Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,61 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class TrainingBow : Bow
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{
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public override int LabelNumber{ get{ return 1061094; } } // Training Bow
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int AosMinDamage{ get{ return 1; } }
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public override int AosMaxDamage{ get{ return 1; } }
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public override int AosSpeed{ get{ return 46; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 1; } }
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public override int OldSpeed{ get{ return 58; } }
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public override int DefMaxRange{ get{ return 15; } }
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public override int DefHitSound{ get{ return 0x234; } }
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public override int DefMissSound{ get{ return 0x238; } }
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[Constructable]
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public TrainingBow()
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{
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Hue = 220;
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Name = "A Training Bow";
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Attributes.WeaponSpeed = 50;
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}
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public TrainingBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,63 @@
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/*********************************************************************
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*
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* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
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* http://www.runuo.com/community/threads/training-weapons.57430/
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*
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* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
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*
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* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
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*
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* I had to work on them some to get all the Special Abilities to work. Now you can use
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* your specials to get your mana down, so you can work your Meditation and Focus while
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* training fighting skills. When used in conjunction with Training Elementals you can
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* set up a nice training area. Hopefully you will find this script in a package with the set.
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*
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* Tukaram 21MAY2016
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*
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* ********************************************************************/
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using System;
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using Server;
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namespace Server.Items
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{
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public class TrainingBuckler: Buckler
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{
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public override int LabelNumber{ get{ return 1061097; } } // Training Buckler
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int ArmorBase{get { return 10; } }
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[Constructable]
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public TrainingBuckler()
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{
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Name = "A Training Buckler";
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Hue = 220;
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}
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public TrainingBuckler( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,76 @@
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/*********************************************************************
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*
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* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
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* http://www.runuo.com/community/threads/training-weapons.57430/
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*
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* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
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*
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* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
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*
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* I had to work on them some to get all the Special Abilities to work. Now you can use
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* your specials to get your mana down, so you can work your Meditation and Focus while
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* training fighting skills. When used in conjunction with Training Elementals you can
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* set up a nice training area. Hopefully you will find this script in a package with the set.
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*
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* Tukaram 21MAY2016
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*
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* ********************************************************************/
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using System;
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using Server;
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namespace Server.Items
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{
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public class TrainingBoomerang: Boomerang
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{
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public override int LabelNumber{ get{ return 1061097; } } // Training Boomerang
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int AosMinDamage{ get{ return 1; } }
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public override int AosMaxDamage{ get{ return 1; } }
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public override int AosSpeed{ get{ return 46; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 1; } }
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public override int OldSpeed{ get{ return 58; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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[Constructable]
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public TrainingBoomerang()
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{
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Name = "A Training Boomerang";
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Hue = 220;
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Attributes.WeaponSpeed = 50;
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}
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public TrainingBoomerang( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,83 @@
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/*********************************************************************
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*
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* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
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* http://www.runuo.com/community/threads/training-weapons.57430/
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*
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* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
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*
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* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
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*
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* I had to work on them some to get all the Special Abilities to work. Now you can use
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* your specials to get your mana down, so you can work your Meditation and Focus while
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* training fighting skills. When used in conjunction with Training Elementals you can
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* set up a nice training area. Hopefully you will find this script in a package with the set.
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*
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* Tukaram 21MAY2016
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*
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* ********************************************************************/
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using System;
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using Server;
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namespace Server.Items
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{
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public class GargishTrainingKryss: Kryss
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{
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public override int LabelNumber{ get{ return 1061095; } } // GargishTraining Kryss
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int AosMinDamage{ get{ return 1; } }
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public override int AosMaxDamage{ get{ return 1; } }
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public override int AosSpeed{ get{ return 56; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 1; } }
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public override int OldSpeed{ get{ return 68; } }
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public override int DefHitSound{ get{ return 0x23C; } }
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public override int DefMissSound{ get{ return 0x238; } }
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[Constructable]
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public GargishTrainingKryss()
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{
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Name = "A Gargish Training Kryss";
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Hue = 220;
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Attributes.WeaponSpeed = 50;
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}
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public override WeaponAbility PrimaryAbility {get { return WeaponAbility.ArmorIgnore; } }
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public override WeaponAbility SecondaryAbility{get { return WeaponAbility.InfectiousStrike; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public GargishTrainingKryss( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,85 @@
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/*********************************************************************
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*
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* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
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* http://www.runuo.com/community/threads/training-weapons.57430/
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*
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* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
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*
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* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
|
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
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*
|
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* I had to work on them some to get all the Special Abilities to work. Now you can use
|
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* your specials to get your mana down, so you can work your Meditation and Focus while
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* training fighting skills. When used in conjunction with Training Elementals you can
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* set up a nice training area. Hopefully you will find this script in a package with the set.
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*
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* Tukaram 21MAY2016
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*
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* ********************************************************************/
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute(0x48C2, 0x48C3)]
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public class GargishTrainingMace: BaseBashing
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{
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public override int LabelNumber{ get{ return 1061096; } } // GargishTraining Mace
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public override int InitMinHits { get { return 2600; } }
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public override int InitMaxHits { get { return 2600; } }
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public override int AosMinDamage { get { return 1; } }
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public override int AosMaxDamage { get { return 1; } }
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public override int AosSpeed { get { return 32; } }
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public override float MlSpeed {get { return 3.50f;} }
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public override int OldStrengthReq { get { return 10; } }
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public override int OldMinDamage { get { return 1; } }
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public override int OldMaxDamage { get { return 1; } }
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public override int OldSpeed { get { return 30; } }
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public override int DefHitSound { get { return 0x233; } }
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public override int DefMissSound { get { return 0x239; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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[Constructable]
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public GargishTrainingMace()
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: base(0x48C2)
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{
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Name = "A GargishTraining Mace";
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Hue = 220;
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Attributes.WeaponSpeed = 50;
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}
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public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } }
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public GargishTrainingMace(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,76 @@
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/*********************************************************************
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*
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||||
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
|
||||
* http://www.runuo.com/community/threads/training-weapons.57430/
|
||||
*
|
||||
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
|
||||
*
|
||||
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
|
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
|
||||
*
|
||||
* I had to work on them some to get all the Special Abilities to work. Now you can use
|
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* your specials to get your mana down, so you can work your Meditation and Focus while
|
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* training fighting skills. When used in conjunction with Training Elementals you can
|
||||
* set up a nice training area. Hopefully you will find this script in a package with the set.
|
||||
*
|
||||
* Tukaram 21MAY2016
|
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*
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||||
* ********************************************************************/
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using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class TrainingGargishShield : MetalKiteShield
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{
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public TrainingGargishShield()
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{
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Name = "Training Gargish Shield";
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Weight = 10;
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ItemID = 16938;
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Hue = 220;
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}
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public TrainingGargishShield( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
|
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|
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int version = reader.ReadInt();
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|
||||
}
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||||
}
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||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/*********************************************************************
|
||||
*
|
||||
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
|
||||
* http://www.runuo.com/community/threads/training-weapons.57430/
|
||||
*
|
||||
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
|
||||
*
|
||||
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
|
||||
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
|
||||
*
|
||||
* I had to work on them some to get all the Special Abilities to work. Now you can use
|
||||
* your specials to get your mana down, so you can work your Meditation and Focus while
|
||||
* training fighting skills. When used in conjunction with Training Elementals you can
|
||||
* set up a nice training area. Hopefully you will find this script in a package with the set.
|
||||
*
|
||||
* Tukaram 21MAY2016
|
||||
*
|
||||
* ********************************************************************/
|
||||
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
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||||
{
|
||||
public class GargishTrainingSword : Katana
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||||
{
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||||
|
||||
public override int LabelNumber{ get{ return 1061097; } } // GargishTraining Katana
|
||||
|
||||
|
||||
public override int InitMinHits { get { return 2600; } }
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public override int InitMaxHits { get { return 2600; } }
|
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public override int AosMinDamage { get { return 1; } }
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public override int AosMaxDamage { get { return 1; } }
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public override int AosSpeed { get { return 56; } }
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public override int OldStrengthReq { get { return 10; } }
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public override int OldMinDamage { get { return 1; } }
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public override int OldMaxDamage { get { return 1; } }
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public override int OldSpeed { get { return 68; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
|
||||
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[Constructable]
|
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public GargishTrainingSword()
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||||
{
|
||||
|
||||
Name = "A Gargish Training Sword";
|
||||
ItemID = 2312;
|
||||
Hue = 220;
|
||||
//Layer = Layer.OneHanded;
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Attributes.WeaponSpeed = 20;
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||||
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||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } }
|
||||
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } }
|
||||
|
||||
public GargishTrainingSword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrainingKatana: Katana
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061097; } } // Training Katana
|
||||
|
||||
public override int InitMinHits{ get{ return 2600; } }
|
||||
public override int InitMaxHits{ get{ return 2600; } }
|
||||
|
||||
public override int AosMinDamage{ get{ return 1; } }
|
||||
public override int AosMaxDamage{ get{ return 1; } }
|
||||
public override int AosSpeed{ get{ return 46; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 1; } }
|
||||
public override int OldMaxDamage{ get{ return 1; } }
|
||||
public override int OldSpeed{ get{ return 58; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23B; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public TrainingKatana()
|
||||
|
||||
{
|
||||
Name = "A Training Katana";
|
||||
Hue = 220;
|
||||
|
||||
Attributes.WeaponSpeed = 50;
|
||||
}
|
||||
|
||||
public TrainingKatana( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrainingKryss: Kryss
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061095; } } // Training Kryss
|
||||
|
||||
public override int InitMinHits{ get{ return 2600; } }
|
||||
public override int InitMaxHits{ get{ return 2600; } }
|
||||
|
||||
public override int AosMinDamage{ get{ return 1; } }
|
||||
public override int AosMaxDamage{ get{ return 1; } }
|
||||
public override int AosSpeed{ get{ return 56; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 1; } }
|
||||
public override int OldMaxDamage{ get{ return 1; } }
|
||||
public override int OldSpeed{ get{ return 68; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23C; } }
|
||||
public override int DefMissSound{ get{ return 0x238; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public TrainingKryss()
|
||||
|
||||
{
|
||||
Name = "A Training Kryss";
|
||||
Hue = 220;
|
||||
|
||||
Attributes.WeaponSpeed = 50;
|
||||
}
|
||||
|
||||
public TrainingKryss( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrainingMace: Mace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061096; } } // Training Mace
|
||||
|
||||
public override int InitMinHits{ get{ return 2600; } }
|
||||
public override int InitMaxHits{ get{ return 2600; } }
|
||||
|
||||
public override int AosMinDamage{ get{ return 1; } }
|
||||
public override int AosMaxDamage{ get{ return 1; } }
|
||||
public override int AosSpeed{ get{ return 36; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 1; } }
|
||||
public override int OldMaxDamage{ get{ return 1; } }
|
||||
public override int OldSpeed{ get{ return 48; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x233; } }
|
||||
public override int DefMissSound{ get{ return 0x239; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public TrainingMace()
|
||||
|
||||
{
|
||||
Name = "A Training Mace";
|
||||
Hue = 220;
|
||||
|
||||
Attributes.WeaponSpeed = 50;
|
||||
}
|
||||
|
||||
public TrainingMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user