127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public abstract class QuestItem : Item
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{
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public QuestItem(int itemID)
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: base(itemID)
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{
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}
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public QuestItem(Serial serial)
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: base(serial)
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{
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}
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public virtual bool Accepted
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{
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get
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{
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return this.Deleted;
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}
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}
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public abstract bool CanDrop(PlayerMobile pm);
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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bool ret = base.DropToWorld(from, p);
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if (ret && !this.Accepted && this.Parent != from.Backpack)
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{
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if (from.IsStaff())
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{
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return true;
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}
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else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
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{
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return true;
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}
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else
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{
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from.SendLocalizedMessage(1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
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return false;
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}
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}
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else
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{
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return ret;
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}
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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bool ret = base.DropToMobile(from, target, p);
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if (ret && !this.Accepted && this.Parent != from.Backpack)
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{
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if (from.IsStaff())
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{
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return true;
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}
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else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
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{
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return true;
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}
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else
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{
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from.SendLocalizedMessage(1049344); // You decide against trading the item. You still need it for your quest.
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return false;
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}
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}
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else
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{
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return ret;
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}
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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bool ret = base.DropToItem(from, target, p);
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if (ret && !this.Accepted && this.Parent != from.Backpack)
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{
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if (from.IsStaff())
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{
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return true;
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}
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else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
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{
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return true;
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}
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else
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{
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from.SendLocalizedMessage(1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
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return false;
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}
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}
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else
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{
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return ret;
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}
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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if (parent is PlayerMobile && !this.CanDrop((PlayerMobile)parent))
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return DeathMoveResult.MoveToBackpack;
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else
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return base.OnParentDeath(parent);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |