231 lines
6.6 KiB
C#
231 lines
6.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
using Server.ContextMenus;
|
|
using Server.Gumps;
|
|
using Server.Multis;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class HouseTeleporter : Item, ISecurable
|
|
{
|
|
private Item m_Target;
|
|
private SecureLevel m_Level;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public BaseHouse House
|
|
{
|
|
get
|
|
{
|
|
return BaseHouse.FindHouseAt(this);
|
|
}
|
|
}
|
|
|
|
[Constructable]
|
|
public HouseTeleporter(int itemID)
|
|
: this(itemID, null)
|
|
{
|
|
}
|
|
|
|
public HouseTeleporter(int itemID, Item target)
|
|
: base(itemID)
|
|
{
|
|
Movable = false;
|
|
|
|
m_Level = SecureLevel.Anyone;
|
|
|
|
m_Target = target;
|
|
}
|
|
|
|
public HouseTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Item Target
|
|
{
|
|
get
|
|
{
|
|
return m_Target;
|
|
}
|
|
set
|
|
{
|
|
m_Target = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public SecureLevel Level
|
|
{
|
|
get
|
|
{
|
|
return m_Level;
|
|
}
|
|
set
|
|
{
|
|
m_Level = value;
|
|
}
|
|
}
|
|
public virtual bool CheckAccess(Mobile m)
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt(this);
|
|
|
|
if (house != null && house.IsCombatRestricted(m))
|
|
{
|
|
m.SendLocalizedMessage(1071514); // You cannot use this item during the heat of battle.
|
|
return false;
|
|
}
|
|
|
|
if (house != null && (house.Public ? house.IsBanned(m) : !house.HasAccess(m)))
|
|
{
|
|
m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
|
|
return false;
|
|
}
|
|
|
|
if (house == null || !house.HasSecureAccess(m, m_Level))
|
|
{
|
|
m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile m)
|
|
{
|
|
if (m is PlayerMobile && ((PlayerMobile)m).DesignContext != null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (m_Target != null && !m_Target.Deleted)
|
|
{
|
|
if (CheckAccess(m))
|
|
{
|
|
if (!m.Hidden || m.IsPlayer())
|
|
new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
|
|
|
|
new DelayTimer(this, m).Start();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, list);
|
|
SetSecureLevelEntry.AddTo(from, this, list);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)1); // version
|
|
|
|
writer.Write((int)m_Level);
|
|
|
|
writer.Write((Item)m_Target);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
{
|
|
m_Level = (SecureLevel)reader.ReadInt();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_Target = reader.ReadItem();
|
|
|
|
if (version < 0)
|
|
m_Level = SecureLevel.Anyone;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void OnAfterTeleport(Mobile m)
|
|
{
|
|
}
|
|
|
|
public class EffectTimer : Timer
|
|
{
|
|
private readonly Point3D m_Location;
|
|
private readonly Map m_Map;
|
|
private readonly int m_EffectID;
|
|
private readonly int m_SoundID;
|
|
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay)
|
|
: base(delay)
|
|
{
|
|
m_Location = p;
|
|
m_Map = map;
|
|
m_EffectID = effectID;
|
|
m_SoundID = soundID;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Effects.SendLocationParticles(EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration), 0x3728, 10, 10, m_EffectID, 0);
|
|
|
|
if (m_SoundID != -1)
|
|
Effects.PlaySound(m_Location, m_Map, m_SoundID);
|
|
}
|
|
}
|
|
|
|
private class DelayTimer : Timer
|
|
{
|
|
private readonly HouseTeleporter m_Teleporter;
|
|
private readonly Mobile m_Mobile;
|
|
public DelayTimer(HouseTeleporter tp, Mobile m)
|
|
: base(TimeSpan.FromSeconds(1.0))
|
|
{
|
|
m_Teleporter = tp;
|
|
m_Mobile = m;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Item target = m_Teleporter.m_Target;
|
|
|
|
if (target != null && !target.Deleted)
|
|
{
|
|
Mobile m = m_Mobile;
|
|
|
|
if (m.X == m_Teleporter.X && m.Y == m_Teleporter.Y && Math.Abs(m.Z - m_Teleporter.Z) <= 1 && m.Map == m_Teleporter.Map)
|
|
{
|
|
Point3D p = target.GetWorldTop();
|
|
Map map = target.Map;
|
|
|
|
Server.Mobiles.BaseCreature.TeleportPets(m, p, map);
|
|
|
|
m.MoveToWorld(p, map);
|
|
|
|
if (!m.Hidden || m.IsPlayer())
|
|
{
|
|
Effects.PlaySound(target.Location, target.Map, 0x1FE);
|
|
|
|
Effects.SendLocationParticles(EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023, 0);
|
|
Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023, 0);
|
|
|
|
new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
|
|
}
|
|
|
|
m_Teleporter.OnAfterTeleport(m);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|