Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
359
Scripts/Services/Factions/Items/Traps/BaseFactionTrap.cs
Normal file
359
Scripts/Services/Factions/Items/Traps/BaseFactionTrap.cs
Normal file
@@ -0,0 +1,359 @@
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap, IRevealableItem
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{
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private Faction m_Faction;
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private Mobile m_Placer;
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private DateTime m_TimeOfPlacement;
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private Timer m_Concealing;
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public bool CheckWhenHidden { get { return true; } }
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public BaseFactionTrap(Faction f, Mobile m, int itemID)
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: base(itemID)
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{
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Visible = false;
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m_Faction = f;
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m_TimeOfPlacement = DateTime.UtcNow;
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m_Placer = m;
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}
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public BaseFactionTrap(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction
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{
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get
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{
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return m_Faction;
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}
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set
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{
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m_Faction = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Placer
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{
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get
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{
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return m_Placer;
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}
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set
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{
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m_Placer = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime TimeOfPlacement
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{
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get
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{
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return m_TimeOfPlacement;
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}
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set
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{
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m_TimeOfPlacement = value;
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}
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}
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public virtual int EffectSound
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{
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get
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{
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return 0;
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}
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}
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public virtual int SilverFromDisarm
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{
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get
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{
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return 100;
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}
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}
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public virtual int MessageHue
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{
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get
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{
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return 0;
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}
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}
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public virtual int AttackMessage
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{
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get
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{
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return 0;
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}
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}
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public virtual int DisarmMessage
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{
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get
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{
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return 0;
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}
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}
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public virtual AllowedPlacing AllowedPlacing
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{
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get
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{
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return AllowedPlacing.Everywhere;
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}
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}
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public virtual TimeSpan ConcealPeriod
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{
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get
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{
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return TimeSpan.FromMinutes(1.0);
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}
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}
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if (Core.AOS)
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return TimeSpan.FromDays(1.0);
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return TimeSpan.MaxValue; // no decay
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}
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}
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public override void OnTrigger(Mobile from)
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{
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if (!IsEnemy(from))
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return;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound(Location, Map, EffectSound);
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DoAttackEffect(from);
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int silverToAward = (from.Alive ? 20 : 40);
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if (silverToAward > 0 && m_Placer != null && m_Faction != null)
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{
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PlayerState victimState = PlayerState.Find(from);
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if (victimState != null && victimState.CanGiveSilverTo(m_Placer) && victimState.KillPoints > 0)
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{
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int silverGiven = m_Faction.AwardSilver(m_Placer, silverToAward);
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if (silverGiven > 0)
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{
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// TODO: Get real message
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if (from.Alive)
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m_Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name);
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else
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m_Placer.SendLocalizedMessage(1042736, String.Format("{0} silver\t{1}", silverGiven, from.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo(m_Placer);
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}
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}
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from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect(Mobile m);
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public virtual int IsValidLocation()
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{
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return IsValidLocation(GetWorldLocation(), Map);
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}
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public virtual int IsValidLocation(Point3D p, Map m)
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{
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if (m == null)
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return 502956; // You cannot place a trap on that.
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if (Core.ML)
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{
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foreach (Item item in m.GetItemsInRange(p, 0))
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{
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if (item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == Faction)
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
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if (region != null && region.Faction == m_Faction)
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return 0;
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null)
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return 0;
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null && town.Owner == m_Faction)
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
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{
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if (to == null)
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return;
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NetState ns = to.NetState;
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if (ns != null)
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ns.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if (decayPeriod == TimeSpan.MaxValue)
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return false;
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if ((m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow)
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{
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
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return true;
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}
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return false;
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}
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public virtual bool CheckReveal(Mobile m)
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{
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if (Faction.Find(m) == null)
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return false;
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return m.CheckTargetSkill(SkillName.DetectHidden, this, 80.0, 100.0);
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}
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public virtual void OnRevealed(Mobile m)
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{
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m.SendLocalizedMessage(1042712, true, " " + (Faction == null ? "" : Faction.Definition.FriendlyName)); // You reveal a trap placed by a faction:
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Visible = true;
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BeginConceal();
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}
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public virtual void BeginConceal()
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{
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if (m_Concealing != null)
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m_Concealing.Stop();
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m_Concealing = Timer.DelayCall(ConcealPeriod, new TimerCallback(Conceal));
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}
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public virtual void Conceal()
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{
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if (m_Concealing != null)
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m_Concealing.Stop();
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m_Concealing = null;
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if (!Deleted)
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Visible = false;
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}
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public virtual bool CheckPassiveDetect(Mobile m)
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{
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if (!CheckDecay() && m.InRange(Location, 6))
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{
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if (Faction.Find(m) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, m_Faction);
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writer.Write((Mobile)m_Placer);
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writer.Write((DateTime)m_TimeOfPlacement);
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if (Visible)
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BeginConceal();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference(reader);
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m_Placer = reader.ReadMobile();
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m_TimeOfPlacement = reader.ReadDateTime();
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if (Visible)
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if (m_Faction != null && m_Faction.Traps.Contains(this))
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m_Faction.Traps.Remove(this);
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base.OnDelete();
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}
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public virtual bool IsEnemy(Mobile mob)
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{
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if (mob.Hidden && mob.IsStaff())
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return false;
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if (!mob.Alive || mob.IsDeadBondedPet)
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return false;
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Faction faction = Faction.Find(mob, true);
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if (faction == null && mob is BaseFactionGuard)
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faction = ((BaseFactionGuard)mob).Faction;
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if (faction == null)
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return false;
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return (faction != m_Faction);
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}
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}
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}
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121
Scripts/Services/Factions/Items/Traps/BaseFactionTrapDeed.cs
Normal file
121
Scripts/Services/Factions/Items/Traps/BaseFactionTrapDeed.cs
Normal file
@@ -0,0 +1,121 @@
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using System;
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using Server.Engines.Craft;
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using Server.Items;
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namespace Server.Factions
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{
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public abstract class BaseFactionTrapDeed : Item, ICraftable
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{
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public abstract Type TrapType { get; }
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private Faction m_Faction;
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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if (this.m_Faction != null)
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this.Hue = this.m_Faction.Definition.HuePrimary;
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}
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}
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public BaseFactionTrapDeed(int itemID)
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: base(itemID)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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public BaseFactionTrapDeed(bool createdFromDeed)
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: this(0x14F0)
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{
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}
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public BaseFactionTrapDeed(Serial serial)
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: base(serial)
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{
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}
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public virtual BaseFactionTrap Construct(Mobile from)
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{
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try
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{
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return Activator.CreateInstance(this.TrapType, new object[] { this.m_Faction, from }) as BaseFactionTrap;
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}
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catch
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{
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return null;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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Faction faction = Faction.Find(from);
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if (faction == null)
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from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
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else if (faction != this.m_Faction)
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from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
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else if (faction.Traps.Count >= faction.MaximumTraps)
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from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
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else
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{
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BaseFactionTrap trap = this.Construct(from);
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if (trap == null)
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return;
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int message = trap.IsValidLocation(from.Location, from.Map);
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if (message > 0)
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{
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from.SendLocalizedMessage(message, "", 0x23);
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trap.Delete();
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}
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else
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{
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from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
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trap.MoveToWorld(from.Location, from.Map);
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faction.Traps.Add(trap);
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this.Delete();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Faction = Faction.ReadReference(reader);
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}
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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this.ItemID = 0x14F0;
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this.Faction = Faction.Find(from);
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return 1;
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}
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#endregion
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}
|
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}
|
||||
134
Scripts/Services/Factions/Items/Traps/FactionExplosionTrap.cs
Normal file
134
Scripts/Services/Factions/Items/Traps/FactionExplosionTrap.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionExplosionTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructable]
|
||||
public FactionExplosionTrap()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrap(Faction f)
|
||||
: this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrap(Faction f, Mobile m)
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: base(f, m, 0x11C1)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrap(Serial serial)
|
||||
: base(serial)
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||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
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{
|
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return 1044599;
|
||||
}
|
||||
}// faction explosion trap
|
||||
public override int AttackMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010543;
|
||||
}
|
||||
}// You are enveloped in an explosion of fire!
|
||||
public override int DisarmMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010539;
|
||||
}
|
||||
}// You carefully remove the pressure trigger and disable the trap.
|
||||
public override int EffectSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x307;
|
||||
}
|
||||
}
|
||||
public override int MessageHue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x78;
|
||||
}
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return AllowedPlacing.AnyFactionTown;
|
||||
}
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(this.GetWorldLocation(), this.Map, 0x36BD, 15, 10);
|
||||
}
|
||||
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionExplosionTrapDeed()
|
||||
: base(0x36D2)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrapDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type TrapType
|
||||
{
|
||||
get
|
||||
{
|
||||
return typeof(FactionExplosionTrap);
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044603;
|
||||
}
|
||||
}// faction explosion trap deed
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Scripts/Services/Factions/Items/Traps/FactionGasTrap.cs
Normal file
134
Scripts/Services/Factions/Items/Traps/FactionGasTrap.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionGasTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructable]
|
||||
public FactionGasTrap()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrap(Faction f)
|
||||
: this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrap(Faction f, Mobile m)
|
||||
: base(f, m, 0x113C)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrap(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044598;
|
||||
}
|
||||
}// faction gas trap
|
||||
public override int AttackMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010542;
|
||||
}
|
||||
}// A noxious green cloud of poison gas envelops you!
|
||||
public override int DisarmMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 502376;
|
||||
}
|
||||
}// The poison leaks harmlessly away due to your deft touch.
|
||||
public override int EffectSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x230;
|
||||
}
|
||||
}
|
||||
public override int MessageHue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x44;
|
||||
}
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return AllowedPlacing.FactionStronghold;
|
||||
}
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 28, 10, 0x1D3, 5);
|
||||
}
|
||||
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.ApplyPoison(m, Poison.Lethal);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionGasTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionGasTrapDeed()
|
||||
: base(0x11AB)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrapDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type TrapType
|
||||
{
|
||||
get
|
||||
{
|
||||
return typeof(FactionGasTrap);
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044602;
|
||||
}
|
||||
}// faction gas trap deed
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Scripts/Services/Factions/Items/Traps/FactionSawTrap.cs
Normal file
134
Scripts/Services/Factions/Items/Traps/FactionSawTrap.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSawTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructable]
|
||||
public FactionSawTrap()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap(Faction f)
|
||||
: this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrap(Faction f, Mobile m)
|
||||
: base(f, m, 0x11AC)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1041047;
|
||||
}
|
||||
}// faction saw trap
|
||||
public override int AttackMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010544;
|
||||
}
|
||||
}// The blade cuts deep into your skin!
|
||||
public override int DisarmMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010540;
|
||||
}
|
||||
}// You carefully dismantle the saw mechanism and disable the trap.
|
||||
public override int EffectSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x218;
|
||||
}
|
||||
}
|
||||
public override int MessageHue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x5A;
|
||||
}
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return AllowedPlacing.ControlledFactionTown;
|
||||
}
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(this.Location, this.Map, 0x11AD, 25, 10);
|
||||
}
|
||||
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionSawTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionSawTrapDeed()
|
||||
: base(0x1107)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrapDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type TrapType
|
||||
{
|
||||
get
|
||||
{
|
||||
return typeof(FactionSawTrap);
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044604;
|
||||
}
|
||||
}// faction saw trap deed
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Scripts/Services/Factions/Items/Traps/FactionSpikeTrap.cs
Normal file
134
Scripts/Services/Factions/Items/Traps/FactionSpikeTrap.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSpikeTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructable]
|
||||
public FactionSpikeTrap()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap(Faction f)
|
||||
: this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap(Faction f, Mobile m)
|
||||
: base(f, m, 0x11A0)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrap(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044601;
|
||||
}
|
||||
}// faction spike trap
|
||||
public override int AttackMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010545;
|
||||
}
|
||||
}// Large spikes in the ground spring up piercing your skin!
|
||||
public override int DisarmMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1010541;
|
||||
}
|
||||
}// You carefully dismantle the trigger on the spikes and disable the trap.
|
||||
public override int EffectSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x22E;
|
||||
}
|
||||
}
|
||||
public override int MessageHue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x5A;
|
||||
}
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return AllowedPlacing.ControlledFactionTown;
|
||||
}
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(this.Location, this.Map, 0x11A4, 12, 6);
|
||||
}
|
||||
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionSpikeTrapDeed()
|
||||
: base(0x11A5)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSpikeTrapDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Type TrapType
|
||||
{
|
||||
get
|
||||
{
|
||||
return typeof(FactionSpikeTrap);
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044605;
|
||||
}
|
||||
}// faction spike trap deed
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionTrapRemovalKit : Item
|
||||
{
|
||||
private int m_Charges;
|
||||
[Constructable]
|
||||
public FactionTrapRemovalKit()
|
||||
: base(7867)
|
||||
{
|
||||
this.LootType = LootType.Blessed;
|
||||
this.m_Charges = 25;
|
||||
}
|
||||
|
||||
public FactionTrapRemovalKit(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Charges
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Charges;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Charges = value;
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1041508;
|
||||
}
|
||||
}// a faction trap removal kit
|
||||
public void ConsumeCharge(Mobile consumer)
|
||||
{
|
||||
--this.m_Charges;
|
||||
|
||||
if (this.m_Charges <= 0)
|
||||
{
|
||||
this.Delete();
|
||||
|
||||
if (consumer != null)
|
||||
consumer.SendLocalizedMessage(1042531); // You have used all of the parts in your trap removal kit.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
// NOTE: OSI does not list uses remaining; intentional difference
|
||||
list.Add(1060584, this.m_Charges.ToString()); // uses remaining: ~1_val~
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1); // version
|
||||
|
||||
writer.WriteEncodedInt((int)this.m_Charges);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
this.m_Charges = reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
this.m_Charges = 25;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user