Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/Angel Armor/Angel Hands.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

69 lines
1.8 KiB
C#

//JJ
using System;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class AngelHands : PlateGloves
{
public override int ArtifactRarity{ get{ return 654; } }
public override int InitMinHits{ get{ return 500; } }
public override int InitMaxHits{ get{ return 500; } }
public override int BaseColdResistance{ get{ return 50; } }
public override int BaseEnergyResistance{ get{ return 50; } }
public override int BasePhysicalResistance{ get{ return 50; } }
public override int BasePoisonResistance{ get{ return 50; } }
public override int BaseFireResistance{ get{ return 50; } }
[Constructable]
public AngelHands()
{
Weight = 10;
Name = "Angel Hands";
Hue = 1153;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 500;
Attributes.AttackChance = 100;
Attributes.BonusDex = 500;
Attributes.BonusHits = 250;
Attributes.BonusInt = 100;
Attributes.BonusMana = 300;
Attributes.BonusStam = 500;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 3;
Attributes.DefendChance = 100;
Attributes.LowerManaCost = 50;
Attributes.LowerRegCost = 50;
Attributes.Luck = 500;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 50;
Attributes.RegenHits = 100;
Attributes.SpellDamage = 300;
Attributes.WeaponDamage = 200;
Attributes.BonusMana = 300;
LootType = LootType.Blessed;
}
public AngelHands( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}