Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,91 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.Points;
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using Server.Engines.TreasuresOfDoom;
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using Server.SkillHandlers;
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namespace Server.Items
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{
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public class AncientClayVase : Item, ICarvable
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{
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public override int LabelNumber { get { return 1155625; } } // Ancient Clay Vase
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public bool DoomEvent { get; set; }
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[Constructable]
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public AncientClayVase()
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: this(false)
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{
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}
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public AncientClayVase(bool doom)
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: base(0x42B3)
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{
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DoomEvent = doom;
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Hue = 2676;
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LootType = LootType.Blessed;
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}
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public bool Carve(Mobile from, Item item)
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{
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if (IsChildOf(from.Backpack))
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{
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from.PlaySound(Utility.Random(0x3E, 4));
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from.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155629, from.NetState); // *The vase shatters as you cut away the sealing wax!"
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Delete();
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if (0.5 > Utility.RandomDouble())
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{
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from.AddToBackpack(new AncientParchment());
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}
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return true;
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}
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return false;
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}
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public static void Initialize()
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{
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Stealing.ItemStolen += OnStolen;
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}
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public static void OnStolen(ItemStolenEventArgs e)
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{
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if (e.Item is AncientClayVase)
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{
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e.Mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155626, e.Mobile.NetState); // *It appears to be an ancient vase. The top is sealed with some kind of wax. A bladed item would perhaps be useful...*
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}
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}
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public AncientClayVase(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(DoomEvent);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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DoomEvent = reader.ReadBool();
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if (DoomEvent)
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{
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VaseSpawner.AddToSpawner(this);
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}
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}
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class AncientParchment : Item
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{
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public override int LabelNumber { get { return 1155627; } } // Ancient Parchment
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[Constructable]
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public AncientParchment()
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: this(1)
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{
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}
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[Constructable]
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public AncientParchment(int amount)
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: base(0x2269)
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{
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LootType = LootType.Blessed;
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Stackable = true;
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Amount = amount;
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (IsChildOf(m.Backpack))
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{
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m.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1155628, m.NetState); // *The parchment appears heavily worn and in need of restoration by a skilled Scribe...*
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}
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}
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public AncientParchment(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class AntiqueDocumentsKit : Item
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{
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public override int LabelNumber { get { return 1155630; } } // Antique Documents Kit
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[Constructable]
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public AntiqueDocumentsKit()
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: base(0x1EBB)
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{
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LootType = LootType.Blessed;
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}
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public AntiqueDocumentsKit(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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}
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@@ -0,0 +1,69 @@
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[Alterable(typeof(DefTailoring), typeof(WingArmorOfLight))]
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public class CloakOfLight : Cloak
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public CloakOfLight()
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{
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Attributes.NightSight = 1;
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Attributes.RegenHits = 2;
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Attributes.AttackChance = 5;
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}
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public CloakOfLight(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber { get{return 1155608;} }// Cloak of Light
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WingArmorOfLight : GargishClothWingArmor
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public WingArmorOfLight()
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{
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Attributes.NightSight = 1;
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Attributes.RegenHits = 2;
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Attributes.AttackChance = 5;
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}
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public WingArmorOfLight(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber { get{return 1155683;} }// Wing Armor of Light
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,39 @@
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using Server;
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namespace Server.Items
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{
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public class CrookOfHumility : ShepherdsCrook
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1155624; } } // Crook of Humilty
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public CrookOfHumility()
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{
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Slayer3 = TalismanSlayerName.Wolf;
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Attributes.SpellChanneling = 1;
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Attributes.BonusInt = 10;
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Attributes.WeaponDamage = 20;
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}
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public CrookOfHumility(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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}
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@@ -0,0 +1,127 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Prompts;
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using Server.Network;
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using Server.Engines.Points;
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namespace Server.Items
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{
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public class DoomPlaque : Item
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{
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public override int LabelNumber { get { return 1155662; } } // Plaque
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public override bool ForceShowProperties { get { return true; } }
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public Dictionary<Mobile, DateTime> NextMessage { get; set; }
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public static readonly Point3D TeleportDestination = new Point3D(76, 224, 4);
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[Constructable]
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public DoomPlaque()
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: base(0x4B20)
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{
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Movable = false;
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Hue = 2500;
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (m.InRange(GetWorldLocation(), 2))
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{
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m.Prompt = new DoomPlaquePrompt();
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}
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}
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (PointsSystem.TreasuresOfDoom.InSeason && m.Player && m.InRange(Location, 3) && m.InLOS(this))
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{
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if (NextMessage == null)
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{
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NextMessage = new Dictionary<Mobile, DateTime>();
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}
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else
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{
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CheckList();
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}
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if (!NextMessage.ContainsKey(m))
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{
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m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155660, m.NetState); // *You examine the plaque...there appears to be a series of runic characters that are raised up...they look like buttons...*
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NextMessage[m] = DateTime.UtcNow + TimeSpan.FromMinutes(10);
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}
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}
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}
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private void CheckList()
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{
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if (NextMessage == null)
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{
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return;
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}
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var list = new List<Mobile>(NextMessage.Keys);
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foreach (var m in list)
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{
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if (NextMessage[m] < DateTime.UtcNow)
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{
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NextMessage.Remove(m);
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}
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}
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ColUtility.Free(list);
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}
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private class DoomPlaquePrompt : Prompt
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{
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public override int MessageCliloc { get { return 1155661; } }
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public DoomPlaquePrompt()
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{
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}
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public override void OnResponse(Mobile from, string text)
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{
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if (!string.IsNullOrEmpty(text) && text.Trim().ToLower() == "wolfgang")
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{
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Effects.SendLocationParticles(EffectItem.Create(from.Location, Map.Malas, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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from.MoveToWorld(TeleportDestination, Map.Malas);
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Effects.SendLocationParticles(EffectItem.Create(TeleportDestination, Map.Malas, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
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}
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else
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{
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from.SendLocalizedMessage(1155663); // Nothign Happens
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}
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}
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public override void OnCancel(Mobile from)
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{
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}
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}
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public DoomPlaque(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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CheckList();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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}
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@@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Network;
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using Server.Engines.Points;
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namespace Server.Items
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{
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public class DoomSign : Item, IRevealableItem
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{
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public List<Mobile> Revealed { get; set; }
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public Dictionary<Mobile, DateTime> NextMessage { get; set; }
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public override bool ForceShowProperties { get { return true; } }
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public bool CheckWhenHidden { get { return false; } }
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[Constructable]
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public DoomSign()
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: base(0xBD0)
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{
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Movable = false;
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (PointsSystem.TreasuresOfDoom.InSeason && m.InRange(GetWorldLocation(), 2))
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{
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var gump = new Gump(150, 150);
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gump.AddImage(0, 0, HasRevealed(m) ? 0x7779 : 0x7724);
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m.SendGump(gump);
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}
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}
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public override bool HandlesOnMovement { get { return PointsSystem.TreasuresOfDoom.InSeason; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Player && m.InRange(Location, 3) && m.InLOS(this))
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{
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if (NextMessage == null)
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{
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NextMessage = new Dictionary<Mobile, DateTime>();
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}
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else
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{
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CheckList();
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}
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if (!NextMessage.ContainsKey(m))
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{
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m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155659, m.NetState); // *The wooden sign seems in oddly good condition for how old the sarcophagus is. Most of the inscription is worn away...*
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NextMessage[m] = DateTime.UtcNow + TimeSpan.FromMinutes(10);
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}
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}
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}
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private bool HasRevealed(Mobile m)
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{
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return Revealed != null && Revealed.Contains(m);
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}
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public bool CheckReveal(Mobile m)
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{
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return Utility.Random((int)m.Skills[SkillName.DetectHidden].Value) < 100;
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}
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public void OnRevealed(Mobile m)
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{
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if (Revealed == null)
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{
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Revealed = new List<Mobile>();
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}
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if (!Revealed.Contains(m))
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{
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Revealed.Add(m);
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m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1155658, m.NetState); // *You reveal something hidden about the object...*
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}
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|
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OnDoubleClick(m);
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}
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||||
|
||||
public bool CheckPassiveDetect(Mobile m)
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{
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return false;
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}
|
||||
|
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private void CheckList()
|
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{
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if (NextMessage == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
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var list = new List<Mobile>(NextMessage.Keys);
|
||||
|
||||
foreach (var m in list)
|
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{
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if (NextMessage[m] < DateTime.UtcNow)
|
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{
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NextMessage.Remove(m);
|
||||
}
|
||||
}
|
||||
|
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ColUtility.Free(list);
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||||
}
|
||||
|
||||
public DoomSign(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
CheckList();
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
reader.ReadInt(); // version
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LanternOfLight : Lantern
|
||||
{
|
||||
private string _OwnerName;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string OwnerName { get { return _OwnerName; } set { _OwnerName = value; InvalidateProperties(); } }
|
||||
|
||||
[Constructable]
|
||||
public LanternOfLight()
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1155597, _OwnerName); // ~1_NAME~'s Lantern of Light
|
||||
}
|
||||
|
||||
public LanternOfLight(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(_OwnerName);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
reader.ReadInt(); // version
|
||||
|
||||
_OwnerName = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PropheticManuscript : BaseJournal
|
||||
{
|
||||
public override int LabelNumber { get { return 1155631; } } // Prophetic Manuscript
|
||||
|
||||
public int Index { get; set; }
|
||||
|
||||
public override TextDefinition Title { get { return 1155638 + Index; } }
|
||||
public override TextDefinition Body { get { return 1155632 + Index; } }
|
||||
|
||||
[Constructable]
|
||||
public PropheticManuscript()
|
||||
: this(Utility.RandomMinMax(0, 4))
|
||||
{
|
||||
}
|
||||
|
||||
public PropheticManuscript(int index)
|
||||
{
|
||||
ItemID = 0x42BF;
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1154760, "#1155637"); // By: Owain the Blind Prophet
|
||||
}
|
||||
|
||||
public PropheticManuscript(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(Index);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Index = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TreasuresOfDoomRewardDeed : BaseRewardTitleDeed
|
||||
{
|
||||
private TextDefinition _Title;
|
||||
|
||||
public override TextDefinition Title { get { return _Title; } }
|
||||
|
||||
public TreasuresOfDoomRewardDeed(int localization)
|
||||
{
|
||||
_Title = localization;
|
||||
}
|
||||
|
||||
public TreasuresOfDoomRewardDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
TextDefinition.Serialize(writer, _Title);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
_Title = TextDefinition.Deserialize(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScepterOfPride : Scepter
|
||||
{
|
||||
public override bool IsArtifact { get { return true; } }
|
||||
public override int LabelNumber { get { return 1155623; } } // Sceptre of Pride
|
||||
|
||||
public override int InitMinHits { get { return 255; } }
|
||||
public override int InitMaxHits { get { return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public ScepterOfPride()
|
||||
{
|
||||
WeaponAttributes.HitLeechStam = 70;
|
||||
WeaponAttributes.HitLeechMana = 70;
|
||||
WeaponAttributes.HitLeechHits = 70;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
|
||||
Slayer = SlayerName.Exorcism;
|
||||
Slayer2 = SlayerName.Silver;
|
||||
}
|
||||
|
||||
public ScepterOfPride(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
reader.ReadInt(); // version
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TinctureOfSilver : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1155619; } } // Tincture of Silver
|
||||
|
||||
[Constructable]
|
||||
public TinctureOfSilver()
|
||||
: base(0x183B)
|
||||
{
|
||||
Hue = 1900;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (IsChildOf(m.Backpack))
|
||||
{
|
||||
m.SendLocalizedMessage(1155613); // Target the weapon, spellbook, or instrument you wish to apply this to...
|
||||
m.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (from, targeted) =>
|
||||
{
|
||||
if (targeted is Item && targeted is ISlayer)
|
||||
{
|
||||
var item = (Item)targeted;
|
||||
var slayer = (ISlayer)targeted;
|
||||
|
||||
var socket = item.GetSocket<SlayerSocket>();
|
||||
|
||||
if (socket == null || socket.Slayer != SlayerName.Silver)
|
||||
{
|
||||
if (slayer.Slayer != SlayerName.None && slayer.Slayer2 != SlayerName.None)
|
||||
{
|
||||
from.SendLocalizedMessage(1155680); // You cannot apply Tincture of Silver to items that are already slayers!
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AttachSocket(new SlayerSocket(SlayerName.Silver, TimeSpan.FromHours(1)));
|
||||
|
||||
Delete();
|
||||
|
||||
from.SendLocalizedMessage(1155616); // You carefully apply Tincture of Silver to the item. The effects will fade in one hour.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1155614); // This item is already treated with Tincture of Silver!
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1155615); // You cannot apply Tincture of Silver to this item.
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1155620); // When Applied:
|
||||
list.Add(1155621, "#1155622"); // 200% Damage Increase towards Monsters of ~1_NAME~ : Undead Vulnerability
|
||||
}
|
||||
|
||||
public TinctureOfSilver(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
reader.ReadInt(); // version
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user