44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Ethics.Evil
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{
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public sealed class SummonFamiliar : Power
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{
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public SummonFamiliar()
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{
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this.m_Definition = new PowerDefinition(
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5,
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"Summon Familiar",
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"Trubechs Vingir",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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if (from.Familiar != null && from.Familiar.Deleted)
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from.Familiar = null;
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if (from.Familiar != null)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar.");
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return;
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}
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if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
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{
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from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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UnholyFamiliar familiar = new UnholyFamiliar();
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if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
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{
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from.Familiar = familiar;
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this.FinishInvoke(from);
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}
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}
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}
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} |