Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class TrainingBow : Bow
{
public override int LabelNumber{ get{ return 1061094; } } // Training Bow
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 58; } }
public override int DefMaxRange{ get{ return 15; } }
public override int DefHitSound{ get{ return 0x234; } }
public override int DefMissSound{ get{ return 0x238; } }
[Constructable]
public TrainingBow()
{
Hue = 220;
Name = "A Training Bow";
Attributes.WeaponSpeed = 50;
}
public TrainingBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
public class TrainingBuckler: Buckler
{
public override int LabelNumber{ get{ return 1061097; } } // Training Buckler
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int ArmorBase{get { return 10; } }
[Constructable]
public TrainingBuckler()
{
Name = "A Training Buckler";
Hue = 220;
}
public TrainingBuckler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
public class TrainingBoomerang: Boomerang
{
public override int LabelNumber{ get{ return 1061097; } } // Training Boomerang
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 58; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
[Constructable]
public TrainingBoomerang()
{
Name = "A Training Boomerang";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public TrainingBoomerang( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
public class GargishTrainingKryss: Kryss
{
public override int LabelNumber{ get{ return 1061095; } } // GargishTraining Kryss
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 56; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 68; } }
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
[Constructable]
public GargishTrainingKryss()
{
Name = "A Gargish Training Kryss";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public override WeaponAbility PrimaryAbility {get { return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{get { return WeaponAbility.InfectiousStrike; } }
public override Race RequiredRace { get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles { get { return true; } }
public GargishTrainingKryss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute(0x48C2, 0x48C3)]
public class GargishTrainingMace: BaseBashing
{
public override int LabelNumber{ get{ return 1061096; } } // GargishTraining Mace
public override int InitMinHits { get { return 2600; } }
public override int InitMaxHits { get { return 2600; } }
public override int AosMinDamage { get { return 1; } }
public override int AosMaxDamage { get { return 1; } }
public override int AosSpeed { get { return 32; } }
public override float MlSpeed {get { return 3.50f;} }
public override int OldStrengthReq { get { return 10; } }
public override int OldMinDamage { get { return 1; } }
public override int OldMaxDamage { get { return 1; } }
public override int OldSpeed { get { return 30; } }
public override int DefHitSound { get { return 0x233; } }
public override int DefMissSound { get { return 0x239; } }
public override Race RequiredRace { get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles { get { return true; } }
[Constructable]
public GargishTrainingMace()
: base(0x48C2)
{
Name = "A GargishTraining Mace";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } }
public GargishTrainingMace(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class TrainingGargishShield : MetalKiteShield
{
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
public override Race RequiredRace{ get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles{ get{ return true; } }
[Constructable]
public TrainingGargishShield()
{
Name = "Training Gargish Shield";
Weight = 10;
ItemID = 16938;
Hue = 220;
}
public TrainingGargishShield( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
public class GargishTrainingSword : Katana
{
public override int LabelNumber{ get{ return 1061097; } } // GargishTraining Katana
public override int InitMinHits { get { return 2600; } }
public override int InitMaxHits { get { return 2600; } }
public override int AosMinDamage { get { return 1; } }
public override int AosMaxDamage { get { return 1; } }
public override int AosSpeed { get { return 56; } }
public override int OldStrengthReq { get { return 10; } }
public override int OldMinDamage { get { return 1; } }
public override int OldMaxDamage { get { return 1; } }
public override int OldSpeed { get { return 68; } }
public override Race RequiredRace { get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles { get { return true; } }
[Constructable]
public GargishTrainingSword()
{
Name = "A Gargish Training Sword";
ItemID = 2312;
Hue = 220;
//Layer = Layer.OneHanded;
Attributes.WeaponSpeed = 20;
}
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } }
public GargishTrainingSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TrainingKatana: Katana
{
public override int LabelNumber{ get{ return 1061097; } } // Training Katana
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 58; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
[Constructable]
public TrainingKatana()
{
Name = "A Training Katana";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public TrainingKatana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TrainingKryss: Kryss
{
public override int LabelNumber{ get{ return 1061095; } } // Training Kryss
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 56; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 68; } }
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
[Constructable]
public TrainingKryss()
{
Name = "A Training Kryss";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public TrainingKryss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TrainingMace: Mace
{
public override int LabelNumber{ get{ return 1061096; } } // Training Mace
public override int InitMinHits{ get{ return 2600; } }
public override int InitMaxHits{ get{ return 2600; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 1; } }
public override int AosSpeed{ get{ return 36; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 1; } }
public override int OldSpeed{ get{ return 48; } }
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
[Constructable]
public TrainingMace()
{
Name = "A Training Mace";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public TrainingMace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}