript(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Index);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Index = reader.ReadInt();
}
}
}

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using Server;
namespace Server.Items
{
public class TreasuresOfDoomRewardDeed : BaseRewardTitleDeed
{
private TextDefinition _Title;
public override TextDefinition Title { get { return _Title; } }
public TreasuresOfDoomRewardDeed(int localization)
{
_Title = localization;
}
public TreasuresOfDoomRewardDeed(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
TextDefinition.Serialize(writer, _Title);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
_Title = TextDefinition.Deserialize(reader);
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ScepterOfPride : Scepter
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber { get { return 1155623; } } // Sceptre of Pride
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public ScepterOfPride()
{
WeaponAttributes.HitLeechStam = 70;
WeaponAttributes.HitLeechMana = 70;
WeaponAttributes.HitLeechHits = 70;
Attributes.WeaponSpeed = 30;
Slayer = SlayerName.Exorcism;
Slayer2 = SlayerName.Silver;
}
public ScepterOfPride(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}

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using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class TinctureOfSilver : Item
{
public override int LabelNumber { get { return 1155619; } } // Tincture of Silver
[Constructable]
public TinctureOfSilver()
: base(0x183B)
{
Hue = 1900;
LootType = LootType.Blessed;
}
public override void OnDoubleClick(Mobile m)
{
if (IsChildOf(m.Backpack))
{
m.SendLocalizedMessage(1155613); // Target the weapon, spellbook, or instrument you wish to apply this to...
m.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (from, targeted) =>
{
if (targeted is Item && targeted is ISlayer)
{
var item = (Item)targeted;
var slayer = (ISlayer)targeted;
var socket = item.GetSocket<SlayerSocket>();
if (socket == null || socket.Slayer != SlayerName.Silver)
{
if (slayer.Slayer != SlayerName.None && slayer.Slayer2 != SlayerName.None)
{
from.SendLocalizedMessage(1155680); // You cannot apply Tincture of Silver to items that are already slayers!
}
else
{
item.AttachSocket(new SlayerSocket(SlayerName.Silver, TimeSpan.FromHours(1)));
Delete();
from.SendLocalizedMessage(1155616); // You carefully apply Tincture of Silver to the item. The effects will fade in one hour.
}
}
else
{
from.SendLocalizedMessage(1155614); // This item is already treated with Tincture of Silver!
}
}
else
{
from.SendLocalizedMessage(1155615); // You cannot apply Tincture of Silver to this item.
}
});
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1155620); // When Applied:
list.Add(1155621, "#1155622"); // 200% Damage Increase towards Monsters of ~1_NAME~ : Undead Vulnerability
}
public TinctureOfSilver(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); // version
}
}
}