Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
162
Scripts/Services/City Loyalty System/Trading/Mobiles/Slim.cs
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162
Scripts/Services/City Loyalty System/Trading/Mobiles/Slim.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.ContextMenus;
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using Server.Engines.Points;
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using Server.Targeting;
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using Server.Gumps;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Misc;
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namespace Server.Engines.CityLoyalty
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{
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public class SlimTheFence : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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[Constructable]
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public SlimTheFence() : base(AIType.AI_Vendor, FightMode.None, 10, 1, .4, .2)
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{
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Body = 0x190;
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SpeechHue = 0x3B2;
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Blessed = true;
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Name = "Slim";
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Title = "the Fence";
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HairItemID = 8264;
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FacialHairItemID = 8269;
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HairHue = 1932;
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FacialHairHue = 1932;
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Hue = Race.RandomSkinHue();
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SetStr(150);
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SetInt(50);
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SetDex(150);
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EquipItem(new JinBaori(1932));
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EquipItem(new FancyShirt(1932));
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EquipItem(new LongPants(1));
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var boots = new Boots();
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boots.Hue = 1;
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EquipItem(boots);
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CantWalk = true;
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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list.Add(new TurnInEntry(from, this));
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}
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private class TurnInEntry : ContextMenuEntry
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{
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public SlimTheFence Slim { get; private set; }
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public Mobile Player { get; private set; }
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public TurnInEntry(Mobile player, SlimTheFence slim) : base(1151729, 3) // Turn in a trade order
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{
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Player = player;
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Slim = slim;
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Enabled = CityTradeSystem.HasTrade(Player);
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}
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public override void OnClick()
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{
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if (CityTradeSystem.HasTrade(Player))
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{
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Player.Target = new InternalTarget(Slim);
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Player.SendLocalizedMessage(1151730); // Target the trade order you wish to turn in.
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}
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}
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private class InternalTarget : Target
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{
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public SlimTheFence Slim { get; private set; }
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public InternalTarget(SlimTheFence slim) : base(-1, false, TargetFlags.None)
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{
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Slim = slim;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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TradeOrderCrate order = targeted as TradeOrderCrate;
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if(order != null)
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{
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if (CityLoyaltySystem.CityTrading.TryTurnInToSlim(from, order, Slim))
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{
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if (order.Entry != null && order.Entry.Distance > 0)
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{
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from.AddToBackpack(Slim.GiveAward());
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from.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack.
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}
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Titles.AwardKarma(from, -100, true);
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}
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}
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else
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{
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from.SendLocalizedMessage(1151731); // That is not a valid trade order. Please try again.
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from.Target = new InternalTarget(Slim);
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}
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}
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}
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}
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private Item GiveAward()
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{
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if (0.05 > Utility.RandomDouble())
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{
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switch (Utility.Random(4))
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{
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case 0: return new ExpiredVoucher();
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case 1: return new ForgedArtwork();
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case 2: return new LittleBlackBook();
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case 3: return new SlimsShadowVeil();
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}
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}
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switch (Utility.Random(3))
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{
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default:
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case 0:
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return new Skeletonkey();
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case 1:
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Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(false, false, true);
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int min, max;
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TreasureMapChest.GetRandomItemStat(out min, out max, 1.0);
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RunicReforging.GenerateRandomItem(item, 0, min, max, this.Map);
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return item;
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case 2:
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return ScrollOfTranscendence.CreateRandom(1, 10);
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}
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}
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public SlimTheFence(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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}
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