Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class Asclepius : GnarledStaff
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public Asclepius()
{
}
public override bool CanFortify { get { return false; } }
public Asclepius(Serial serial) : base(serial)
{
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override int LabelNumber { get { return 1153526; } } // Asclepius [Replica]
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1153525); // 15% Bandage Healing Bonus
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class BracersofAlchemicalDevastation : BoneArms
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber { get { return 1153523; } }//Bracers of Alchemical Devastation [Replica]
[Constructable]
public BracersofAlchemicalDevastation()
{
Attributes.RegenMana = 4;
Attributes.CastRecovery = 3;
ArmorAttributes.MageArmor = 1;
WeaponAttributes.HitLightning = 35;
}
public BracersofAlchemicalDevastation(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance { get { return 10; } }
public override int BaseFireResistance { get { return 8; } }
public override int BaseColdResistance { get { return 8; } }
public override int BasePoisonResistance { get { return 8; } }
public override int BaseEnergyResistance { get { return 8; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override bool CanFortify { get { return false; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class ClockworkLeggings : PlateLegs
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public ClockworkLeggings()
{
Hue = 0xA91;
Attributes.RegenStam = 5;
Attributes.DefendChance = 25;
Attributes.BonusDex = 5;
}
public ClockworkLeggings(Serial serial) : base(serial)
{
}
public override int LabelNumber { get { return 1153536; } }
public override int BasePhysicalResistance { get { return 8; } }
public override int BaseFireResistance { get { return 6; } }
public override int BaseColdResistance { get { return 5; } }
public override int BasePoisonResistance { get { return 6; } }
public override int BaseEnergyResistance { get { return 5; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class DupresSword : VikingSword
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DupresSword()
{
Hue = 0xA91;
Attributes.BonusStr = 10;
Attributes.AttackChance = 25;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 100;
WeaponAttributes.HitManaDrain = 50;
}
public DupresSword(Serial serial) : base(serial)
{
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override int LabelNumber { get { return 1153551; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class GargishAsclepius : GargishGnarledStaff
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public GargishAsclepius()
{
}
public override bool CanFortify { get { return false; } }
public GargishAsclepius(Serial serial) : base(serial)
{
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override int LabelNumber { get { return 1153526; } } // GargishAsclepius [Replica]
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1153525); // 15% Bandage Healing Bonus
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class GargishBracersofAlchemicalDevastation : GargishLeatherArms
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public GargishBracersofAlchemicalDevastation()
{
Attributes.RegenMana = 4;
Attributes.CastRecovery = 3;
ArmorAttributes.MageArmor = 1;
WeaponAttributes.HitLightning = 35;
}
public GargishBracersofAlchemicalDevastation(Serial serial) : base(serial)
{
}
public override int LabelNumber
{
get
{
return 1153523;
}
}//Bracers of Alchemical Devastation [Replica]
public override int BasePhysicalResistance { get { return 10; } }
public override int BaseFireResistance { get { return 8; } }
public override int BaseColdResistance { get { return 8; } }
public override int BasePoisonResistance { get { return 8; } }
public override int BaseEnergyResistance { get { return 8; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override bool CanFortify { get { return false; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class GargishClockworkLeggings : GargishPlateLegs
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public GargishClockworkLeggings()
{
Hue = 0xA91;
Attributes.RegenStam = 5;
Attributes.DefendChance = 25;
Attributes.BonusDex = 5;
StrRequirement = 90;
}
public GargishClockworkLeggings(Serial serial) : base(serial)
{
}
public override int LabelNumber { get { return 1153536; } }
public override int BasePhysicalResistance { get { return 8; } }
public override int BaseFireResistance { get { return 6; } }
public override int BaseColdResistance { get { return 5; } }
public override int BasePoisonResistance { get { return 6; } }
public override int BaseEnergyResistance { get { return 5; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class GargishDupresSword : StoneWarSword
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public GargishDupresSword()
{
Hue = 0xA91;
Attributes.BonusStr = 10;
Attributes.AttackChance = 25;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 100;
WeaponAttributes.HitManaDrain = 50;
}
public GargishDupresSword(Serial serial) : base(serial)
{
}
public override bool CanFortify { get { return false; } }
public override int LabelNumber { get { return 1153551; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Spells;
namespace Server.Items
{
public class HygieiasAmulet : GoldNecklace
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public HygieiasAmulet()
{
SkillBonuses.SetValues(0, SkillName.Alchemy, 10);
}
public HygieiasAmulet(Serial serial) : base(serial)
{
}
public override bool CanFortify { get { return false; } }
public override int LabelNumber
{
get
{
return 1153524;
}
} // Hygieia's Amulet [Replica]
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Items
{
public class ScrollofValiantCommendation : Item
{
[CommandProperty(AccessLevel.GameMaster)]
public string Owner { get; set; }
[Constructable]
public ScrollofValiantCommendation() : base(0x46AE)
{
Weight = 1;
}
public ScrollofValiantCommendation(Serial serial) : base(serial)
{
}
public override int LabelNumber
{
get
{
return 1153521;
}
}// Scroll of Valiant Commendation [Replica]
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (String.IsNullOrEmpty(Owner))
{
list.Add(1152708); // Double click to permanently gain +5 to your maximum stats
}
else
{
list.Add(1152706, Owner); // Rewarded to ~1_name~
list.Add(1152707); // Presented for Exceptional Bravery During the Siege of Exodus City.
}
}
public override void OnDoubleClick( Mobile from )
{
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
else
{
if (from is PlayerMobile && ((PlayerMobile)from).HasValiantStatReward)
{
from.SendLocalizedMessage(1049510); // Your stats are too high for this power scroll.
}
else if (String.IsNullOrEmpty(Owner))
{
from.SendLocalizedMessage(1049512); // You feel a surge of magic as the scroll enhances your powers!
((PlayerMobile)from).HasValiantStatReward = true;
from.StatCap += 5;
Owner = from.Name;
InvalidateProperties();
Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0);
Effects.PlaySound(from.Location, from.Map, 0x243);
Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 4, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 4, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write(Owner);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Owner = reader.ReadString();
}
}
}