Files
abysmal-isle/Scripts/Services/Factions/Items/Traps/BaseFactionTrapDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

121 lines
3.4 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
public abstract Type TrapType { get; }
private Faction m_Faction;
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get
{
return this.m_Faction;
}
set
{
this.m_Faction = value;
if (this.m_Faction != null)
this.Hue = this.m_Faction.Definition.HuePrimary;
}
}
public BaseFactionTrapDeed(int itemID)
: base(itemID)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
}
public BaseFactionTrapDeed(bool createdFromDeed)
: this(0x14F0)
{
}
public BaseFactionTrapDeed(Serial serial)
: base(serial)
{
}
public virtual BaseFactionTrap Construct(Mobile from)
{
try
{
return Activator.CreateInstance(this.TrapType, new object[] { this.m_Faction, from }) as BaseFactionTrap;
}
catch
{
return null;
}
}
public override void OnDoubleClick(Mobile from)
{
Faction faction = Faction.Find(from);
if (faction == null)
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
else if (faction != this.m_Faction)
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
else if (faction.Traps.Count >= faction.MaximumTraps)
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
else
{
BaseFactionTrap trap = this.Construct(from);
if (trap == null)
return;
int message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
this.Delete();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, this.m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_Faction = Faction.ReadReference(reader);
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
this.ItemID = 0x14F0;
this.Faction = Faction.Find(from);
return 1;
}
#endregion
}
}