Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,109 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a adolescent turkey corpse" )]
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public class AdolescentTurkeyDragon : BaseCreature
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{
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[Constructable]
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public AdolescentTurkeyDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a adolescent turkey dragon";
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Body = Utility.RandomList( 60, 61 );
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BaseSoundID = 362;
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Hue = 442;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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TurkeyDragonDropPack();
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SetHits( 291, 345 );
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SetDamage( 13, 19 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetResistance( ResistanceType.Physical, 45, 50 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.Wrestling, 65.1, 80.0 );
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Fame = 7500;
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Karma = -7500;
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VirtualArmor = 46;
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Tamable = false;
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ControlSlots = 2;
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MinTameSkill = 84.3;
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PackReg( 4 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public virtual void TurkeyDragonDropPack()
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{
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PackItem( new BreadLoaf(3) );
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PackItem( new CheeseWheel(2) );
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PackItem( new FrenchBread(3) );
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PackItem( new CookedBird(35) );
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PackItem( new Cookies(8) );
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PackItem( new Muffins(4) );
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PackItem( new MeatPie() );
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PackItem( new PumpkinPie() );
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PackItem( new PeachCobbler() );
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PackItem( new YellowGourd(2) );
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PackItem( new GreenGourd(3) );
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PackItem( new EarOfCorn(15) );
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PackItem( new Turnip(4) );
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PackItem( new FruitBasket() );
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PackItem( new Dates(8) );
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PackItem( new Grapes(4) );
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PackItem( new Peach(5) );
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PackItem( new Pear(3) );
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PackItem( new Apple(6) );
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PackItem( new Squash(1) );
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PackItem( new Carrot(4) );
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PackItem( new Cabbage(3) );
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PackItem( new Onion(2) );
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PackItem( new Lettuce(4) );
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PackItem( new SmallPumpkin() );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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public override int Scales{ get{ return 2; } }
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public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public AdolescentTurkeyDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,97 @@
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a baby turkey corpse" )]
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public class BabyTurkeyDragon : BaseCreature
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{
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[Constructable]
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public BabyTurkeyDragon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a baby turkey dragon";
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Body = 52;
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Hue = 442;
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BaseSoundID = 0xDB;
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TurkeyDragonDropPack();
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SetStr( 22, 34 );
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SetDex( 16, 25 );
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SetInt( 6, 10 );
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SetHits( 30, 38 );
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SetMana( 0 );
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SetDamage( 3, 6 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetSkill( SkillName.Poisoning, 50.1, 70.0 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 19.3, 34.0 );
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SetSkill( SkillName.Wrestling, 19.3, 34.0 );
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Fame = 300;
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Karma = -300;
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VirtualArmor = 16;
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Tamable = false;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override Poison HitPoison{ get{ return Poison.Lesser; } }
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } }
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public virtual void TurkeyDragonDropPack()
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{
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PackItem( new BreadLoaf(2) );
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PackItem( new CheeseWheel(1) );
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PackItem( new FrenchBread(2) );
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PackItem( new CookedBird(14) );
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PackItem( new Cookies(6) );
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PackItem( new Muffins(2) );
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PackItem( new PumpkinPie() );
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PackItem( new PeachCobbler() );
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PackItem( new YellowGourd(1) );
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PackItem( new GreenGourd(2) );
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PackItem( new EarOfCorn(10) );
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PackItem( new Turnip(2) );
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PackItem( new FruitBasket() );
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PackItem( new Dates(6) );
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PackItem( new Grapes(2) );
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PackItem( new Peach(3) );
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PackItem( new Pear(2) );
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PackItem( new Apple(4) );
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PackItem( new Carrot(3) );
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PackItem( new Cabbage(2) );
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PackItem( new Onion(1) );
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PackItem( new Lettuce(2) );
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}
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public BabyTurkeyDragon(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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116
Scripts/Scripts-master/Items/Thanksgiving/Franklin.cs
Normal file
116
Scripts/Scripts-master/Items/Thanksgiving/Franklin.cs
Normal file
@@ -0,0 +1,116 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Misc;
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using Server.Network;
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using Server.Spells;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "Franklin corpse" )]
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public class FranklinThanksgivingQuest : Mobile
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{
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public virtual bool IsInvulnerable{ get{ return true; } }
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[Constructable]
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public FranklinThanksgivingQuest()
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{
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Name = "Franklin";
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Title = "the settler";
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Hue = 33770;
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CantWalk = true;
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Body = 0x191;
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switch ( Utility.Random( 2 ) )
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{
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case 0: AddItem( new LongPants( GetRandomHue() ) ); break;
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case 1: AddItem( new ShortPants( GetRandomHue() ) ); break;
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}
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new FancyShirt( GetRandomHue() ) ); break;
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case 1: AddItem( new Doublet( GetRandomHue() ) ); break;
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case 2: AddItem( new Shirt( GetRandomHue() ) ); break;
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}
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switch ( Utility.Random( 4 ) )
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{
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case 0: AddItem( new Shoes( GetShoeHue() ) ); break;
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case 1: AddItem( new Boots( GetShoeHue() ) ); break;
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case 2: AddItem( new Sandals( GetShoeHue() ) ); break;
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case 3: AddItem( new ThighBoots( GetShoeHue() ) ); break;
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}
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AddItem( new StrawHat() );
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AddItem( new Pitchfork() );
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Blessed = true;
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}
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public FranklinThanksgivingQuest( Serial serial ) : base( serial )
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{
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}
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public virtual int GetRandomHue()
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{
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switch ( Utility.Random( 5 ) )
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{
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default:
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case 0: return Utility.RandomBlueHue();
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case 1: return Utility.RandomGreenHue();
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case 2: return Utility.RandomRedHue();
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case 3: return Utility.RandomYellowHue();
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case 4: return Utility.RandomNeutralHue();
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}
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}
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public virtual int GetShoeHue()
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{
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if ( 0.1 > Utility.RandomDouble() )
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return 0;
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return Utility.RandomNeutralHue();
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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list.Add(new FranklinGumpEntry(from, this));
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public class FranklinGumpEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private Mobile m_Giver;
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public FranklinGumpEntry( Mobile from, Mobile giver ) : base( 6146, 3 )
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{
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m_Mobile = from;
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m_Giver = giver;
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}
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public override void OnClick()
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{
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if( !( m_Mobile is PlayerMobile ) )
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return;
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PlayerMobile mobile = (PlayerMobile) m_Mobile;
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{
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if ( ! mobile.HasGump( typeof( FranklinGump ) ) )
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{
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mobile.SendGump( new FranklinGump( mobile ));
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}
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}
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}
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}
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}
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}
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84
Scripts/Scripts-master/Items/Thanksgiving/FranklinGump.cs
Normal file
84
Scripts/Scripts-master/Items/Thanksgiving/FranklinGump.cs
Normal file
@@ -0,0 +1,84 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Commands;
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namespace Server.Gumps
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{
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public class FranklinGump : Gump
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{
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public static void Initialize()
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{
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CommandSystem.Register("FranklinGump", AccessLevel.GameMaster, new CommandEventHandler(FranklinGump_OnCommand));
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}
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private static void FranklinGump_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new FranklinGump( e.Mobile ) );
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}
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public FranklinGump( Mobile owner ) : base( 50,50 )
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{
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//----------------------------------------------------------------------------------------------------
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AddPage( 0 );
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AddImageTiled( 54, 33, 369, 400, 2624 );
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AddAlphaRegion( 54, 33, 369, 400 );
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AddImageTiled( 416, 39, 44, 389, 203 );
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//--------------------------------------Window size bar--------------------------------------------
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AddImage( 97, 49, 9005 );
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AddImageTiled( 58, 39, 29, 390, 10460 );
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AddImageTiled( 412, 37, 31, 389, 10460 );
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AddLabel( 140, 60, 0x34, "The Dreaded Turkey Dragon!" );
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AddHtml( 107, 140, 300, 230, "<BODY>" +
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//----------------------/----------------------------------------------/
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"<BASEFONT COLOR=Yellow><I>You tap Franklin's shoulder</I><br><br>" +
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"<BASEFONT Color=Yellow> Oh! You scared be other.... Worlder.<br>" +
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"<BASEFONT COLOR=Yellow> Ah yes! That is right, I forget myself sometimes, I am Franklin, a settler here from the old land of Englandia.<br>" +
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"<BASEFONT COLOR=Yellow> With our world almost entirely destroyed, some of us decided to move here and settle down. Anyway, I do have a problem you see...<br>" +
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"<BASEFONT COLOR=Yellow> Skara Brae has a little bit of an infestation. Every year at the same time in Englandia we have these Dragons, they're a bit weaker than our regular dragons so over time they've earned the name 'Turkey Dragons.'<br>" +
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"<BASEFONT COLOR=Yellow> Yes, it is a pretty funny name. Now. The problem you see, is that the knights and warriors of your realm are weaker than our own, so we need a little assistance in ridding this land of these <I>Turkey Dragons</I>.<br>" +
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"<BASEFONT COLOR=Yellow> They seem to sprout from our Englandian Seeds, so you'll find the infestation is contained in Skara Brae's farm land.<br>" +
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"<BASEFONT COLOR=Yellow> Thank you very much for your assistance, should you choose to help.<br>" +
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"</BODY>", false, true);
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AddImage( 430, 9, 10441);
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AddImageTiled( 40, 38, 17, 391, 9263 );
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AddImage( 6, 25, 10421 );
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AddImage( 34, 12, 10420 );
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AddImageTiled( 94, 25, 342, 15, 10304 );
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AddImageTiled( 40, 427, 415, 16, 10304 );
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AddImage( -10, 314, 10402 );
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AddImage( 56, 150, 10411 );
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AddImage( 155, 120, 2103 );
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AddImage( 136, 84, 96 );
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AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 );
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//--------------------------------------------------------------------------------------------------------------
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}
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public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
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{
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//Cancel
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from.SendMessage( "I promise to no longer use the Englandian Seeds!" );
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break;
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}
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}
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}
|
||||
}
|
||||
}
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@@ -0,0 +1,52 @@
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using System;
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using System.Collections;
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using Server.Engines.Plants;
|
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using Server.Engines.Quests;
|
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using Server.Engines.Quests.Hag;
|
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using Server.Engines.Quests.Matriarch;
|
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using Server.Mobiles;
|
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using Server.Network;
|
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using Server.Targeting;
|
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|
||||
namespace Server.Items
|
||||
{
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[DynamicFliping]
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[Flipable( 0x46A1, 0x46A0 )]
|
||||
public class HornPlenty : Item
|
||||
{
|
||||
[Constructable]
|
||||
public HornPlenty() : base( 0x46A0 )
|
||||
{
|
||||
Name = "a horn of plenty";
|
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Weight = 5;
|
||||
}
|
||||
public HornPlenty( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
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base.OnSingleClick( from );
|
||||
|
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LabelTo( from, "Thanksgiving 2012" );
|
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}
|
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public override void GetProperties( ObjectPropertyList list )
|
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{
|
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base.GetProperties( list );
|
||||
|
||||
list.Add( "Thanksgiving 2012" );
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); //version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Scripts/Scripts-master/Items/Thanksgiving/Turkey Dragon.cs.error
Normal file
123
Scripts/Scripts-master/Items/Thanksgiving/Turkey Dragon.cs.error
Normal file
@@ -0,0 +1,123 @@
|
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using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a turkey corpse" )]
|
||||
public class TurkeyDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public TurkeyDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a turkey dragon";
|
||||
Body = 46;
|
||||
BaseSoundID = 362;
|
||||
Hue = 442;
|
||||
SetStr( 1096, 1185 );
|
||||
SetDex( 86, 175 );
|
||||
SetInt( 686, 775 );
|
||||
|
||||
SetHits( 700, 811 );
|
||||
|
||||
SetDamage( 31, 37 );
|
||||
TurkeyDragonDropPack();
|
||||
SetDamageType( ResistanceType.Physical, 75 );
|
||||
SetDamageType( ResistanceType.Fire, 25 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 65, 75 );
|
||||
SetResistance( ResistanceType.Fire, 80, 90 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 60, 70 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 52.5, 75.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
|
||||
|
||||
Fame = 27500;
|
||||
Karma = -27500;
|
||||
PackItem( new HornPlenty() );
|
||||
VirtualArmor = 70;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 5 );
|
||||
AddLoot( LootPack.Gems, 5 );
|
||||
}
|
||||
|
||||
public virtual void TurkeyDragonDropPack()
|
||||
{
|
||||
PackItem( new BreadLoaf(4) );
|
||||
PackItem( new CheeseWheel(3) );
|
||||
PackItem( new FrenchBread(4) );
|
||||
PackItem( new CookedBird(50) );
|
||||
PackItem( new Cookies(10) );
|
||||
PackItem( new Muffins(6) );
|
||||
PackItem( new FruitPie() );
|
||||
PackItem( new MeatPie() );
|
||||
PackItem( new PumpkinPie() );
|
||||
PackItem( new ApplePie() );
|
||||
PackItem( new PeachCobbler() );
|
||||
PackItem( new YellowGourd(3) );
|
||||
PackItem( new GreenGourd(5) );
|
||||
PackItem( new EarOfCorn(20) );
|
||||
PackItem( new Turnip(6) );
|
||||
PackItem( new FruitBasket() );
|
||||
PackItem( new Dates(10) );
|
||||
PackItem( new Grapes(6) );
|
||||
PackItem( new Peach(7) );
|
||||
PackItem( new Pear(5) );
|
||||
PackItem( new Apple(8) );
|
||||
PackItem( new Squash(2) );
|
||||
PackItem( new Carrot(5) );
|
||||
PackItem( new Cabbage(6) );
|
||||
PackItem( new Onion(3) );
|
||||
PackItem( new Lettuce(6) );
|
||||
PackItem( new Pumpkin() );
|
||||
PackItem( new SmallPumpkin() );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2D3;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override HideType HideType{ get{ return HideType.Barbed; } }
|
||||
public override int Hides{ get{ return 40; } }
|
||||
public override int Meat{ get{ return 19; } }
|
||||
public override int Scales{ get{ return 12; } }
|
||||
public override ScaleType ScaleType{ get{ return (ScaleType)Utility.Random( 4 ); } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
public override Poison HitPoison{ get{ return Utility.RandomBool() ? Poison.Lesser : Poison.Regular; } }
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
|
||||
public TurkeyDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user