Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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@@ -0,0 +1,111 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dragon turtle hatchling corpse")]
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public class DragonTurtleHatchling : BaseCreature
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{
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[Constructable]
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public DragonTurtleHatchling()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 1294;
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BaseSoundID = 362;
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Name = "a dragon turtle hatchling";
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SetStr(550, 650);
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SetDex(55, 65);
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SetInt(550, 650);
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SetHits(550, 850);
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SetDamage(24, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 85);
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SetResistance(ResistanceType.Fire, 80, 90);
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SetResistance(ResistanceType.Cold, 50, 55);
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SetResistance(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Energy, 70, 75);
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SetSkill(SkillName.MagicResist, 130, 140);
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SetSkill(SkillName.Tactics, 110, 120);
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SetSkill(SkillName.Wrestling, 140, 150);
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SetSkill(SkillName.Magery, 130, 140);
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SetSkill(SkillName.EvalInt, 100, 119);
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Fame = 16000;
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Karma = -16000;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average, 3);
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}
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public override void OnAfterTame(Mobile tamer)
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{
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if (Owners.Count == 0)
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{
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SkillsCap = this.Skills.Total;
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foreach (Skill sk in this.Skills)
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{
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if (sk.Base > 0)
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{
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sk.Cap = Math.Max(100, sk.Base - (sk.Base * 10));
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sk.Base = sk.Base - (sk.Base * .55);
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}
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}
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}
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}
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public override int Meat { get { return 4; } }
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public override FoodType FavoriteFood { get { return FoodType.Fish; } }
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public override void OnCarve(Mobile from, Corpse corpse, Item with)
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{
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if (!Controlled && corpse != null && !corpse.Carved)
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{
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from.SendLocalizedMessage(1156198); // You cut away some pelts, but they remain on the corpse.
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corpse.DropItem(new DragonTurtleScute(4));
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}
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base.OnCarve(from, corpse, with);
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}
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public DragonTurtleHatchling(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if(version == 0)
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{
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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}
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