Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,37 @@
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using System;
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using Server.Engines.Quests;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
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namespace Server.Items
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{
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public class ForTheLifeOfBritanniaSash : BodySash
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{
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public override int LabelNumber { get { return 1075792; } } // For the Life of Britannia Sash
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[Constructable]
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public ForTheLifeOfBritanniaSash()
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{
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}
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public ForTheLifeOfBritanniaSash(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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37
Scripts/Quests/CloakOfHumility/Items/GoldShield.cs
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37
Scripts/Quests/CloakOfHumility/Items/GoldShield.cs
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@@ -0,0 +1,37 @@
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using System;
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using Server.Engines.Quests;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
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namespace Server.Items
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{
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public class GoldShield : OrderShield
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{
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[Constructable]
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public GoldShield()
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{
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Name = "a gold shield";
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Hue = 0x501;
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}
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public GoldShield(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,134 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
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namespace Server.Engines.Quests
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{
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public class HumilityShrinePersistence : Item
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{
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public static void Initialize()
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{
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if (Core.ML)
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{
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if (m_TramInstance == null)
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{
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m_TramInstance = new HumilityShrinePersistence();
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m_TramInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Trammel);
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SetupMobiles();
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}
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if (m_FelInstance == null)
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{
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m_FelInstance = new HumilityShrinePersistence();
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m_FelInstance.MoveToWorld(new Point3D(4270, 3698, 0), Map.Felucca);
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}
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}
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}
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private static HumilityShrinePersistence m_TramInstance;
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private static HumilityShrinePersistence m_FelInstance;
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[Constructable]
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public HumilityShrinePersistence() : base(219)
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{
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Movable = false;
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}
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private Rectangle2D m_Rec = new Rectangle2D(4273, 3696, 2, 2);
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m is PlayerMobile && m_Rec.Contains(m) && m.Backpack != null)
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{
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Item item = m.Backpack.FindItemByType(typeof(GreyCloak));
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if (item == null)
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item = m.FindItemOnLayer(Layer.Cloak);
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if (item != null && item is GreyCloak && ((GreyCloak)item).Owner == m)
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{
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m.SendLocalizedMessage(1075897); // As you near the shrine a strange energy envelops you. Suddenly, your cloak is transformed into the Cloak of Humility!
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m.Backpack.DropItem(new HumilityCloak());
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item.Delete();
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}
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}
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}
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public HumilityShrinePersistence(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Map == Map.Trammel)
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m_TramInstance = this;
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else
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m_FelInstance = this;
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}
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public static void SetupMobiles()
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{
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BaseCreature next = new Gareth();
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next.MoveToWorld(new Point3D(2023, 2841, 20), Map.Trammel);
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next.Home = next.Location;
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next.RangeHome = 5;
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next = new Gareth();
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next.MoveToWorld(new Point3D(2023, 2841, 20), Map.Felucca);
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next.Home = next.Location;
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next.RangeHome = 5;
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next = new Dierdre();
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next.MoveToWorld(new Point3D(1442, 1600, 20), Map.Felucca);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Jason();
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next.MoveToWorld(new Point3D(610, 2197, 0), Siege.SiegeShard ? Map.Felucca : Map.Trammel);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Kevin();
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next.MoveToWorld(new Point3D(2464, 439, 15), Siege.SiegeShard ? Map.Felucca : Map.Trammel);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Maribel();
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next.MoveToWorld(new Point3D(1443, 1701, 0), Siege.SiegeShard ? Map.Felucca : Map.Trammel);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Nelson();
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next.MoveToWorld(new Point3D(3441, 2623, 36), Siege.SiegeShard ? Map.Felucca : Map.Trammel);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Sean();
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next.MoveToWorld(new Point3D(2442, 471, 15), Map.Felucca);
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next.Home = next.Location;
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next.RangeHome = 40;
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next = new Walton();
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next.MoveToWorld(new Point3D(610, 2197, 0), Map.Felucca);
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next.Home = next.Location;
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next.RangeHome = 40;
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}
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}
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}
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272
Scripts/Quests/CloakOfHumility/Items/QuestItems.cs
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272
Scripts/Quests/CloakOfHumility/Items/QuestItems.cs
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@@ -0,0 +1,272 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
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namespace Server.Engines.Quests
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{
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public class IronChain : Item
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{
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public override int LabelNumber { get { return 1075788; } } // Iron Chain
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[Constructable]
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public IronChain() : base(0x1A07)
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{
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}
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public IronChain(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GreyCloak : Cloak
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{
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public override int LabelNumber { get { return 1075789; } } // A Plain Grey Cloak
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[Constructable]
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public GreyCloak()
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{
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}
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public GreyCloak(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if(version == 0)
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reader.ReadMobile();
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}
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}
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public class SeasonedSkillet : Item
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{
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public override int LabelNumber { get { return 1075774; } } // Seasoned Skillet
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[Constructable]
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public SeasonedSkillet() : base(0x097F)
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{
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}
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public SeasonedSkillet(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class VillageCauldron : Item
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{
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public override int LabelNumber { get { return 1075775; } } // Village Cauldron
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[Constructable]
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public VillageCauldron()
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: base(Utility.RandomMinMax(0x0974, 0x0975))
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{
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}
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public VillageCauldron(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ShortStool : Stool
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{
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public override int LabelNumber { get { return 1075776; } } // Short Stool
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[Constructable]
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public ShortStool()
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{
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}
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public ShortStool(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FriendshipMug : CeramicMug
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{
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public override int LabelNumber { get { return 1075777; } } // Friendship Mug
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[Constructable]
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public FriendshipMug()
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{
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}
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public FriendshipMug(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BrassRing : GoldRing
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{
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public override int LabelNumber { get { return 1075778; } } // Brass Ring
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[Constructable]
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public BrassRing()
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{
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}
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public BrassRing(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WornHammer : Item
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{
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public override int LabelNumber { get { return 1075779; } } // Worn Hammer
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[Constructable]
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public WornHammer() : base(0x102A)
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{
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}
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public WornHammer(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PairOfWorkGloves : LeatherGloves
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{
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public override int LabelNumber { get { return 1075780; } } // Pair of Work Gloves
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[Constructable]
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public PairOfWorkGloves()
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{
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}
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public PairOfWorkGloves(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server.Engines.Quests;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
|
||||
|
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namespace Server.Items
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{
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public class ShepherdsCrookOfHumility : ShepherdsCrook
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{
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public override int LabelNumber { get { return 1075856; } } // Shepherd's Crook of Humility (Replica)
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[Constructable]
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public ShepherdsCrookOfHumility()
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{
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}
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public ShepherdsCrookOfHumility(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
|
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using Server.Engines.Quests;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
|
||||
|
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namespace Server.Items
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{
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public class SpecialPrintingOfVirtue : Item
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{
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public override int LabelNumber { get { return 1075793; } } // Special Printing of 'Virtue' by Lord British
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[Constructable]
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public SpecialPrintingOfVirtue() : base(4082)
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{
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}
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public SpecialPrintingOfVirtue(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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||||
}
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||||
}
|
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Reference in New Issue
Block a user