Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap, IRevealableItem
{
private Faction m_Faction;
private Mobile m_Placer;
private DateTime m_TimeOfPlacement;
private Timer m_Concealing;
public bool CheckWhenHidden { get { return true; } }
public BaseFactionTrap(Faction f, Mobile m, int itemID)
: base(itemID)
{
Visible = false;
m_Faction = f;
m_TimeOfPlacement = DateTime.UtcNow;
m_Placer = m;
}
public BaseFactionTrap(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get
{
return m_Faction;
}
set
{
m_Faction = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer
{
get
{
return m_Placer;
}
set
{
m_Placer = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement
{
get
{
return m_TimeOfPlacement;
}
set
{
m_TimeOfPlacement = value;
}
}
public virtual int EffectSound
{
get
{
return 0;
}
}
public virtual int SilverFromDisarm
{
get
{
return 100;
}
}
public virtual int MessageHue
{
get
{
return 0;
}
}
public virtual int AttackMessage
{
get
{
return 0;
}
}
public virtual int DisarmMessage
{
get
{
return 0;
}
}
public virtual AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.Everywhere;
}
}
public virtual TimeSpan ConcealPeriod
{
get
{
return TimeSpan.FromMinutes(1.0);
}
}
public virtual TimeSpan DecayPeriod
{
get
{
if (Core.AOS)
return TimeSpan.FromDays(1.0);
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
return;
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
int silverToAward = (from.Alive ? 20 : 40);
if (silverToAward > 0 && m_Placer != null && m_Faction != null)
{
PlayerState victimState = PlayerState.Find(from);
if (victimState != null && victimState.CanGiveSilverTo(m_Placer) && victimState.KillPoints > 0)
{
int silverGiven = m_Faction.AwardSilver(m_Placer, silverToAward);
if (silverGiven > 0)
{
// TODO: Get real message
if (from.Alive)
m_Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name);
else
m_Placer.SendLocalizedMessage(1042736, String.Format("{0} silver\t{1}", silverGiven, from.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
}
victimState.OnGivenSilverTo(m_Placer);
}
}
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation()
{
return IsValidLocation(GetWorldLocation(), Map);
}
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
return 502956; // You cannot place a trap on that.
if (Core.ML)
{
foreach (Item item in m.GetItemsInRange(p, 0))
{
if (item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == Faction)
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
switch( AllowedPlacing )
{
case AllowedPlacing.FactionStronghold:
{
StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
if (region != null && region.Faction == m_Faction)
return 0;
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null)
return 0;
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == m_Faction)
return 0;
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
{
if (to == null)
return;
NetState ns = to.NetState;
if (ns != null)
ns.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
}
public virtual bool CheckDecay()
{
TimeSpan decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
return false;
if ((m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow)
{
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
return true;
}
return false;
}
public virtual bool CheckReveal(Mobile m)
{
if (Faction.Find(m) == null)
return false;
return m.CheckTargetSkill(SkillName.DetectHidden, this, 80.0, 100.0);
}
public virtual void OnRevealed(Mobile m)
{
m.SendLocalizedMessage(1042712, true, " " + (Faction == null ? "" : Faction.Definition.FriendlyName)); // You reveal a trap placed by a faction:
Visible = true;
BeginConceal();
}
public virtual void BeginConceal()
{
if (m_Concealing != null)
m_Concealing.Stop();
m_Concealing = Timer.DelayCall(ConcealPeriod, new TimerCallback(Conceal));
}
public virtual void Conceal()
{
if (m_Concealing != null)
m_Concealing.Stop();
m_Concealing = null;
if (!Deleted)
Visible = false;
}
public virtual bool CheckPassiveDetect(Mobile m)
{
if (!CheckDecay() && m.InRange(Location, 6))
{
if (Faction.Find(m) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble())
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, m_Faction);
writer.Write((Mobile)m_Placer);
writer.Write((DateTime)m_TimeOfPlacement);
if (Visible)
BeginConceal();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
m_Placer = reader.ReadMobile();
m_TimeOfPlacement = reader.ReadDateTime();
if (Visible)
BeginConceal();
CheckDecay();
}
public override void OnDelete()
{
if (m_Faction != null && m_Faction.Traps.Contains(this))
m_Faction.Traps.Remove(this);
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.IsStaff())
return false;
if (!mob.Alive || mob.IsDeadBondedPet)
return false;
Faction faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard)
faction = ((BaseFactionGuard)mob).Faction;
if (faction == null)
return false;
return (faction != m_Faction);
}
}
}

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using System;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
public abstract Type TrapType { get; }
private Faction m_Faction;
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get
{
return this.m_Faction;
}
set
{
this.m_Faction = value;
if (this.m_Faction != null)
this.Hue = this.m_Faction.Definition.HuePrimary;
}
}
public BaseFactionTrapDeed(int itemID)
: base(itemID)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
}
public BaseFactionTrapDeed(bool createdFromDeed)
: this(0x14F0)
{
}
public BaseFactionTrapDeed(Serial serial)
: base(serial)
{
}
public virtual BaseFactionTrap Construct(Mobile from)
{
try
{
return Activator.CreateInstance(this.TrapType, new object[] { this.m_Faction, from }) as BaseFactionTrap;
}
catch
{
return null;
}
}
public override void OnDoubleClick(Mobile from)
{
Faction faction = Faction.Find(from);
if (faction == null)
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
else if (faction != this.m_Faction)
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
else if (faction.Traps.Count >= faction.MaximumTraps)
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
else
{
BaseFactionTrap trap = this.Construct(from);
if (trap == null)
return;
int message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
this.Delete();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, this.m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_Faction = Faction.ReadReference(reader);
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
this.ItemID = 0x14F0;
this.Faction = Faction.Find(from);
return 1;
}
#endregion
}
}

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using System;
namespace Server.Factions
{
public class FactionExplosionTrap : BaseFactionTrap
{
[Constructable]
public FactionExplosionTrap()
: this(null)
{
}
public FactionExplosionTrap(Faction f)
: this(f, null)
{
}
public FactionExplosionTrap(Faction f, Mobile m)
: base(f, m, 0x11C1)
{
}
public FactionExplosionTrap(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1044599;
}
}// faction explosion trap
public override int AttackMessage
{
get
{
return 1010543;
}
}// You are enveloped in an explosion of fire!
public override int DisarmMessage
{
get
{
return 1010539;
}
}// You carefully remove the pressure trigger and disable the trap.
public override int EffectSound
{
get
{
return 0x307;
}
}
public override int MessageHue
{
get
{
return 0x78;
}
}
public override AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.AnyFactionTown;
}
}
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(this.GetWorldLocation(), this.Map, 0x36BD, 15, 10);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
{
public FactionExplosionTrapDeed()
: base(0x36D2)
{
}
public FactionExplosionTrapDeed(Serial serial)
: base(serial)
{
}
public override Type TrapType
{
get
{
return typeof(FactionExplosionTrap);
}
}
public override int LabelNumber
{
get
{
return 1044603;
}
}// faction explosion trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionGasTrap : BaseFactionTrap
{
[Constructable]
public FactionGasTrap()
: this(null)
{
}
public FactionGasTrap(Faction f)
: this(f, null)
{
}
public FactionGasTrap(Faction f, Mobile m)
: base(f, m, 0x113C)
{
}
public FactionGasTrap(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1044598;
}
}// faction gas trap
public override int AttackMessage
{
get
{
return 1010542;
}
}// A noxious green cloud of poison gas envelops you!
public override int DisarmMessage
{
get
{
return 502376;
}
}// The poison leaks harmlessly away due to your deft touch.
public override int EffectSound
{
get
{
return 0x230;
}
}
public override int MessageHue
{
get
{
return 0x44;
}
}
public override AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.FactionStronghold;
}
}
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 28, 10, 0x1D3, 5);
}
public override void DoAttackEffect(Mobile m)
{
m.ApplyPoison(m, Poison.Lethal);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionGasTrapDeed : BaseFactionTrapDeed
{
public FactionGasTrapDeed()
: base(0x11AB)
{
}
public FactionGasTrapDeed(Serial serial)
: base(serial)
{
}
public override Type TrapType
{
get
{
return typeof(FactionGasTrap);
}
}
public override int LabelNumber
{
get
{
return 1044602;
}
}// faction gas trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionSawTrap : BaseFactionTrap
{
[Constructable]
public FactionSawTrap()
: this(null)
{
}
public FactionSawTrap(Serial serial)
: base(serial)
{
}
public FactionSawTrap(Faction f)
: this(f, null)
{
}
public FactionSawTrap(Faction f, Mobile m)
: base(f, m, 0x11AC)
{
}
public override int LabelNumber
{
get
{
return 1041047;
}
}// faction saw trap
public override int AttackMessage
{
get
{
return 1010544;
}
}// The blade cuts deep into your skin!
public override int DisarmMessage
{
get
{
return 1010540;
}
}// You carefully dismantle the saw mechanism and disable the trap.
public override int EffectSound
{
get
{
return 0x218;
}
}
public override int MessageHue
{
get
{
return 0x5A;
}
}
public override AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.ControlledFactionTown;
}
}
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(this.Location, this.Map, 0x11AD, 25, 10);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionSawTrapDeed : BaseFactionTrapDeed
{
public FactionSawTrapDeed()
: base(0x1107)
{
}
public FactionSawTrapDeed(Serial serial)
: base(serial)
{
}
public override Type TrapType
{
get
{
return typeof(FactionSawTrap);
}
}
public override int LabelNumber
{
get
{
return 1044604;
}
}// faction saw trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionSpikeTrap : BaseFactionTrap
{
[Constructable]
public FactionSpikeTrap()
: this(null)
{
}
public FactionSpikeTrap(Faction f)
: this(f, null)
{
}
public FactionSpikeTrap(Faction f, Mobile m)
: base(f, m, 0x11A0)
{
}
public FactionSpikeTrap(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1044601;
}
}// faction spike trap
public override int AttackMessage
{
get
{
return 1010545;
}
}// Large spikes in the ground spring up piercing your skin!
public override int DisarmMessage
{
get
{
return 1010541;
}
}// You carefully dismantle the trigger on the spikes and disable the trap.
public override int EffectSound
{
get
{
return 0x22E;
}
}
public override int MessageHue
{
get
{
return 0x5A;
}
}
public override AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.ControlledFactionTown;
}
}
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(this.Location, this.Map, 0x11A4, 12, 6);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
{
public FactionSpikeTrapDeed()
: base(0x11A5)
{
}
public FactionSpikeTrapDeed(Serial serial)
: base(serial)
{
}
public override Type TrapType
{
get
{
return typeof(FactionSpikeTrap);
}
}
public override int LabelNumber
{
get
{
return 1044605;
}
}// faction spike trap deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Factions
{
public class FactionTrapRemovalKit : Item
{
private int m_Charges;
[Constructable]
public FactionTrapRemovalKit()
: base(7867)
{
this.LootType = LootType.Blessed;
this.m_Charges = 25;
}
public FactionTrapRemovalKit(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get
{
return this.m_Charges;
}
set
{
this.m_Charges = value;
}
}
public override int LabelNumber
{
get
{
return 1041508;
}
}// a faction trap removal kit
public void ConsumeCharge(Mobile consumer)
{
--this.m_Charges;
if (this.m_Charges <= 0)
{
this.Delete();
if (consumer != null)
consumer.SendLocalizedMessage(1042531); // You have used all of the parts in your trap removal kit.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
// NOTE: OSI does not list uses remaining; intentional difference
list.Add(1060584, this.m_Charges.ToString()); // uses remaining: ~1_val~
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.WriteEncodedInt((int)this.m_Charges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
this.m_Charges = reader.ReadEncodedInt();
break;
}
case 0:
{
this.m_Charges = 25;
break;
}
}
}
}
}