46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class DupresSword : VikingSword
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DupresSword()
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{
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Hue = 0xA91;
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Attributes.BonusStr = 10;
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Attributes.AttackChance = 25;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 100;
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WeaponAttributes.HitManaDrain = 50;
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}
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public DupresSword(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int LabelNumber { get { return 1153551; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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