Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,147 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class BalronSlayerTarget : Target
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{
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private BalronSlayerDeed m_Deed;
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public BalronSlayerTarget( BalronSlayerDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( ((BaseWeapon)item).Slayer == SlayerName.BalronDamnation || ((BaseWeapon)item).Slayer2 == SlayerName.BalronDamnation )
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{
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from.SendMessage( "That already is a balron slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put balron slayer on that there!" );
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}
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else
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{
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if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
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}
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if( ((BaseWeapon)item).Slayer == SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.BalronDamnation;
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from.SendMessage( "Your weapon magically becomes a balron slayer..." );
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m_Deed.Delete();
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}
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else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
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{
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((BaseWeapon)item).Slayer2 = SlayerName.BalronDamnation;
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from.SendMessage( "Your weapon magically becomes a balron slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else if ( target is Spellbook )
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{
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Item item = (Item)target;
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if ( ((Spellbook)item).Slayer == SlayerName.BalronDamnation || ((Spellbook)item).Slayer2 == SlayerName.BalronDamnation )
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{
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from.SendMessage( "That already is a balron slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put balron slayer on that there!" );
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}
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else
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{
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if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
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}
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if( ((Spellbook)item).Slayer == SlayerName.None )
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{
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((Spellbook)item).Slayer = SlayerName.BalronDamnation;
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from.SendMessage( "Your spellbook magically becomes a balron slayer..." );
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m_Deed.Delete();
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}
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else if( ((Spellbook)item).Slayer2 == SlayerName.None )
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{
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((Spellbook)item).Slayer2 = SlayerName.BalronDamnation;
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from.SendMessage( "Your spellbook magically becomes a balron slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else
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{
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from.SendMessage( "That cannot be made into a balron slayer." );
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}
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}
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}
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public class BalronSlayerDeed : Item
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{
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[Constructable]
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public BalronSlayerDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Balron Slayer deed";
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LootType = LootType.Blessed;
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Hue = 1175;
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}
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public BalronSlayerDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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}
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else
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{
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from.SendMessage("What item would you like to change into a balron slayer?");
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from.Target = new BalronSlayerTarget( this );
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}
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}
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}
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}
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@@ -0,0 +1,147 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class BloodDrinkingSlayerTarget : Target
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{
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private BloodDrinkingSlayerDeed m_Deed;
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public BloodDrinkingSlayerTarget( BloodDrinkingSlayerDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( ((BaseWeapon)item).Slayer == SlayerName.BloodDrinking || ((BaseWeapon)item).Slayer2 == SlayerName.BloodDrinking )
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{
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from.SendMessage( "That already is a blood elemental slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put blood elemental slayer on that there!" );
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}
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else
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{
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if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
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}
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if( ((BaseWeapon)item).Slayer == SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.BloodDrinking;
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from.SendMessage( "Your weapon magically becomes a blood elemental slayer..." );
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m_Deed.Delete();
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}
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else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
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{
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((BaseWeapon)item).Slayer2 = SlayerName.BloodDrinking;
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from.SendMessage( "Your weapon magically becomes a blood elemental slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else if ( target is Spellbook )
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{
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Item item = (Item)target;
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if ( ((Spellbook)item).Slayer == SlayerName.BloodDrinking || ((Spellbook)item).Slayer2 == SlayerName.BloodDrinking )
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{
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from.SendMessage( "That already is a blood elemental slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put blood elemental slayer on that there!" );
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}
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else
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{
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if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
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}
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if( ((Spellbook)item).Slayer == SlayerName.None )
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{
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((Spellbook)item).Slayer = SlayerName.BloodDrinking;
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from.SendMessage( "Your spellbook magically becomes a blood elemental slayer..." );
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m_Deed.Delete();
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}
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else if( ((Spellbook)item).Slayer2 == SlayerName.None )
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{
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((Spellbook)item).Slayer2 = SlayerName.BloodDrinking;
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from.SendMessage( "Your spellbook magically becomes a blood elemental slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else
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{
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from.SendMessage( "That cannot be made into a blood elemental slayer." );
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}
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}
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}
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public class BloodDrinkingSlayerDeed : Item
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{
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[Constructable]
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public BloodDrinkingSlayerDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Blood Elemental Slayer deed";
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LootType = LootType.Blessed;
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Hue = 1175;
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}
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public BloodDrinkingSlayerDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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}
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else
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{
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from.SendMessage("What item would you like to change into a blood elemental slayer?");
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from.Target = new BloodDrinkingSlayerTarget( this );
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}
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}
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}
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}
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@@ -0,0 +1,147 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class DaemonSlayerTarget : Target
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{
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private DaemonSlayerDeed m_Deed;
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public DaemonSlayerTarget( DaemonSlayerDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( ((BaseWeapon)item).Slayer == SlayerName.DaemonDismissal || ((BaseWeapon)item).Slayer2 == SlayerName.DaemonDismissal )
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{
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from.SendMessage( "That already is a daemon slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put daemon slayer on that there!" );
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}
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else
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{
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if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
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}
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if( ((BaseWeapon)item).Slayer == SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.DaemonDismissal;
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from.SendMessage( "Your weapon magically becomes a daemon slayer..." );
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m_Deed.Delete();
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}
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else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
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{
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((BaseWeapon)item).Slayer2 = SlayerName.DaemonDismissal;
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from.SendMessage( "Your weapon magically becomes a daemon slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else if ( target is Spellbook )
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{
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Item item = (Item)target;
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if ( ((Spellbook)item).Slayer == SlayerName.DaemonDismissal || ((Spellbook)item).Slayer2 == SlayerName.DaemonDismissal )
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{
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from.SendMessage( "That already is a daemon slayer!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot put daemon slayer on that there!" );
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}
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else
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{
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if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
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{
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from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
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}
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if( ((Spellbook)item).Slayer == SlayerName.None )
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{
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((Spellbook)item).Slayer = SlayerName.DaemonDismissal;
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from.SendMessage( "Your spellbook magically becomes a daemon slayer..." );
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m_Deed.Delete();
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}
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else if( ((Spellbook)item).Slayer2 == SlayerName.None )
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{
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((Spellbook)item).Slayer2 = SlayerName.DaemonDismissal;
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from.SendMessage( "Your spellbook magically becomes a daemon slayer..." );
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m_Deed.Delete();
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}
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}
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}
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}
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else
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{
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from.SendMessage( "That cannot be made into a daemon slayer." );
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}
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}
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}
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public class DaemonSlayerDeed : Item
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{
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[Constructable]
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public DaemonSlayerDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Daemon Slayer deed";
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LootType = LootType.Blessed;
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Hue = 1175;
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}
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public DaemonSlayerDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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}
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else
|
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{
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from.SendMessage("What item would you like to change into a daemon slayer?");
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from.Target = new DaemonSlayerTarget( this );
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}
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}
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}
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}
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@@ -0,0 +1,147 @@
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using System;
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using Server.Network;
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using Server.Prompts;
|
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using Server.Items;
|
||||
using Server.Targeting;
|
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using Server;
|
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namespace Server.Items
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{
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public class DragonSlayerTarget : Target
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{
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private DragonSlayerDeed m_Deed;
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public DragonSlayerTarget( DragonSlayerDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
|
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( ((BaseWeapon)item).Slayer == SlayerName.DragonSlaying || ((BaseWeapon)item).Slayer2 == SlayerName.DragonSlaying )
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{
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from.SendMessage( "That already is a dragon slayer!");
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}
|
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else
|
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{
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if( item.RootParent != from )
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||||
{
|
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from.SendMessage( "You cannot put dragon slayer on that there!" );
|
||||
}
|
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else
|
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{
|
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if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
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if( ((BaseWeapon)item).Slayer == SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.DragonSlaying;
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from.SendMessage( "Your weapon magically becomes a dragon slayer..." );
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m_Deed.Delete();
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}
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else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
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{
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((BaseWeapon)item).Slayer2 = SlayerName.DragonSlaying;
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from.SendMessage( "Your weapon magically becomes a dragon slayer..." );
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m_Deed.Delete();
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}
|
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}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
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if ( ((Spellbook)item).Slayer == SlayerName.DragonSlaying || ((Spellbook)item).Slayer2 == SlayerName.DragonSlaying )
|
||||
{
|
||||
from.SendMessage( "That already is a dragon slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put dragon slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.DragonSlaying;
|
||||
from.SendMessage( "Your spellbook magically becomes a dragon slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.DragonSlaying;
|
||||
from.SendMessage( "Your spellbook magically becomes a dragon slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a dragon slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DragonSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DragonSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Dragon Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public DragonSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a dragon slayer?");
|
||||
from.Target = new DragonSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EarthShatterSlayerTarget : Target
|
||||
{
|
||||
private EarthShatterSlayerDeed m_Deed;
|
||||
|
||||
public EarthShatterSlayerTarget( EarthShatterSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.EarthShatter || ((BaseWeapon)item).Slayer2 == SlayerName.EarthShatter )
|
||||
{
|
||||
from.SendMessage( "That already is an ore elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ore elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.EarthShatter;
|
||||
from.SendMessage( "Your weapon magically becomes an ore elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.EarthShatter;
|
||||
from.SendMessage( "Your weapon magically becomes an ore elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.EarthShatter || ((Spellbook)item).Slayer2 == SlayerName.EarthShatter )
|
||||
{
|
||||
from.SendMessage( "That already is an ore elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ore elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.EarthShatter;
|
||||
from.SendMessage( "Your spellbook magically becomes an ore elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.EarthShatter;
|
||||
from.SendMessage( "Your spellbook magically becomes an ore elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into an ore elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EarthShatterSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EarthShatterSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Ore Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public EarthShatterSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into an ore elemental slayer?");
|
||||
from.Target = new EarthShatterSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ElementalHealthSlayerTarget : Target
|
||||
{
|
||||
private ElementalHealthSlayerDeed m_Deed;
|
||||
|
||||
public ElementalHealthSlayerTarget( ElementalHealthSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.ElementalHealth || ((BaseWeapon)item).Slayer2 == SlayerName.ElementalHealth )
|
||||
{
|
||||
from.SendMessage( "That already is a poison elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put poison elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.ElementalHealth;
|
||||
from.SendMessage( "Your weapon magically becomes a poison elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.ElementalHealth;
|
||||
from.SendMessage( "Your weapon magically becomes a poison elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.ElementalHealth || ((Spellbook)item).Slayer2 == SlayerName.ElementalHealth )
|
||||
{
|
||||
from.SendMessage( "That already is a poison elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put poison elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.ElementalHealth;
|
||||
from.SendMessage( "Your spellbook magically becomes a poison elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.ElementalHealth;
|
||||
from.SendMessage( "Your spellbook magically becomes a poison elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a poison elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ElementalHealthSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ElementalHealthSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Poison Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public ElementalHealthSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a poison elemental slayer?");
|
||||
from.Target = new ElementalHealthSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FlameDousingSlayerTarget : Target
|
||||
{
|
||||
private FlameDousingSlayerDeed m_Deed;
|
||||
|
||||
public FlameDousingSlayerTarget( FlameDousingSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.FlameDousing || ((BaseWeapon)item).Slayer2 == SlayerName.FlameDousing )
|
||||
{
|
||||
from.SendMessage( "That already is a fire elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put fire elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.FlameDousing;
|
||||
from.SendMessage( "Your weapon magically becomes a fire elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.FlameDousing;
|
||||
from.SendMessage( "Your weapon magically becomes a fire elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.FlameDousing || ((Spellbook)item).Slayer2 == SlayerName.FlameDousing )
|
||||
{
|
||||
from.SendMessage( "That already is a fire elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put fire elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.FlameDousing;
|
||||
from.SendMessage( "Your spellbook magically becomes a fire elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.FlameDousing;
|
||||
from.SendMessage( "Your spellbook magically becomes a fire elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a fire elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FlameDousingSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public FlameDousingSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Fire Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public FlameDousingSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a fire elemental slayer?");
|
||||
from.Target = new FlameDousingSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GargoyleSlayerTarget : Target
|
||||
{
|
||||
private GargoyleSlayerDeed m_Deed;
|
||||
|
||||
public GargoyleSlayerTarget( GargoyleSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.GargoylesFoe || ((BaseWeapon)item).Slayer2 == SlayerName.GargoylesFoe )
|
||||
{
|
||||
from.SendMessage( "That already is a gargoyle slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put gargoyle slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.GargoylesFoe;
|
||||
from.SendMessage( "Your weapon magically becomes a gargoyle slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.GargoylesFoe;
|
||||
from.SendMessage( "Your weapon magically becomes a gargoyle slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.GargoylesFoe || ((Spellbook)item).Slayer2 == SlayerName.GargoylesFoe )
|
||||
{
|
||||
from.SendMessage( "That already is a gargoyle slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put gargoyle slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.GargoylesFoe;
|
||||
from.SendMessage( "Your spellbook magically becomes a gargoyle slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.GargoylesFoe;
|
||||
from.SendMessage( "Your spellbook magically becomes a gargoyle slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a gargoyle slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GargoyleSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public GargoyleSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Gargoyle Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public GargoyleSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a gargoyle slayer?");
|
||||
from.Target = new GargoyleSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LizardmanSlayerTarget : Target
|
||||
{
|
||||
private LizardmanSlayerDeed m_Deed;
|
||||
|
||||
public LizardmanSlayerTarget( LizardmanSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.LizardmanSlaughter || ((BaseWeapon)item).Slayer2 == SlayerName.LizardmanSlaughter )
|
||||
{
|
||||
from.SendMessage( "That already is a lizardman slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put lizardman slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.LizardmanSlaughter;
|
||||
from.SendMessage( "Your weapon magically becomes a lizardman slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.LizardmanSlaughter;
|
||||
from.SendMessage( "Your weapon magically becomes a lizardman slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.LizardmanSlaughter || ((Spellbook)item).Slayer2 == SlayerName.LizardmanSlaughter )
|
||||
{
|
||||
from.SendMessage( "That already is a lizardman slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put lizardman slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.LizardmanSlaughter;
|
||||
from.SendMessage( "Your spellbook magically becomes a lizardman slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.LizardmanSlaughter;
|
||||
from.SendMessage( "Your spellbook magically becomes a lizardman slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a lizardman slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LizardmanSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LizardmanSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Lizardman Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public LizardmanSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a lizardman slayer?");
|
||||
from.Target = new LizardmanSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OgreSlayerTarget : Target
|
||||
{
|
||||
private OgreSlayerDeed m_Deed;
|
||||
|
||||
public OgreSlayerTarget( OgreSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.OgreTrashing || ((BaseWeapon)item).Slayer2 == SlayerName.OgreTrashing )
|
||||
{
|
||||
from.SendMessage( "That already is an ogre slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ogre slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.OgreTrashing;
|
||||
from.SendMessage( "Your weapon magically becomes an ogre slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.OgreTrashing;
|
||||
from.SendMessage( "Your weapon magically becomes an ogre slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.OgreTrashing || ((Spellbook)item).Slayer2 == SlayerName.OgreTrashing )
|
||||
{
|
||||
from.SendMessage( "That already is an ogre slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ogre slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.OgreTrashing;
|
||||
from.SendMessage( "Your spellbook magically becomes an ogre slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.OgreTrashing;
|
||||
from.SendMessage( "Your spellbook magically becomes an ogre slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into an ogre slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OgreSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public OgreSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Ogre Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public OgreSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into an ogre slayer?");
|
||||
from.Target = new OgreSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OphidianSlayerTarget : Target
|
||||
{
|
||||
private OphidianSlayerDeed m_Deed;
|
||||
|
||||
public OphidianSlayerTarget( OphidianSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.Ophidian || ((BaseWeapon)item).Slayer2 == SlayerName.Ophidian )
|
||||
{
|
||||
from.SendMessage( "That already is an ophidian slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ophidian elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.Ophidian;
|
||||
from.SendMessage( "Your weapon magically becomes an ophidian slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.Ophidian;
|
||||
from.SendMessage( "Your weapon magically becomes an ophidian slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.Ophidian || ((Spellbook)item).Slayer2 == SlayerName.Ophidian )
|
||||
{
|
||||
from.SendMessage( "That already is an ophidian slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put ophidian slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.Ophidian;
|
||||
from.SendMessage( "Your spellbook magically becomes an ophidian slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.Ophidian;
|
||||
from.SendMessage( "Your spellbook magically becomes an ophidian slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into an ophidian slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OphidianSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public OphidianSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Ophidian Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public OphidianSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into an ophidian slayer?");
|
||||
from.Target = new OphidianSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcSlayerTarget : Target
|
||||
{
|
||||
private OrcSlayerDeed m_Deed;
|
||||
|
||||
public OrcSlayerTarget( OrcSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.OrcSlaying || ((BaseWeapon)item).Slayer2 == SlayerName.OrcSlaying )
|
||||
{
|
||||
from.SendMessage( "That already is an orc slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put orc slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.OrcSlaying;
|
||||
from.SendMessage( "Your weapon magically becomes an orc slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.OrcSlaying;
|
||||
from.SendMessage( "Your weapon magically becomes an orc slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.OrcSlaying || ((Spellbook)item).Slayer2 == SlayerName.OrcSlaying )
|
||||
{
|
||||
from.SendMessage( "That already is an orc slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put orc slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.OrcSlaying;
|
||||
from.SendMessage( "Your spellbook magically becomes an orc slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.OrcSlaying;
|
||||
from.SendMessage( "Your spellbook magically becomes an orc slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into an orc slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OrcSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public OrcSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Orc Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public OrcSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into an orc slayer?");
|
||||
from.Target = new OrcSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScorpionSlayerTarget : Target
|
||||
{
|
||||
private ScorpionSlayerDeed m_Deed;
|
||||
|
||||
public ScorpionSlayerTarget( ScorpionSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.ScorpionsBane || ((BaseWeapon)item).Slayer2 == SlayerName.ScorpionsBane )
|
||||
{
|
||||
from.SendMessage( "That already is a scorpion slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put scorpion slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.ScorpionsBane;
|
||||
from.SendMessage( "Your weapon magically becomes a scorpion slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.ScorpionsBane;
|
||||
from.SendMessage( "Your weapon magically becomes a scorpion slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.ScorpionsBane || ((Spellbook)item).Slayer2 == SlayerName.ScorpionsBane )
|
||||
{
|
||||
from.SendMessage( "That already is a scorpion slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put scorpion slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.ScorpionsBane;
|
||||
from.SendMessage( "Your spellbook magically becomes a scorpion slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.ScorpionsBane;
|
||||
from.SendMessage( "Your spellbook magically becomes a scorpion slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a scorpion slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ScorpionSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ScorpionSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Scorpion Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public ScorpionSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a scorpion slayer?");
|
||||
from.Target = new ScorpionSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SnakeSlayerTarget : Target
|
||||
{
|
||||
private SnakeSlayerDeed m_Deed;
|
||||
|
||||
public SnakeSlayerTarget( SnakeSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.SnakesBane || ((BaseWeapon)item).Slayer2 == SlayerName.SnakesBane )
|
||||
{
|
||||
from.SendMessage( "That already is a snake slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put snake slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.SnakesBane;
|
||||
from.SendMessage( "Your weapon magically becomes a snake slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.SnakesBane;
|
||||
from.SendMessage( "Your weapon magically becomes a snake slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.SnakesBane || ((Spellbook)item).Slayer2 == SlayerName.SnakesBane )
|
||||
{
|
||||
from.SendMessage( "That already is a snake slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put snake slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.SnakesBane;
|
||||
from.SendMessage( "Your spellbook magically becomes a snake slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.SnakesBane;
|
||||
from.SendMessage( "Your spellbook magically becomes a snake slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a snake slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SnakeSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SnakeSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Snake Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public SnakeSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a snake slayer?");
|
||||
from.Target = new SnakeSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpidersDeathSlayerTarget : Target
|
||||
{
|
||||
private SpidersDeathSlayerDeed m_Deed;
|
||||
|
||||
public SpidersDeathSlayerTarget( SpidersDeathSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.SpidersDeath || ((BaseWeapon)item).Slayer2 == SlayerName.SpidersDeath )
|
||||
{
|
||||
from.SendMessage( "That already is a spider slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put spider slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.SpidersDeath;
|
||||
from.SendMessage( "Your weapon magically becomes a spider slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.SpidersDeath;
|
||||
from.SendMessage( "Your weapon magically becomes a spider slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.SpidersDeath || ((Spellbook)item).Slayer2 == SlayerName.SpidersDeath )
|
||||
{
|
||||
from.SendMessage( "That already is a spider slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put spider slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.SpidersDeath;
|
||||
from.SendMessage( "Your spellbook magically becomes a spider slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.SpidersDeath;
|
||||
from.SendMessage( "Your spellbook magically becomes a spider slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a spider slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SpidersDeathSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SpidersDeathSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Spider Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public SpidersDeathSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a spider slayer?");
|
||||
from.Target = new SpidersDeathSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SummerWindSlayerTarget : Target
|
||||
{
|
||||
private SummerWindSlayerDeed m_Deed;
|
||||
|
||||
public SummerWindSlayerTarget( SummerWindSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.SummerWind || ((BaseWeapon)item).Slayer2 == SlayerName.SummerWind )
|
||||
{
|
||||
from.SendMessage( "That already is a snow elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put snow elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.SummerWind;
|
||||
from.SendMessage( "Your weapon magically becomes a snow elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.SummerWind;
|
||||
from.SendMessage( "Your weapon magically becomes a snow elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.SummerWind || ((Spellbook)item).Slayer2 == SlayerName.SummerWind )
|
||||
{
|
||||
from.SendMessage( "That already is a snow elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put snow elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.SummerWind;
|
||||
from.SendMessage( "Your spellbook magically becomes a snow elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.SummerWind;
|
||||
from.SendMessage( "Your spellbook magically becomes a snow elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a snow elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SummerWindSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SummerWindSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Snow Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public SummerWindSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a snow elemental slayer?");
|
||||
from.Target = new SummerWindSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TerathanSlayerTarget : Target
|
||||
{
|
||||
private TerathanSlayerDeed m_Deed;
|
||||
|
||||
public TerathanSlayerTarget( TerathanSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.Terathan || ((BaseWeapon)item).Slayer2 == SlayerName.Terathan )
|
||||
{
|
||||
from.SendMessage( "That already is a terathan slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put terathan slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.Terathan;
|
||||
from.SendMessage( "Your weapon magically becomes a terathan slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.Terathan;
|
||||
from.SendMessage( "Your weapon magically becomes a terathan slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.Terathan || ((Spellbook)item).Slayer2 == SlayerName.Terathan )
|
||||
{
|
||||
from.SendMessage( "That already is a terathan slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put terathan slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.Terathan;
|
||||
from.SendMessage( "Your spellbook magically becomes a terathan slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.Terathan;
|
||||
from.SendMessage( "Your spellbook magically becomes a terathan slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a terathan slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TerathanSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public TerathanSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Terathan Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public TerathanSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a terathan slayer?");
|
||||
from.Target = new TerathanSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrollSlayerTarget : Target
|
||||
{
|
||||
private TrollSlayerDeed m_Deed;
|
||||
|
||||
public TrollSlayerTarget( TrollSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.TrollSlaughter || ((BaseWeapon)item).Slayer2 == SlayerName.TrollSlaughter )
|
||||
{
|
||||
from.SendMessage( "That already is a troll slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put troll slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.TrollSlaughter;
|
||||
from.SendMessage( "Your weapon magically becomes a troll slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.TrollSlaughter;
|
||||
from.SendMessage( "Your weapon magically becomes a troll slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.TrollSlaughter || ((Spellbook)item).Slayer2 == SlayerName.TrollSlaughter )
|
||||
{
|
||||
from.SendMessage( "That already is a troll slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put troll slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.TrollSlaughter;
|
||||
from.SendMessage( "Your spellbook magically becomes a troll slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.TrollSlaughter;
|
||||
from.SendMessage( "Your spellbook magically becomes a troll slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a troll slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TrollSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public TrollSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Troll Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public TrollSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a troll slayer?");
|
||||
from.Target = new TrollSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class VacuumSlayerTarget : Target
|
||||
{
|
||||
private VacuumSlayerDeed m_Deed;
|
||||
|
||||
public VacuumSlayerTarget( VacuumSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.Vacuum || ((BaseWeapon)item).Slayer2 == SlayerName.Vacuum )
|
||||
{
|
||||
from.SendMessage( "That already is an air elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put air elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.Vacuum;
|
||||
from.SendMessage( "Your weapon magically becomes an air elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.Vacuum;
|
||||
from.SendMessage( "Your weapon magically becomes an air elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.Vacuum || ((Spellbook)item).Slayer2 == SlayerName.Vacuum )
|
||||
{
|
||||
from.SendMessage( "That already is an air elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put air elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.Vacuum;
|
||||
from.SendMessage( "Your spellbook magically becomes an air elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.Vacuum;
|
||||
from.SendMessage( "Your spellbook magically becomes an air elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into an air elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class VacuumSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public VacuumSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Air Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public VacuumSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into an air elemental slayer?");
|
||||
from.Target = new VacuumSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WaterDissipationSlayerTarget : Target
|
||||
{
|
||||
private WaterDissipationSlayerDeed m_Deed;
|
||||
|
||||
public WaterDissipationSlayerTarget( WaterDissipationSlayerDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((BaseWeapon)item).Slayer == SlayerName.WaterDissipation || ((BaseWeapon)item).Slayer2 == SlayerName.WaterDissipation )
|
||||
{
|
||||
from.SendMessage( "That already is a water elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put water elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your weapon already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((BaseWeapon)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer = SlayerName.WaterDissipation;
|
||||
from.SendMessage( "Your weapon magically becomes a water elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((BaseWeapon)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((BaseWeapon)item).Slayer2 = SlayerName.WaterDissipation;
|
||||
from.SendMessage( "Your weapon magically becomes a water elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( target is Spellbook )
|
||||
{
|
||||
Item item = (Item)target;
|
||||
|
||||
if ( ((Spellbook)item).Slayer == SlayerName.WaterDissipation || ((Spellbook)item).Slayer2 == SlayerName.WaterDissipation )
|
||||
{
|
||||
from.SendMessage( "That already is a water elemental slayer!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from )
|
||||
{
|
||||
from.SendMessage( "You cannot put water elemental slayer on that there!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
|
||||
{
|
||||
from.SendMessage( "Your spellbook already has two slayers! One must be removed first." );
|
||||
}
|
||||
|
||||
if( ((Spellbook)item).Slayer == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer = SlayerName.WaterDissipation;
|
||||
from.SendMessage( "Your spellbook magically becomes a water elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
else if( ((Spellbook)item).Slayer2 == SlayerName.None )
|
||||
{
|
||||
((Spellbook)item).Slayer2 = SlayerName.WaterDissipation;
|
||||
from.SendMessage( "Your spellbook magically becomes a water elemental slayer..." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That cannot be made into a water elemental slayer." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class WaterDissipationSlayerDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WaterDissipationSlayerDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Name = "Water Elemental Slayer deed";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1175;
|
||||
}
|
||||
|
||||
public WaterDissipationSlayerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to change into a water elemental slayer?");
|
||||
from.Target = new WaterDissipationSlayerTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user