Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,68 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelArms : PlateArms
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{
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public override int ArtifactRarity{ get{ return 519; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 500; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelArms()
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{
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Weight = 10;
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Name = "Angel Arms";
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Hue = 1153;
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ArmorAttributes.DurabilityBonus = 20;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 100;
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Attributes.BonusDex = 450;
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Attributes.BonusHits = 300;
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Attributes.BonusMana = 300;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 100;
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Attributes.LowerManaCost = 100;
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Attributes.LowerRegCost = 100;
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Attributes.Luck = 500;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenHits = 100;
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Attributes.RegenMana = 250;
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Attributes.SpellDamage = 200;
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Attributes.WeaponDamage = 250;
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Attributes.BonusMana = 300;
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LootType = LootType.Blessed;
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}
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public AngelArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,68 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelHands : PlateGloves
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{
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public override int ArtifactRarity{ get{ return 654; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 500; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelHands()
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{
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Weight = 10;
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Name = "Angel Hands";
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Hue = 1153;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 100;
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Attributes.BonusDex = 500;
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Attributes.BonusHits = 250;
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Attributes.BonusInt = 100;
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Attributes.BonusMana = 300;
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Attributes.BonusStam = 500;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 100;
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Attributes.LowerManaCost = 50;
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Attributes.LowerRegCost = 50;
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Attributes.Luck = 500;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenHits = 100;
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Attributes.SpellDamage = 300;
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Attributes.WeaponDamage = 200;
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Attributes.BonusMana = 300;
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LootType = LootType.Blessed;
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}
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public AngelHands( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,65 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelLegs : PlateLegs
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{
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public override int ArtifactRarity{ get{ return 567; } }
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public override int InitMinHits{ get{ return 1000; } }
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public override int InitMaxHits{ get{ return 1000; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelLegs()
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{
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Weight = 60;
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Name = "Angel Legs";
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Hue = 1153;
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ArmorAttributes.DurabilityBonus = 300;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 100;
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Attributes.BonusDex = 300;
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Attributes.BonusStam = 500;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 100;
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Attributes.LowerManaCost = 111;
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Attributes.LowerRegCost = 111;
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Attributes.Luck = 5000;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenStam = 500;
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Attributes.SpellDamage = 200;
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Attributes.WeaponDamage = 90;
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LootType = LootType.Blessed;
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}
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public AngelLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,70 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelTunic : PlateChest
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{
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public override int ArtifactRarity{ get{ return 567; } }
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public override int InitMinHits{ get{ return 5000; } }
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public override int InitMaxHits{ get{ return 5000; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelTunic()
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{
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Weight = 10;
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Name = "Angel Tunic";
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Hue = 1153;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 450;
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Attributes.AttackChance = 45;
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Attributes.BonusDex = 450;
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Attributes.BonusHits = 500;
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Attributes.BonusInt = 100;
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Attributes.BonusMana = 350;
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Attributes.BonusStam = 450;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 78;
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Attributes.LowerManaCost = 55;
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Attributes.LowerRegCost = 50;
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Attributes.Luck = 500;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenHits = 250;
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Attributes.RegenMana = 100;
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Attributes.RegenStam = 450;
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Attributes.SpellDamage = 111;
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Attributes.WeaponDamage = 100;
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Attributes.BonusMana = 350;
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LootType = LootType.Blessed;
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}
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public AngelTunic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,68 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelsCrown : StandardPlateKabuto
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{
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public override int ArtifactRarity{ get{ return 547; } }
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public override int InitMinHits{ get{ return 1000; } }
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public override int InitMaxHits{ get{ return 1000; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelsCrown()
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{
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Weight = 60;
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Name = "Angels Crown";
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Hue = 1153;
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ArmorAttributes.DurabilityBonus = 200;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 250;
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Attributes.BonusDex = 350;
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Attributes.BonusHits = 350;
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Attributes.BonusInt = 350;
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Attributes.BonusMana = 350;
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Attributes.BonusStam = 350;
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Attributes.CastRecovery = 6;
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Attributes.CastSpeed = 6;
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Attributes.DefendChance = 250;
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Attributes.LowerManaCost = 100;
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Attributes.LowerRegCost = 100;
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Attributes.Luck = 500;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.SpellDamage = 350;
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Attributes.WeaponDamage = 100;
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Attributes.BonusMana = 350;
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LootType = LootType.Blessed;
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}
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public AngelsCrown( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelsNeck : PlateGorget
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{
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public override int ArtifactRarity{ get{ return 543; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 500; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelsNeck()
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{
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Weight = 10;
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Name = "Angels Neck";
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Hue = 1153;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 200;
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Attributes.BonusDex = 250;
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Attributes.BonusHits = 600;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 200;
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Attributes.LowerManaCost = 100;
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Attributes.LowerRegCost = 100;
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Attributes.Luck = 500;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenHits = 500;
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Attributes.SpellDamage = 50;
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Attributes.WeaponDamage = 100;
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LootType = LootType.Blessed;
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}
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public AngelsNeck( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user