Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
230
Scripts/Multis/HouseTeleporter.cs
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230
Scripts/Multis/HouseTeleporter.cs
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class HouseTeleporter : Item, ISecurable
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{
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private Item m_Target;
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private SecureLevel m_Level;
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseHouse House
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{
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get
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{
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return BaseHouse.FindHouseAt(this);
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}
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}
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[Constructable]
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public HouseTeleporter(int itemID)
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: this(itemID, null)
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{
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}
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public HouseTeleporter(int itemID, Item target)
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: base(itemID)
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{
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Movable = false;
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m_Level = SecureLevel.Anyone;
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m_Target = target;
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}
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public HouseTeleporter(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level
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{
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get
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{
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return m_Level;
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}
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set
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{
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m_Level = value;
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}
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}
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public virtual bool CheckAccess(Mobile m)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsCombatRestricted(m))
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{
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m.SendLocalizedMessage(1071514); // You cannot use this item during the heat of battle.
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return false;
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}
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if (house != null && (house.Public ? house.IsBanned(m) : !house.HasAccess(m)))
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{
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m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
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return false;
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}
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if (house == null || !house.HasSecureAccess(m, m_Level))
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{
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m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
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return false;
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}
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return true;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).DesignContext != null)
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{
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return true;
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}
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if (m_Target != null && !m_Target.Deleted)
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{
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if (CheckAccess(m))
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{
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if (!m.Hidden || m.IsPlayer())
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new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
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new DelayTimer(this, m).Start();
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}
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}
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_Level);
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writer.Write((Item)m_Target);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_Target = reader.ReadItem();
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if (version < 0)
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m_Level = SecureLevel.Anyone;
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break;
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}
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}
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}
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public virtual void OnAfterTeleport(Mobile m)
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{
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}
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public class EffectTimer : Timer
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{
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private readonly Point3D m_Location;
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private readonly Map m_Map;
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private readonly int m_EffectID;
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private readonly int m_SoundID;
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public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay)
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: base(delay)
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{
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m_Location = p;
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m_Map = map;
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m_EffectID = effectID;
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m_SoundID = soundID;
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}
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protected override void OnTick()
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{
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Effects.SendLocationParticles(EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration), 0x3728, 10, 10, m_EffectID, 0);
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if (m_SoundID != -1)
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Effects.PlaySound(m_Location, m_Map, m_SoundID);
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}
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}
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private class DelayTimer : Timer
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{
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private readonly HouseTeleporter m_Teleporter;
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private readonly Mobile m_Mobile;
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public DelayTimer(HouseTeleporter tp, Mobile m)
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: base(TimeSpan.FromSeconds(1.0))
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{
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m_Teleporter = tp;
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Item target = m_Teleporter.m_Target;
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if (target != null && !target.Deleted)
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{
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Mobile m = m_Mobile;
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if (m.X == m_Teleporter.X && m.Y == m_Teleporter.Y && Math.Abs(m.Z - m_Teleporter.Z) <= 1 && m.Map == m_Teleporter.Map)
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{
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Point3D p = target.GetWorldTop();
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Map map = target.Map;
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Server.Mobiles.BaseCreature.TeleportPets(m, p, map);
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m.MoveToWorld(p, map);
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if (!m.Hidden || m.IsPlayer())
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{
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Effects.PlaySound(target.Location, target.Map, 0x1FE);
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Effects.SendLocationParticles(EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023, 0);
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Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023, 0);
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new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
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}
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m_Teleporter.OnAfterTeleport(m);
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}
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}
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}
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}
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}
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}
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