Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
82
Scripts/Services/Quests/Items/DynamicTeleporter.cs
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82
Scripts/Services/Quests/Items/DynamicTeleporter.cs
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@@ -0,0 +1,82 @@
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using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public abstract class DynamicTeleporter : Item
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{
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public DynamicTeleporter()
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: this(0x1822, 0x482)
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{
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}
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public DynamicTeleporter(int itemID, int hue)
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: base(itemID)
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{
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this.Movable = false;
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this.Hue = hue;
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}
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public DynamicTeleporter(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1049382;
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}
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}// a magical teleporter
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public virtual int NotWorkingMessage
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{
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get
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{
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return 500309;
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}
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}// Nothing Happens.
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public abstract bool GetDestination(PlayerMobile player, ref Point3D loc, ref Map map);
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public override bool OnMoveOver(Mobile m)
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{
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PlayerMobile pm = m as PlayerMobile;
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if (pm != null)
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{
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Point3D loc = Point3D.Zero;
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Map map = null;
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if (this.GetDestination(pm, ref loc, ref map))
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{
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BaseCreature.TeleportPets(pm, loc, map);
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pm.PlaySound(0x1FE);
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pm.MoveToWorld(loc, map);
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return false;
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}
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else
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{
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pm.SendLocalizedMessage(this.NotWorkingMessage);
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}
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}
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return base.OnMoveOver(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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200
Scripts/Services/Quests/Items/EnchantedSextant.cs
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200
Scripts/Services/Quests/Items/EnchantedSextant.cs
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@@ -0,0 +1,200 @@
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using System;
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using Server.Network;
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namespace Server.Items
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{
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public class EnchantedSextant : Item
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{
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//TODO: Trammel/Haven
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private static readonly Point2D[] m_TrammelBanks = new Point2D[]
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{
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new Point2D(652, 820),
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new Point2D(1813, 2825),
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new Point2D(3734, 2149),
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new Point2D(2503, 552),
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new Point2D(3764, 1317),
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new Point2D(587, 2146),
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new Point2D(1655, 1606),
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new Point2D(1425, 1690),
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new Point2D(4471, 1156),
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new Point2D(1317, 3773),
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new Point2D(2881, 684),
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new Point2D(2731, 2192),
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new Point2D(3620, 2617),
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new Point2D(2880, 3472),
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new Point2D(1897, 2684),
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new Point2D(5346, 74),
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new Point2D(5275, 3977),
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new Point2D(5669, 3131)
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};
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private static readonly Point2D[] m_FeluccaBanks = new Point2D[]
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{
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new Point2D(652, 820),
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new Point2D(1813, 2825),
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new Point2D(3734, 2149),
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new Point2D(2503, 552),
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new Point2D(3764, 1317),
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new Point2D(3695, 2511),
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new Point2D(587, 2146),
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new Point2D(1655, 1606),
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new Point2D(1425, 1690),
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new Point2D(4471, 1156),
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new Point2D(1317, 3773),
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new Point2D(2881, 684),
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new Point2D(2731, 2192),
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new Point2D(2880, 3472),
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new Point2D(1897, 2684),
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new Point2D(5346, 74),
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new Point2D(5275, 3977),
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new Point2D(5669, 3131)
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};
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private static readonly Point2D[] m_IlshenarBanks = new Point2D[]
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{
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new Point2D(854, 680),
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new Point2D(855, 603),
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new Point2D(1226, 554),
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new Point2D(1610, 556)
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};
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private static readonly Point2D[] m_MalasBanks = new Point2D[]
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{
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new Point2D(996, 519),
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new Point2D(2048, 1345)
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};
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private const double m_LongDistance = 300.0;
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private const double m_ShortDistance = 5.0;
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public override int LabelNumber
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{
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get
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{
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return 1046226;
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}
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}// an enchanted sextant
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[Constructable]
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public EnchantedSextant()
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: base(0x1058)
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{
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this.Weight = 2.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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Point2D[] banks;
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PMList moongates;
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if (from.Map == Map.Trammel)
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{
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banks = m_TrammelBanks;
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moongates = PMList.Trammel;
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}
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else if (from.Map == Map.Felucca)
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{
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banks = m_FeluccaBanks;
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moongates = PMList.Felucca;
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}
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else if (from.Map == Map.Ilshenar)
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{
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#if false
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banks = m_IlshenarBanks;
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moongates = PMList.Ilshenar;
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#else
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, 0x482, 3, 1061684, "", "")); // The magic of the sextant fails...
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return;
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#endif
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}
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else if (from.Map == Map.Malas)
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{
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banks = m_MalasBanks;
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moongates = PMList.Malas;
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}
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else
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{
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banks = null;
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moongates = null;
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}
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Point3D closestMoongate = Point3D.Zero;
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double moongateDistance = double.MaxValue;
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if (moongates != null)
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{
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foreach (PMEntry entry in moongates.Entries)
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{
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double dist = from.GetDistanceToSqrt(entry.Location);
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if (moongateDistance > dist)
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{
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closestMoongate = entry.Location;
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moongateDistance = dist;
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}
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}
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}
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Point2D closestBank = Point2D.Zero;
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double bankDistance = double.MaxValue;
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if (banks != null)
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{
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foreach (Point2D p in banks)
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{
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double dist = from.GetDistanceToSqrt(p);
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if (bankDistance > dist)
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{
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closestBank = p;
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bankDistance = dist;
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}
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}
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}
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int moonMsg;
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if (moongateDistance == double.MaxValue)
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moonMsg = 1048021; // The sextant fails to find a Moongate nearby.
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else if (moongateDistance > m_LongDistance)
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moonMsg = 1046449 + (int)from.GetDirectionTo(closestMoongate); // A moongate is * from here
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else if (moongateDistance > m_ShortDistance)
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moonMsg = 1048010 + (int)from.GetDirectionTo(closestMoongate); // There is a Moongate * of here.
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else
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moonMsg = 1048018; // You are next to a Moongate at the moment.
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, 0x482, 3, moonMsg, "", ""));
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int bankMsg;
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if (bankDistance == double.MaxValue)
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bankMsg = 1048020; // The sextant fails to find a Bank nearby.
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else if (bankDistance > m_LongDistance)
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bankMsg = 1046462 + (int)from.GetDirectionTo(closestBank); // A town is * from here
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else if (bankDistance > m_ShortDistance)
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bankMsg = 1048002 + (int)from.GetDirectionTo(closestBank); // There is a city Bank * of here.
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else
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bankMsg = 1048019; // You are next to a Bank at the moment.
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, 0x5AA, 3, bankMsg, "", ""));
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}
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public EnchantedSextant(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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228
Scripts/Services/Quests/Items/HornOfRetreat.cs
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228
Scripts/Services/Quests/Items/HornOfRetreat.cs
Normal file
@@ -0,0 +1,228 @@
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using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class HornOfRetreat : Item
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{
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private Point3D m_DestLoc;
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private Map m_DestMap;
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private int m_Charges;
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private Timer m_PlayTimer;
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[Constructable]
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public HornOfRetreat()
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: base(0xFC4)
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{
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this.Hue = 0x482;
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this.Weight = 1.0;
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this.Charges = 10;
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}
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public HornOfRetreat(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D DestLoc
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{
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get
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{
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return this.m_DestLoc;
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}
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set
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{
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this.m_DestLoc = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map DestMap
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{
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get
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{
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return this.m_DestMap;
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}
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set
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{
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this.m_DestMap = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get
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{
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return this.m_Charges;
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}
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set
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{
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this.m_Charges = value;
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this.InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1049117;
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}
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}// Horn of Retreat
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public virtual bool ValidateUse(Mobile from)
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{
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return true;
|
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060741, this.m_Charges.ToString()); // charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
|
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if (this.IsChildOf(from.Backpack))
|
||||
{
|
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if (!this.ValidateUse(from))
|
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{
|
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this.SendLocalizedMessageTo(from, 500309); // Nothing Happens.
|
||||
}
|
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else if (Core.ML && from.Map != Map.Trammel && from.Map != Map.Malas)
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{
|
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from.SendLocalizedMessage(1076154); // You can only use this in Trammel and Malas.
|
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}
|
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else if (this.m_PlayTimer != null)
|
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{
|
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this.SendLocalizedMessageTo(from, 1042144); // This is currently in use.
|
||||
}
|
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else if (this.Charges > 0)
|
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{
|
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from.Animate(34, 7, 1, true, false, 0);
|
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from.PlaySound(0xFF);
|
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from.SendLocalizedMessage(1049115); // You play the horn and a sense of peace overcomes you...
|
||||
|
||||
--this.Charges;
|
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|
||||
this.m_PlayTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(PlayTimer_Callback), from);
|
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}
|
||||
else
|
||||
{
|
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this.SendLocalizedMessageTo(from, 1042544); // This item is out of charges.
|
||||
}
|
||||
}
|
||||
else
|
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{
|
||||
this.SendLocalizedMessageTo(from, 1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PlayTimer_Callback(object state)
|
||||
{
|
||||
Mobile from = (Mobile)state;
|
||||
|
||||
this.m_PlayTimer = null;
|
||||
|
||||
HornOfRetreatMoongate gate = new HornOfRetreatMoongate(this.DestLoc, this.DestMap, from, this.Hue);
|
||||
|
||||
gate.MoveToWorld(from.Location, from.Map);
|
||||
|
||||
from.PlaySound(0x20E);
|
||||
|
||||
gate.SendLocalizedMessageTo(from, 1049102, from.Name); // Quickly ~1_NAME~! Onward through the gate!
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write(this.m_DestLoc);
|
||||
writer.Write(this.m_DestMap);
|
||||
writer.Write(this.m_Charges);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
this.m_DestLoc = reader.ReadPoint3D();
|
||||
this.m_DestMap = reader.ReadMap();
|
||||
this.m_Charges = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HornOfRetreatMoongate : Moongate
|
||||
{
|
||||
private readonly Mobile m_Caster;
|
||||
public HornOfRetreatMoongate(Point3D destLoc, Map destMap, Mobile caster, int hue)
|
||||
{
|
||||
this.m_Caster = caster;
|
||||
|
||||
this.Target = destLoc;
|
||||
this.TargetMap = destMap;
|
||||
|
||||
this.Hue = hue;
|
||||
this.Light = LightType.Circle300;
|
||||
|
||||
this.Dispellable = false;
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(Delete));
|
||||
}
|
||||
|
||||
public HornOfRetreatMoongate(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1049114;
|
||||
}
|
||||
}// Sanctuary Gate
|
||||
public override void BeginConfirmation(Mobile from)
|
||||
{
|
||||
this.EndConfirmation(from);
|
||||
}
|
||||
|
||||
public override void UseGate(Mobile m)
|
||||
{
|
||||
if (m.Region.IsPartOf<Regions.Jail>())
|
||||
{
|
||||
m.SendLocalizedMessage(1114345); // You'll need a better jailbreak plan than that!
|
||||
}
|
||||
else if (m == this.m_Caster)
|
||||
{
|
||||
base.UseGate(m);
|
||||
this.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
this.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
127
Scripts/Services/Quests/Items/QuestItem.cs
Normal file
127
Scripts/Services/Quests/Items/QuestItem.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests
|
||||
{
|
||||
public abstract class QuestItem : Item
|
||||
{
|
||||
public QuestItem(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public QuestItem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool Accepted
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Deleted;
|
||||
}
|
||||
}
|
||||
public abstract bool CanDrop(PlayerMobile pm);
|
||||
|
||||
public override bool DropToWorld(Mobile from, Point3D p)
|
||||
{
|
||||
bool ret = base.DropToWorld(from, p);
|
||||
|
||||
if (ret && !this.Accepted && this.Parent != from.Backpack)
|
||||
{
|
||||
if (from.IsStaff())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
|
||||
{
|
||||
bool ret = base.DropToMobile(from, target, p);
|
||||
|
||||
if (ret && !this.Accepted && this.Parent != from.Backpack)
|
||||
{
|
||||
if (from.IsStaff())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1049344); // You decide against trading the item. You still need it for your quest.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DropToItem(Mobile from, Item target, Point3D p)
|
||||
{
|
||||
bool ret = base.DropToItem(from, target, p);
|
||||
|
||||
if (ret && !this.Accepted && this.Parent != from.Backpack)
|
||||
{
|
||||
if (from.IsStaff())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public override DeathMoveResult OnParentDeath(Mobile parent)
|
||||
{
|
||||
if (parent is PlayerMobile && !this.CanDrop((PlayerMobile)parent))
|
||||
return DeathMoveResult.MoveToBackpack;
|
||||
else
|
||||
return base.OnParentDeath(parent);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user