Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,48 @@
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using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class Asclepius : GnarledStaff
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public Asclepius()
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{
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}
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public override bool CanFortify { get { return false; } }
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public Asclepius(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int LabelNumber { get { return 1153526; } } // Asclepius [Replica]
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1153525); // 15% Bandage Healing Bonus
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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namespace Server.Items
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{
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public class BracersofAlchemicalDevastation : BoneArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153523; } }//Bracers of Alchemical Devastation [Replica]
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[Constructable]
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public BracersofAlchemicalDevastation()
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{
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Attributes.RegenMana = 4;
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Attributes.CastRecovery = 3;
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ArmorAttributes.MageArmor = 1;
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WeaponAttributes.HitLightning = 35;
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}
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public BracersofAlchemicalDevastation(Serial serial)
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: base(serial)
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{
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}
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public override int BasePhysicalResistance { get { return 10; } }
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public override int BaseFireResistance { get { return 8; } }
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public override int BaseColdResistance { get { return 8; } }
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public override int BasePoisonResistance { get { return 8; } }
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public override int BaseEnergyResistance { get { return 8; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override bool CanFortify { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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namespace Server.Items
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{
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public class ClockworkLeggings : PlateLegs
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public ClockworkLeggings()
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{
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Hue = 0xA91;
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Attributes.RegenStam = 5;
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Attributes.DefendChance = 25;
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Attributes.BonusDex = 5;
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}
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public ClockworkLeggings(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber { get { return 1153536; } }
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public override int BasePhysicalResistance { get { return 8; } }
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public override int BaseFireResistance { get { return 6; } }
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public override int BaseColdResistance { get { return 5; } }
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public override int BasePoisonResistance { get { return 6; } }
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public override int BaseEnergyResistance { get { return 5; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class DupresSword : VikingSword
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DupresSword()
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{
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Hue = 0xA91;
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Attributes.BonusStr = 10;
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Attributes.AttackChance = 25;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 100;
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WeaponAttributes.HitManaDrain = 50;
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}
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public DupresSword(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int LabelNumber { get { return 1153551; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,48 @@
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using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class GargishAsclepius : GargishGnarledStaff
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GargishAsclepius()
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{
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}
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public override bool CanFortify { get { return false; } }
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public GargishAsclepius(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int LabelNumber { get { return 1153526; } } // GargishAsclepius [Replica]
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1153525); // 15% Bandage Healing Bonus
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,52 @@
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using System;
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namespace Server.Items
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{
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public class GargishBracersofAlchemicalDevastation : GargishLeatherArms
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GargishBracersofAlchemicalDevastation()
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{
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Attributes.RegenMana = 4;
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Attributes.CastRecovery = 3;
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ArmorAttributes.MageArmor = 1;
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WeaponAttributes.HitLightning = 35;
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}
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public GargishBracersofAlchemicalDevastation(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1153523;
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}
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}//Bracers of Alchemical Devastation [Replica]
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public override int BasePhysicalResistance { get { return 10; } }
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public override int BaseFireResistance { get { return 8; } }
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public override int BaseColdResistance { get { return 8; } }
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public override int BasePoisonResistance { get { return 8; } }
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public override int BaseEnergyResistance { get { return 8; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override bool CanFortify { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,47 @@
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using System;
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namespace Server.Items
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{
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public class GargishClockworkLeggings : GargishPlateLegs
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GargishClockworkLeggings()
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{
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Hue = 0xA91;
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Attributes.RegenStam = 5;
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Attributes.DefendChance = 25;
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Attributes.BonusDex = 5;
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StrRequirement = 90;
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}
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public GargishClockworkLeggings(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber { get { return 1153536; } }
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public override int BasePhysicalResistance { get { return 8; } }
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public override int BaseFireResistance { get { return 6; } }
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public override int BaseColdResistance { get { return 5; } }
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public override int BasePoisonResistance { get { return 6; } }
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public override int BaseEnergyResistance { get { return 5; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class GargishDupresSword : StoneWarSword
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GargishDupresSword()
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{
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Hue = 0xA91;
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Attributes.BonusStr = 10;
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Attributes.AttackChance = 25;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 100;
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WeaponAttributes.HitManaDrain = 50;
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}
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public GargishDupresSword(Serial serial) : base(serial)
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{
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}
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public override bool CanFortify { get { return false; } }
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public override int LabelNumber { get { return 1153551; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class HygieiasAmulet : GoldNecklace
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public HygieiasAmulet()
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{
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SkillBonuses.SetValues(0, SkillName.Alchemy, 10);
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}
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public HygieiasAmulet(Serial serial) : base(serial)
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{
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}
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public override bool CanFortify { get { return false; } }
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public override int LabelNumber
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{
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get
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{
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return 1153524;
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}
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} // Hygieia's Amulet [Replica]
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,94 @@
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class ScrollofValiantCommendation : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public string Owner { get; set; }
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[Constructable]
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public ScrollofValiantCommendation() : base(0x46AE)
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{
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Weight = 1;
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}
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public ScrollofValiantCommendation(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1153521;
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}
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}// Scroll of Valiant Commendation [Replica]
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if (String.IsNullOrEmpty(Owner))
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{
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list.Add(1152708); // Double click to permanently gain +5 to your maximum stats
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}
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else
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{
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list.Add(1152706, Owner); // Rewarded to ~1_name~
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list.Add(1152707); // Presented for Exceptional Bravery During the Siege of Exodus City.
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else
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{
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if (from is PlayerMobile && ((PlayerMobile)from).HasValiantStatReward)
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{
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from.SendLocalizedMessage(1049510); // Your stats are too high for this power scroll.
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}
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else if (String.IsNullOrEmpty(Owner))
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{
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from.SendLocalizedMessage(1049512); // You feel a surge of magic as the scroll enhances your powers!
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((PlayerMobile)from).HasValiantStatReward = true;
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from.StatCap += 5;
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Owner = from.Name;
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InvalidateProperties();
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0);
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Effects.PlaySound(from.Location, from.Map, 0x243);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 4, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 4, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write(Owner);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Owner = reader.ReadString();
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}
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}
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}
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Reference in New Issue
Block a user