Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
249
Scripts/Services/Ethics/Core/Ethic.cs
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249
Scripts/Services/Ethics/Core/Ethic.cs
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@@ -0,0 +1,249 @@
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using System;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public abstract class Ethic
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{
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public static readonly bool Enabled = false;
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public static readonly Ethic Hero = new Hero.HeroEthic();
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public static readonly Ethic Evil = new Evil.EvilEthic();
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public static readonly Ethic[] Ethics = new Ethic[]
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{
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Hero,
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Evil
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};
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protected EthicDefinition m_Definition;
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protected PlayerCollection m_Players;
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public Ethic()
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{
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this.m_Players = new PlayerCollection();
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}
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public EthicDefinition Definition
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{
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get
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{
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return this.m_Definition;
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}
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}
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public PlayerCollection Players
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{
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get
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{
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return this.m_Players;
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}
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}
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public static Ethic Find(Item item)
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{
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if ((item.SavedFlags & 0x100) != 0)
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{
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if (item.Hue == Hero.Definition.PrimaryHue)
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return Hero;
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item.SavedFlags &= ~0x100;
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}
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if ((item.SavedFlags & 0x200) != 0)
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{
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if (item.Hue == Evil.Definition.PrimaryHue)
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return Evil;
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item.SavedFlags &= ~0x200;
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}
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return null;
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}
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public static bool CheckTrade(Mobile from, Mobile to, Mobile newOwner, Item item)
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{
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Ethic itemEthic = Find(item);
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if (itemEthic == null || Find(newOwner) == itemEthic)
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return true;
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if (itemEthic == Hero)
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(from == newOwner ? to : from).SendMessage("Only heros may receive this item.");
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else if (itemEthic == Evil)
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(from == newOwner ? to : from).SendMessage("Only the evil may receive this item.");
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return false;
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}
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public static bool CheckEquip(Mobile from, Item item)
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{
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Ethic itemEthic = Find(item);
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if (itemEthic == null || Find(from) == itemEthic)
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return true;
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if (itemEthic == Hero)
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from.SendMessage("Only heros may wear this item.");
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else if (itemEthic == Evil)
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from.SendMessage("Only the evil may wear this item.");
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return false;
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}
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public static bool IsImbued(Item item)
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{
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return IsImbued(item, false);
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}
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public static bool IsImbued(Item item, bool recurse)
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{
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if (Find(item) != null)
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return true;
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if (recurse)
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{
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foreach (Item child in item.Items)
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{
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if (IsImbued(child, true))
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return true;
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}
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}
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return false;
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}
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public static void Initialize()
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{
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if (Enabled)
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EventSink.Speech += new SpeechEventHandler(EventSink_Speech);
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}
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public static void EventSink_Speech(SpeechEventArgs e)
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{
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if (e.Blocked || e.Handled)
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return;
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Player pl = Player.Find(e.Mobile);
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if (pl == null)
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{
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for (int i = 0; i < Ethics.Length; ++i)
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{
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Ethic ethic = Ethics[i];
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if (!ethic.IsEligible(e.Mobile))
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continue;
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if (!Insensitive.Equals(ethic.Definition.JoinPhrase.String, e.Speech))
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continue;
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bool isNearAnkh = false;
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foreach (Item item in e.Mobile.GetItemsInRange(2))
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{
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if (item is Items.AnkhNorth || item is Items.AnkhWest)
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{
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isNearAnkh = true;
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break;
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}
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}
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if (!isNearAnkh)
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continue;
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pl = new Player(ethic, e.Mobile);
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pl.Attach();
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e.Mobile.FixedEffect(0x373A, 10, 30);
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e.Mobile.PlaySound(0x209);
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e.Handled = true;
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break;
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}
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}
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else
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{
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Ethic ethic = pl.Ethic;
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for (int i = 0; i < ethic.Definition.Powers.Length; ++i)
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{
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Power power = ethic.Definition.Powers[i];
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if (!Insensitive.Equals(power.Definition.Phrase.String, e.Speech))
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continue;
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if (!power.CheckInvoke(pl))
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continue;
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power.BeginInvoke(pl);
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e.Handled = true;
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break;
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}
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}
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}
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public static Ethic Find(Mobile mob)
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{
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return Find(mob, false, false);
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}
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public static Ethic Find(Mobile mob, bool inherit)
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{
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return Find(mob, inherit, false);
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}
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public static Ethic Find(Mobile mob, bool inherit, bool allegiance)
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{
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Player pl = Player.Find(mob);
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if (pl != null)
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return pl.Ethic;
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if (inherit && mob is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)mob;
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if (bc.Controlled)
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return Find(bc.ControlMaster, false);
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else if (bc.Summoned)
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return Find(bc.SummonMaster, false);
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else if (allegiance)
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return bc.EthicAllegiance;
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}
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return null;
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}
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public abstract bool IsEligible(Mobile mob);
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public virtual void Deserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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int playerCount = reader.ReadEncodedInt();
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for (int i = 0; i < playerCount; ++i)
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{
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Player pl = new Player(this, reader);
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if (pl.Mobile != null)
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(pl.CheckAttach));
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}
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break;
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}
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}
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}
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public virtual void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(this.m_Players.Count);
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for (int i = 0; i < this.m_Players.Count; ++i)
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this.m_Players[i].Serialize(writer);
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}
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}
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}
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73
Scripts/Services/Ethics/Core/Persistence.cs
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73
Scripts/Services/Ethics/Core/Persistence.cs
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@@ -0,0 +1,73 @@
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using System;
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namespace Server.Ethics
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{
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[TypeAlias("Server.Factions.EthicsPersistance")]
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public class EthicsPersistence : Item
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{
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private static EthicsPersistence m_Instance;
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[Constructable]
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public EthicsPersistence()
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: base(1)
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{
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this.Movable = false;
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if (m_Instance == null || m_Instance.Deleted)
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m_Instance = this;
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else
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base.Delete();
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}
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public EthicsPersistence(Serial serial)
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: base(serial)
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{
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m_Instance = this;
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}
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public static EthicsPersistence Instance
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{
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get
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{
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return m_Instance;
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}
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}
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public override string DefaultName
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{
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get
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{
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return "Ethics Persistence - Internal";
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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for (int i = 0; i < Ethics.Ethic.Ethics.Length; ++i)
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Ethics.Ethic.Ethics[i].Serialize(writer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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for (int i = 0; i < Ethics.Ethic.Ethics.Length; ++i)
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Ethics.Ethic.Ethics[i].Deserialize(reader);
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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}
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}
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211
Scripts/Services/Ethics/Core/Player.cs
Normal file
211
Scripts/Services/Ethics/Core/Player.cs
Normal file
@@ -0,0 +1,211 @@
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using System;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public class PlayerCollection : System.Collections.ObjectModel.Collection<Player>
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{
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}
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[PropertyObject]
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public class Player
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{
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private readonly Ethic m_Ethic;
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private readonly Mobile m_Mobile;
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private int m_Power;
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private int m_History;
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private Mobile m_Steed;
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private Mobile m_Familiar;
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private DateTime m_Shield;
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public Player(Ethic ethic, Mobile mobile)
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{
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this.m_Ethic = ethic;
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this.m_Mobile = mobile;
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this.m_Power = 5;
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this.m_History = 5;
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}
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public Player(Ethic ethic, GenericReader reader)
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{
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this.m_Ethic = ethic;
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Mobile = reader.ReadMobile();
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this.m_Power = reader.ReadEncodedInt();
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this.m_History = reader.ReadEncodedInt();
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this.m_Steed = reader.ReadMobile();
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this.m_Familiar = reader.ReadMobile();
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this.m_Shield = reader.ReadDeltaTime();
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break;
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}
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}
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}
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public Ethic Ethic
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{
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get
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{
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return this.m_Ethic;
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}
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}
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public Mobile Mobile
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{
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get
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{
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return this.m_Mobile;
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Power
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{
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get
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{
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return this.m_Power;
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}
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set
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{
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this.m_Power = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int History
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{
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get
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{
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return this.m_History;
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}
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set
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{
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this.m_History = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Steed
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{
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get
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{
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return this.m_Steed;
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}
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set
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{
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this.m_Steed = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Mobile Familiar
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{
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get
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{
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return this.m_Familiar;
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}
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set
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{
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this.m_Familiar = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsShielded
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{
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get
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{
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if (this.m_Shield == DateTime.MinValue)
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return false;
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if (DateTime.UtcNow < (this.m_Shield + TimeSpan.FromHours(1.0)))
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return true;
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this.FinishShield();
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return false;
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}
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}
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public static Player Find(Mobile mob)
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{
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return Find(mob, false);
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}
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public static Player Find(Mobile mob, bool inherit)
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{
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PlayerMobile pm = mob as PlayerMobile;
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if (pm == null)
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{
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if (inherit && mob is BaseCreature)
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{
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BaseCreature bc = mob as BaseCreature;
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if (bc != null && bc.Controlled)
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pm = bc.ControlMaster as PlayerMobile;
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else if (bc != null && bc.Summoned)
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pm = bc.SummonMaster as PlayerMobile;
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}
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if (pm == null)
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return null;
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}
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Player pl = pm.EthicPlayer;
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if (pl != null && !pl.Ethic.IsEligible(pl.Mobile))
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pm.EthicPlayer = pl = null;
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return pl;
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}
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public void BeginShield()
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{
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this.m_Shield = DateTime.UtcNow;
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}
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public void FinishShield()
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{
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this.m_Shield = DateTime.MinValue;
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}
|
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|
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public void CheckAttach()
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{
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if (this.m_Ethic.IsEligible(this.m_Mobile))
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this.Attach();
|
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}
|
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|
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public void Attach()
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{
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if (this.m_Mobile is PlayerMobile)
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(this.m_Mobile as PlayerMobile).EthicPlayer = this;
|
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|
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this.m_Ethic.Players.Add(this);
|
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}
|
||||
|
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public void Detach()
|
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{
|
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if (this.m_Mobile is PlayerMobile)
|
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(this.m_Mobile as PlayerMobile).EthicPlayer = null;
|
||||
|
||||
this.m_Ethic.Players.Remove(this);
|
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}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
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writer.WriteEncodedInt(0); // version
|
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|
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writer.Write(this.m_Mobile);
|
||||
|
||||
writer.WriteEncodedInt(this.m_Power);
|
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writer.WriteEncodedInt(this.m_History);
|
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|
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writer.Write(this.m_Steed);
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writer.Write(this.m_Familiar);
|
||||
|
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writer.WriteDeltaTime(this.m_Shield);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Services/Ethics/Core/Power.cs
Normal file
36
Scripts/Services/Ethics/Core/Power.cs
Normal file
@@ -0,0 +1,36 @@
|
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using System;
|
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|
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namespace Server.Ethics
|
||||
{
|
||||
public abstract class Power
|
||||
{
|
||||
protected PowerDefinition m_Definition;
|
||||
public PowerDefinition Definition
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Definition;
|
||||
}
|
||||
}
|
||||
public virtual bool CheckInvoke(Player from)
|
||||
{
|
||||
if (!from.Mobile.CheckAlive())
|
||||
return false;
|
||||
|
||||
if (from.Power < this.m_Definition.Power)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You lack the power to invoke this ability.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract void BeginInvoke(Player from);
|
||||
|
||||
public virtual void FinishInvoke(Player from)
|
||||
{
|
||||
from.Power -= this.m_Definition.Power;
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Services/Ethics/Definitions/EthicDefinition.cs
Normal file
60
Scripts/Services/Ethics/Definitions/EthicDefinition.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics
|
||||
{
|
||||
public class EthicDefinition
|
||||
{
|
||||
private readonly int m_PrimaryHue;
|
||||
private readonly TextDefinition m_Title;
|
||||
private readonly TextDefinition m_Adjunct;
|
||||
private readonly TextDefinition m_JoinPhrase;
|
||||
private readonly Power[] m_Powers;
|
||||
public EthicDefinition(int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase, Power[] powers)
|
||||
{
|
||||
this.m_PrimaryHue = primaryHue;
|
||||
|
||||
this.m_Title = title;
|
||||
this.m_Adjunct = adjunct;
|
||||
|
||||
this.m_JoinPhrase = joinPhrase;
|
||||
|
||||
this.m_Powers = powers;
|
||||
}
|
||||
|
||||
public int PrimaryHue
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_PrimaryHue;
|
||||
}
|
||||
}
|
||||
public TextDefinition Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Title;
|
||||
}
|
||||
}
|
||||
public TextDefinition Adjunct
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Adjunct;
|
||||
}
|
||||
}
|
||||
public TextDefinition JoinPhrase
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_JoinPhrase;
|
||||
}
|
||||
}
|
||||
public Power[] Powers
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Powers;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Services/Ethics/Definitions/PowerDefinition.cs
Normal file
49
Scripts/Services/Ethics/Definitions/PowerDefinition.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics
|
||||
{
|
||||
public class PowerDefinition
|
||||
{
|
||||
private readonly int m_Power;
|
||||
private readonly TextDefinition m_Name;
|
||||
private readonly TextDefinition m_Phrase;
|
||||
private readonly TextDefinition m_Description;
|
||||
public PowerDefinition(int power, TextDefinition name, TextDefinition phrase, TextDefinition description)
|
||||
{
|
||||
this.m_Power = power;
|
||||
|
||||
this.m_Name = name;
|
||||
this.m_Phrase = phrase;
|
||||
this.m_Description = description;
|
||||
}
|
||||
|
||||
public int Power
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Power;
|
||||
}
|
||||
}
|
||||
public TextDefinition Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Name;
|
||||
}
|
||||
}
|
||||
public TextDefinition Phrase
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Phrase;
|
||||
}
|
||||
}
|
||||
public TextDefinition Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Description;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Services/Ethics/Evil/Ethic.cs
Normal file
34
Scripts/Services/Ethics/Evil/Ethic.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class EvilEthic : Ethic
|
||||
{
|
||||
public EvilEthic()
|
||||
{
|
||||
this.m_Definition = new EthicDefinition(
|
||||
0x455,
|
||||
"Evil", "(Evil)",
|
||||
"I am evil incarnate",
|
||||
new Power[]
|
||||
{
|
||||
new UnholySense(),
|
||||
new UnholyItem(),
|
||||
new SummonFamiliar(),
|
||||
new VileBlade(),
|
||||
new BlightPower(),
|
||||
new UnholyShield(),
|
||||
new UnholySteed(),
|
||||
new UnholyWord()
|
||||
});
|
||||
}
|
||||
|
||||
public override bool IsEligible(Mobile mob)
|
||||
{
|
||||
Faction fac = Faction.Find(mob);
|
||||
|
||||
return (fac is Minax || fac is Shadowlords);
|
||||
}
|
||||
}
|
||||
}
|
||||
118
Scripts/Services/Ethics/Evil/Mobiles/UnholyFamiliar.cs
Normal file
118
Scripts/Services/Ethics/Evil/Mobiles/UnholyFamiliar.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("an evil corpse")]
|
||||
public class UnholyFamiliar : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public UnholyFamiliar()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
this.Name = "a dark wolf";
|
||||
this.Body = 99;
|
||||
this.BaseSoundID = 0xE5;
|
||||
|
||||
this.SetStr(96, 120);
|
||||
this.SetDex(81, 105);
|
||||
this.SetInt(36, 60);
|
||||
|
||||
this.SetHits(58, 72);
|
||||
this.SetMana(0);
|
||||
|
||||
this.SetDamage(11, 17);
|
||||
|
||||
this.SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
this.SetResistance(ResistanceType.Physical, 20, 25);
|
||||
this.SetResistance(ResistanceType.Fire, 10, 20);
|
||||
this.SetResistance(ResistanceType.Cold, 5, 10);
|
||||
this.SetResistance(ResistanceType.Poison, 5, 10);
|
||||
this.SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
this.SetSkill(SkillName.MagicResist, 57.6, 75.0);
|
||||
this.SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
this.Fame = 2500;
|
||||
this.Karma = 2500;
|
||||
|
||||
this.VirtualArmor = 22;
|
||||
|
||||
this.Tamable = false;
|
||||
this.ControlSlots = 1;
|
||||
}
|
||||
|
||||
public UnholyFamiliar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsDispellable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override bool IsBondable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override int Meat
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
public override int Hides
|
||||
{
|
||||
get
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
public override FoodType FavoriteFood
|
||||
{
|
||||
get
|
||||
{
|
||||
return FoodType.Meat;
|
||||
}
|
||||
}
|
||||
public override PackInstinct PackInstinct
|
||||
{
|
||||
get
|
||||
{
|
||||
return PackInstinct.Canine;
|
||||
}
|
||||
}
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Services/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
104
Scripts/Services/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("an unholy corpse")]
|
||||
public class UnholySteed : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
public UnholySteed()
|
||||
: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SetStr(496, 525);
|
||||
SetDex(86, 105);
|
||||
SetInt(86, 125);
|
||||
|
||||
SetHits(298, 315);
|
||||
|
||||
SetDamage(16, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Fire, 40);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.5, 92.5);
|
||||
|
||||
Fame = 14000;
|
||||
Karma = -14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
|
||||
SetSpecialAbility(SpecialAbility.DragonBreath);
|
||||
}
|
||||
|
||||
public UnholySteed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsDispellable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override bool IsBondable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override FoodType FavoriteFood
|
||||
{
|
||||
get
|
||||
{
|
||||
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
}
|
||||
}
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Ethic.Find(from) != Ethic.Evil)
|
||||
from.SendMessage("You may not ride this steed.");
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Services/Ethics/Evil/Powers/Blight.cs
Normal file
80
Scripts/Services/Ethics/Evil/Powers/Blight.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class BlightPower : Power
|
||||
{
|
||||
public BlightPower()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Blight",
|
||||
"Velgo Ontawl",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.SendMessage("Where do you wish to blight?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
IPoint3D p = obj as IPoint3D;
|
||||
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
if (!this.CheckInvoke(from))
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
IPooledEnumerable eable = from.Mobile.GetMobilesInRange(6);
|
||||
|
||||
foreach (Mobile mob in eable)
|
||||
{
|
||||
if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
|
||||
continue;
|
||||
|
||||
if (mob.GetStatMod("Holy Curse") != null)
|
||||
continue;
|
||||
|
||||
if (!from.Mobile.CanBeHarmful(mob, false))
|
||||
continue;
|
||||
|
||||
from.Mobile.DoHarmful(mob, true);
|
||||
|
||||
mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
|
||||
|
||||
mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
|
||||
mob.PlaySound(0x1FB);
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if (powerFunctioned)
|
||||
{
|
||||
SpellHelper.Turn(from.Mobile, p);
|
||||
|
||||
Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You curse the area.");
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect(0x3735, 6, 30);
|
||||
from.Mobile.PlaySound(0x5C);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Services/Ethics/Evil/Powers/SummonFamiliar.cs
Normal file
44
Scripts/Services/Ethics/Evil/Powers/SummonFamiliar.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Familiar != null && from.Familiar.Deleted)
|
||||
from.Familiar = null;
|
||||
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
UnholyFamiliar familiar = new UnholyFamiliar();
|
||||
|
||||
if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Services/Ethics/Evil/Powers/UnholyItem.cs
Normal file
68
Scripts/Services/Ethics/Evil/Powers/UnholyItem.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyItem : Power
|
||||
{
|
||||
public UnholyItem()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Unholy Item",
|
||||
"Vidda K'balc",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
Item item = obj as Item;
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.Parent != from.Mobile)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.SavedFlags & 0x300) != 0)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) && (item.Name == null);
|
||||
|
||||
if (canImbue)
|
||||
{
|
||||
if (!this.CheckInvoke(from))
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Evil.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x200;
|
||||
|
||||
from.Mobile.FixedEffect(0x375A, 10, 20);
|
||||
from.Mobile.PlaySound(0x209);
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Services/Ethics/Evil/Powers/UnholySense.cs
Normal file
91
Scripts/Services/Ethics/Evil/Powers/UnholySense.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySense : Power
|
||||
{
|
||||
public UnholySense()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Unholy Sense",
|
||||
"Drewrok Velgo",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
Ethic opposition = Ethic.Hero;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (Player pl in opposition.Players)
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
continue;
|
||||
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
continue;
|
||||
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
sb.Append(", and a strong presense");
|
||||
|
||||
switch ( from.Mobile.GetDirectionTo(primary.Mobile) )
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Services/Ethics/Evil/Powers/UnholyShield.cs
Normal file
31
Scripts/Services/Ethics/Evil/Powers/UnholyShield.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyShield : Power
|
||||
{
|
||||
public UnholyShield()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Unholy Shield",
|
||||
"Velgo K'blac",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of an unholy shield.");
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of an unholy shield.");
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Services/Ethics/Evil/Powers/UnholySteed.cs
Normal file
43
Scripts/Services/Ethics/Evil/Powers/UnholySteed.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySteed : Power
|
||||
{
|
||||
public UnholySteed()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Unholy Steed",
|
||||
"Trubechs Yeliab",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Steed != null && from.Steed.Deleted)
|
||||
from.Steed = null;
|
||||
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
|
||||
|
||||
if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Scripts/Services/Ethics/Evil/Powers/UnholyWord.cs
Normal file
20
Scripts/Services/Ethics/Evil/Powers/UnholyWord.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyWord : Power
|
||||
{
|
||||
public UnholyWord()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Unholy Word",
|
||||
"Velgo Oostrac",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Scripts/Services/Ethics/Evil/Powers/VileBlade.cs
Normal file
20
Scripts/Services/Ethics/Evil/Powers/VileBlade.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class VileBlade : Power
|
||||
{
|
||||
public VileBlade()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Vile Blade",
|
||||
"Velgo Reyam",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Scripts/Services/Ethics/Hero/Ethic.cs
Normal file
37
Scripts/Services/Ethics/Hero/Ethic.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HeroEthic : Ethic
|
||||
{
|
||||
public HeroEthic()
|
||||
{
|
||||
this.m_Definition = new EthicDefinition(
|
||||
0x482,
|
||||
"Hero", "(Hero)",
|
||||
"I will defend the virtues",
|
||||
new Power[]
|
||||
{
|
||||
new HolySense(),
|
||||
new HolyItem(),
|
||||
new SummonFamiliar(),
|
||||
new HolyBlade(),
|
||||
new Bless(),
|
||||
new HolyShield(),
|
||||
new HolySteed(),
|
||||
new HolyWord()
|
||||
});
|
||||
}
|
||||
|
||||
public override bool IsEligible(Mobile mob)
|
||||
{
|
||||
if (mob.Murderer)
|
||||
return false;
|
||||
|
||||
Faction fac = Faction.Find(mob);
|
||||
|
||||
return (fac is TrueBritannians || fac is CouncilOfMages);
|
||||
}
|
||||
}
|
||||
}
|
||||
118
Scripts/Services/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
118
Scripts/Services/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a holy corpse")]
|
||||
public class HolyFamiliar : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public HolyFamiliar()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
this.Name = "a silver wolf";
|
||||
this.Body = 100;
|
||||
this.BaseSoundID = 0xE5;
|
||||
|
||||
this.SetStr(96, 120);
|
||||
this.SetDex(81, 105);
|
||||
this.SetInt(36, 60);
|
||||
|
||||
this.SetHits(58, 72);
|
||||
this.SetMana(0);
|
||||
|
||||
this.SetDamage(11, 17);
|
||||
|
||||
this.SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
this.SetResistance(ResistanceType.Physical, 20, 25);
|
||||
this.SetResistance(ResistanceType.Fire, 10, 20);
|
||||
this.SetResistance(ResistanceType.Cold, 5, 10);
|
||||
this.SetResistance(ResistanceType.Poison, 5, 10);
|
||||
this.SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
this.SetSkill(SkillName.MagicResist, 57.6, 75.0);
|
||||
this.SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
this.Fame = 2500;
|
||||
this.Karma = 2500;
|
||||
|
||||
this.VirtualArmor = 22;
|
||||
|
||||
this.Tamable = false;
|
||||
this.ControlSlots = 1;
|
||||
}
|
||||
|
||||
public HolyFamiliar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsDispellable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override bool IsBondable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override int Meat
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
public override int Hides
|
||||
{
|
||||
get
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
public override FoodType FavoriteFood
|
||||
{
|
||||
get
|
||||
{
|
||||
return FoodType.Meat;
|
||||
}
|
||||
}
|
||||
public override PackInstinct PackInstinct
|
||||
{
|
||||
get
|
||||
{
|
||||
return PackInstinct.Canine;
|
||||
}
|
||||
}
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Services/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
104
Scripts/Services/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a holy corpse")]
|
||||
public class HolySteed : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
public HolySteed()
|
||||
: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SetStr(496, 525);
|
||||
SetDex(86, 105);
|
||||
SetInt(86, 125);
|
||||
|
||||
SetHits(298, 315);
|
||||
|
||||
SetDamage(16, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Fire, 40);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.5, 92.5);
|
||||
|
||||
Fame = 14000;
|
||||
Karma = 14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
|
||||
SetSpecialAbility(SpecialAbility.DragonBreath);
|
||||
}
|
||||
|
||||
public HolySteed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsDispellable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override bool IsBondable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override FoodType FavoriteFood
|
||||
{
|
||||
get
|
||||
{
|
||||
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
}
|
||||
}
|
||||
public override string ApplyNameSuffix(string suffix)
|
||||
{
|
||||
if (suffix.Length == 0)
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
|
||||
|
||||
return base.ApplyNameSuffix(suffix);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Ethic.Find(from) != Ethic.Hero)
|
||||
from.SendMessage("You may not ride this steed.");
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Services/Ethics/Hero/Powers/Bless.cs
Normal file
79
Scripts/Services/Ethics/Hero/Powers/Bless.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class Bless : Power
|
||||
{
|
||||
public Bless()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Bless",
|
||||
"Erstok Ontawl",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.SendMessage("Where do you wish to bless?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
IPoint3D p = obj as IPoint3D;
|
||||
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
if (!this.CheckInvoke(from))
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
IPooledEnumerable eable = from.Mobile.GetMobilesInRange(6);
|
||||
|
||||
foreach (Mobile mob in eable)
|
||||
{
|
||||
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
|
||||
continue;
|
||||
|
||||
if (mob.GetStatMod("Holy Bless") != null)
|
||||
continue;
|
||||
|
||||
if (!from.Mobile.CanBeBeneficial(mob, false))
|
||||
continue;
|
||||
|
||||
from.Mobile.DoBeneficial(mob);
|
||||
|
||||
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
|
||||
|
||||
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
|
||||
mob.PlaySound(0x1EA);
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
eable.Free();
|
||||
|
||||
if (powerFunctioned)
|
||||
{
|
||||
SpellHelper.Turn(from.Mobile, p);
|
||||
|
||||
Effects.PlaySound(p, from.Mobile.Map, 0x299);
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area.");
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect(0x3735, 6, 30);
|
||||
from.Mobile.PlaySound(0x5C);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Scripts/Services/Ethics/Hero/Powers/HolyBlade.cs
Normal file
20
Scripts/Services/Ethics/Hero/Powers/HolyBlade.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyBlade : Power
|
||||
{
|
||||
public HolyBlade()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Holy Blade",
|
||||
"Erstok Reyam",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Services/Ethics/Hero/Powers/HolyItem.cs
Normal file
68
Scripts/Services/Ethics/Hero/Powers/HolyItem.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyItem : Power
|
||||
{
|
||||
public HolyItem()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Holy Item",
|
||||
"Vidda K'balc",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
Item item = obj as Item;
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.Parent != from.Mobile)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.SavedFlags & 0x300) != 0)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) && (item.Name == null);
|
||||
|
||||
if (canImbue)
|
||||
{
|
||||
if (!this.CheckInvoke(from))
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Hero.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x100;
|
||||
|
||||
from.Mobile.FixedEffect(0x375A, 10, 20);
|
||||
from.Mobile.PlaySound(0x209);
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Services/Ethics/Hero/Powers/HolySense.cs
Normal file
91
Scripts/Services/Ethics/Hero/Powers/HolySense.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySense : Power
|
||||
{
|
||||
public HolySense()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Holy Sense",
|
||||
"Drewrok Erstok",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
Ethic opposition = Ethic.Evil;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (Player pl in opposition.Players)
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
continue;
|
||||
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
continue;
|
||||
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
sb.Append(", and a strong presense");
|
||||
|
||||
switch ( from.Mobile.GetDirectionTo(primary.Mobile) )
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Services/Ethics/Hero/Powers/HolyShield.cs
Normal file
31
Scripts/Services/Ethics/Hero/Powers/HolyShield.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyShield : Power
|
||||
{
|
||||
public HolyShield()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Holy Shield",
|
||||
"Erstok K'blac",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield.");
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield.");
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Services/Ethics/Hero/Powers/HolySteed.cs
Normal file
43
Scripts/Services/Ethics/Hero/Powers/HolySteed.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySteed : Power
|
||||
{
|
||||
public HolySteed()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Holy Steed",
|
||||
"Trubechs Yeliab",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Steed != null && from.Steed.Deleted)
|
||||
from.Steed = null;
|
||||
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.HolySteed steed = new Mobiles.HolySteed();
|
||||
|
||||
if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Scripts/Services/Ethics/Hero/Powers/HolyWord.cs
Normal file
20
Scripts/Services/Ethics/Hero/Powers/HolyWord.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyWord : Power
|
||||
{
|
||||
public HolyWord()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Holy Word",
|
||||
"Erstok Oostrac",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Services/Ethics/Hero/Powers/SummonFamiliar.cs
Normal file
44
Scripts/Services/Ethics/Hero/Powers/SummonFamiliar.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
this.m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
"");
|
||||
}
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Familiar != null && from.Familiar.Deleted)
|
||||
from.Familiar = null;
|
||||
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
HolyFamiliar familiar = new HolyFamiliar();
|
||||
|
||||
if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
this.FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user