Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
3466
Scripts/Multis/Boats/BaseBoat.cs
Normal file
3466
Scripts/Multis/Boats/BaseBoat.cs
Normal file
File diff suppressed because it is too large
Load Diff
197
Scripts/Multis/Boats/BaseBoatDeed.cs
Normal file
197
Scripts/Multis/Boats/BaseBoatDeed.cs
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@@ -0,0 +1,197 @@
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using System;
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using Server;
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using Server.Regions;
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using Server.Targeting;
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using Server.Engines.CannedEvil;
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using Server.Network;
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using Server.Gumps;
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using Server.Items;
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using System.Linq;
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namespace Server.Multis
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{
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public abstract class BaseBoatDeed : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction BoatDirection { get; set; }
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public BaseBoatDeed(int id, Point3D offset)
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: base(0x14F2)
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{
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Weight = 1.0;
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if (!Core.AOS)
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LootType = LootType.Newbied;
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MultiID = id;
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Offset = offset;
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BoatDirection = Direction.North;
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}
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public BaseBoatDeed(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(MultiID);
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writer.Write(Offset);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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break;
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
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if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
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{
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from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
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}
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else if (Core.HS && BaseBoat.HasBoat(from) && !Boat.IsRowBoat)
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{
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from.SendLocalizedMessage(1116758); // You already have a ship deployed!
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}
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else if (from.Region.IsPartOf(typeof(HouseRegion)) || boat != null && (boat.GetType() == Boat.GetType() || !boat.IsRowBoat && !(this is RowBoatDeed)))
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{
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from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
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}
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else if (!from.HasGump(typeof(BoatPlacementGump)))
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{
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if (Core.SE)
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
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from.SendGump(new BoatPlacementGump(this, from));
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}
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}
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public abstract BaseBoat Boat { get; }
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public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
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{
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if (Deleted)
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{
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return;
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}
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else
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{
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Map map = from.Map;
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if (map == null)
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return;
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if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
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{
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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return;
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}
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BaseBoat b = BaseBoat.FindBoatAt(from, from.Map);
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if (from.Region.IsPartOf(typeof(HouseRegion)) || b != null && (b.GetType() == Boat.GetType() || !b.IsRowBoat && !(this is RowBoatDeed)))
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{
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from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
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return;
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}
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BoatDirection = d;
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BaseBoat boat = Boat;
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if (boat == null)
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return;
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID))
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{
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if (boat.IsRowBoat)
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{
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BaseBoat lastrowboat = World.Items.Values.OfType<BaseBoat>().Where(x => x.Owner == from && x.IsRowBoat && x.Map != Map.Internal && !x.GetMobilesOnBoard().Any()).OrderByDescending(y => y.Serial).FirstOrDefault();
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if (lastrowboat != null)
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lastrowboat.Delete();
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}
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else
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{
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Delete();
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}
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boat.Owner = from;
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boat.ItemID = itemID;
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if (boat is BaseGalleon)
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{
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((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
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((BaseGalleon)boat).BaseBoatHue = RandomBasePaintHue();
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}
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if (boat.IsClassicBoat)
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{
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uint keyValue = boat.CreateKeys(from);
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if (boat.PPlank != null)
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boat.PPlank.KeyValue = keyValue;
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if (boat.SPlank != null)
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boat.SPlank.KeyValue = keyValue;
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}
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boat.MoveToWorld(p, map);
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boat.OnAfterPlacement(true);
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var addon = LighthouseAddon.GetLighthouse(from);
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if (addon != null)
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{
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if (boat.CanLinkToLighthouse)
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from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
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else
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from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
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}
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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private int RandomBasePaintHue()
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{
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if (0.6 > Utility.RandomDouble())
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{
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return Utility.RandomMinMax(1701, 1754);
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}
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return Utility.RandomMinMax(1801, 1908);
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}
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}
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}
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210
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
210
Scripts/Multis/Boats/BaseDockedBoat.cs
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@@ -0,0 +1,210 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string ShipName
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{
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get
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{
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if (BoatItem == null || BoatItem.ShipName == null || BoatItem.ShipName.Trim().Length == 0)
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return "Unnamed Ship";
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return BoatItem.ShipName;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction BoatDirection { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseBoat BoatItem { get; set; }
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat)
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: base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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MultiID = id;
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Offset = offset;
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BoatDirection = Direction.North;
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BoatItem = boat;
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Hue = boat.Hue;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (BoatItem != null && !BoatItem.Deleted)
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BoatItem.Delete();
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}
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public BaseDockedBoat(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)6); // version
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writer.Write(MultiID);
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writer.Write(Offset);
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writer.Write(BoatItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 6:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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BoatItem = reader.ReadItem() as BaseBoat;
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break;
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}
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case 5:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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reader.ReadString();
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BoatItem = reader.ReadItem() as BaseBoat;
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break;
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (Core.HS && BaseBoat.HasBoat(from))
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{
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from.SendLocalizedMessage(1116758); //You already have a ship deployed!
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}
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else if (!from.HasGump(typeof(BoatPlacementGump)))
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{
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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from.SendGump(new BoatPlacementGump(this, from));
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}
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}
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public abstract BaseBoat Boat { get; }
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1041644, ShipName); //The ~1_VAL~ (Dry Docked)
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(LabelNumber);
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}
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public override void OnSingleClick(Mobile from)
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{
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if (ShipName != null)
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LabelTo(from, ShipName);
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else
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base.OnSingleClick(from);
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}
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public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
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{
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if (Deleted)
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{
|
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return;
|
||||
}
|
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else if (!IsChildOf(from.Backpack))
|
||||
{
|
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
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else
|
||||
{
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Map map = from.Map;
|
||||
|
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if (map == null)
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return;
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BoatDirection = d;
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BaseBoat boat = BoatItem;
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if (boat == null || boat.Deleted)
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boat = Boat;
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|
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if (boat == null)
|
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return;
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Mobile oldOwner = boat.Owner;
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boat.BoatItem = this;
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boat.Owner = from;
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if (oldOwner != from && boat is BaseGalleon)
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((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
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|
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID) && map != Map.Ilshenar && map != Map.Malas)
|
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{
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boat.SetFacing(d);
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boat.MoveToWorld(p, map);
|
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boat.OnPlacement(from);
|
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boat.Refresh();
|
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||||
boat.OnAfterPlacement(false);
|
||||
|
||||
var addon = LighthouseAddon.GetLighthouse(from);
|
||||
|
||||
if (addon != null)
|
||||
{
|
||||
if (boat.CanLinkToLighthouse)
|
||||
from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
|
||||
else
|
||||
from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
|
||||
}
|
||||
|
||||
if (boat.IsClassicBoat)
|
||||
{
|
||||
uint keyValue = boat.CreateKeys(from);
|
||||
|
||||
if (boat.PPlank != null)
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
|
||||
if (boat.SPlank != null)
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
}
|
||||
|
||||
Internalize();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1043284); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
47
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class ConfirmDryDockGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Dockmaster;
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public ConfirmDryDockGump( Mobile from, BaseBoat boat, Mobile dockmaster ) : base( 150, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Dockmaster = dockmaster;
|
||||
m_Boat = boat;
|
||||
|
||||
m_From.CloseGump( typeof( ConfirmDryDockGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 5054 );
|
||||
AddBackground( 10, 10, 200, 150, 3000 );
|
||||
|
||||
bool needsWarning = boat is BaseGalleon && ((BaseGalleon)boat).HasPaint;
|
||||
|
||||
//if (needsWarning)
|
||||
// AddHtml(20, 20, 180, 80, "Do you wish to dry dock this boat?<br>WARNING: You will lose any non-permanent boat paint applied to your galleon.", true, true);
|
||||
//else
|
||||
AddHtmlLocalized(20, 20, 180, 80, 1018319, true, needsWarning); // Do you wish to dry dock this boat?
|
||||
|
||||
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 2 )
|
||||
m_Boat.EndDryDock( m_From, m_Dockmaster );
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Scripts/Multis/Boats/Hold.cs
Normal file
123
Scripts/Multis/Boats/Hold.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Hold : Container
|
||||
{
|
||||
public override int LabelNumber { get { return 1149699; } } // cargo hold
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public BaseBoat Boat { get; private set; }
|
||||
|
||||
public override int DefaultMaxWeight { get { return 400; } }
|
||||
|
||||
public Hold(BaseBoat boat) : base(0x3EAE)
|
||||
{
|
||||
Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Hold(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SetFacing(Direction dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.East: ItemID = 0x3E65; break;
|
||||
case Direction.West: ItemID = 0x3E93; break;
|
||||
case Direction.North: ItemID = 0x3EAE; break;
|
||||
case Direction.South: ItemID = 0x3EB9; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
|
||||
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
|
||||
{
|
||||
if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
return base.OnDragDropInto(from, item, p);
|
||||
}
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item)
|
||||
{
|
||||
if (item != this && (Boat == null || !Boat.Contains(from) || Boat.IsMoving))
|
||||
return false;
|
||||
|
||||
return base.CheckItemUse(from, item);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
return base.CheckLift(from, item, ref reject);
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (Boat != null)
|
||||
Boat.Delete();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Boat == null || !Boat.Contains(from))
|
||||
{
|
||||
if (Boat.TillerMan != null)
|
||||
Boat.TillerManSay(502490); // You must be on the ship to open the hold.
|
||||
}
|
||||
else if (Boat.IsMoving && Boat.IsClassicBoat)
|
||||
{
|
||||
if (Boat.TillerMan != null)
|
||||
Boat.TillerManSay(502491); // I can not open the hold while the ship is moving.
|
||||
}
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override bool IsDecoContainer { get { return false; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
|
||||
writer.Write(Boat);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if (Boat == null || Parent != null)
|
||||
Delete();
|
||||
|
||||
Movable = false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/LargeBoat.cs
Normal file
104
Scripts/Multis/Boats/LargeBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x10; } }
|
||||
public override int EastID{ get{ return 0x11; } }
|
||||
public override int SouthID{ get{ return 0x12; } }
|
||||
public override int WestID{ get{ return 0x13; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041209; } } // large ship deed
|
||||
public override BaseBoat Boat { get { return new LargeBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116745; } } //Large Ship
|
||||
public override BaseBoat Boat { get { return new LargeBoat(this.BoatDirection); } }
|
||||
|
||||
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
104
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x14; } }
|
||||
public override int EastID{ get{ return 0x15; } }
|
||||
public override int SouthID{ get{ return 0x16; } }
|
||||
public override int WestID{ get{ return 0x17; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041210; } }// large dragon ship deed
|
||||
public override BaseBoat Boat { get { return new LargeDragonBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116746; } } //Large Dragon Ship
|
||||
public override BaseBoat Boat{ get{ return new LargeDragonBoat(this.BoatDirection); } }
|
||||
|
||||
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/MediumBoat.cs
Normal file
104
Scripts/Multis/Boats/MediumBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x8; } }
|
||||
public override int EastID{ get{ return 0x9; } }
|
||||
public override int SouthID{ get{ return 0xA; } }
|
||||
public override int WestID{ get{ return 0xB; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041207; } } // medium ship deed
|
||||
public override BaseBoat Boat { get { return new MediumBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116743; } } //Medium Ship
|
||||
public override BaseBoat Boat { get { return new MediumBoat(this.BoatDirection); } }
|
||||
|
||||
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
104
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0xC; } }
|
||||
public override int EastID{ get{ return 0xD; } }
|
||||
public override int SouthID{ get{ return 0xE; } }
|
||||
public override int WestID{ get{ return 0xF; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041208; } } // medium dragon ship deed
|
||||
public override BaseBoat Boat { get { return new MediumDragonBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116744; } } //Medium Dragon Ship
|
||||
public override BaseBoat Boat { get { return new MediumDragonBoat(this.BoatDirection); } }
|
||||
|
||||
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
353
Scripts/Multis/Boats/Plank.cs
Normal file
353
Scripts/Multis/Boats/Plank.cs
Normal file
@@ -0,0 +1,353 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.ContextMenus;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PlankSide { Port, Starboard }
|
||||
|
||||
public class Plank : Item, ILockable
|
||||
{
|
||||
private Timer m_CloseTimer;
|
||||
|
||||
public Plank(BaseBoat boat, PlankSide side, uint keyValue)
|
||||
: base(0x3EB1 + (int)side)
|
||||
{
|
||||
Boat = boat;
|
||||
Side = side;
|
||||
KeyValue = keyValue;
|
||||
Locked = true;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Plank(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);//version
|
||||
|
||||
writer.Write(Boat);
|
||||
writer.Write((int)Side);
|
||||
writer.Write(Locked);
|
||||
writer.Write(KeyValue);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Boat = reader.ReadItem() as BaseBoat;
|
||||
Side = (PlankSide)reader.ReadInt();
|
||||
Locked = reader.ReadBool();
|
||||
KeyValue = reader.ReadUInt();
|
||||
|
||||
if (Boat == null)
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsOpen)
|
||||
{
|
||||
m_CloseTimer = new CloseTimer(this);
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public BaseBoat Boat { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public PlankSide Side { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Locked { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public uint KeyValue { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsOpen { get { return ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89; } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Starboard { get { return Side == PlankSide.Starboard; } }
|
||||
|
||||
public void SetFacing(Direction dir)
|
||||
{
|
||||
if (IsOpen)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (IsOpen || Deleted)
|
||||
return;
|
||||
|
||||
if (m_CloseTimer != null)
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
if (Locked)
|
||||
{
|
||||
m_CloseTimer = new CloseTimer(this);
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x3EB1: ItemID = 0x3ED5; break;
|
||||
case 0x3E8A: ItemID = 0x3E89; break;
|
||||
case 0x3EB2: ItemID = 0x3ED4; break;
|
||||
case 0x3E85: ItemID = 0x3E84; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnMoveOver(Mobile from)
|
||||
{
|
||||
if (IsOpen)
|
||||
{
|
||||
if (from.Player && Boat != null && !Boat.Contains(from) && Locked) // If the plank is locked, no one can enter the ship from the outside.
|
||||
return false;
|
||||
|
||||
if ((from.Player && (from.Direction & Direction.Running) != 0) || (Boat != null && !Boat.Contains(from)))
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
int rx = 0, ry = 0;
|
||||
|
||||
if (ItemID == 0x3ED4)
|
||||
rx = 1;
|
||||
else if (ItemID == 0x3ED5)
|
||||
rx = -1;
|
||||
else if (ItemID == 0x3E84)
|
||||
ry = 1;
|
||||
else if (ItemID == 0x3E89)
|
||||
ry = -1;
|
||||
|
||||
for (int i = 1; i <= 6; ++i)
|
||||
{
|
||||
int x = X + (i * rx);
|
||||
int y = Y + (i * ry);
|
||||
int z;
|
||||
|
||||
for (int j = -8; j <= 8; ++j)
|
||||
{
|
||||
z = from.Z + j;
|
||||
|
||||
if (map.CanFit(x, y, z, 16, false, false) && !Spells.SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(Factions.StrongholdRegion)))
|
||||
{
|
||||
if (i == 1 && j >= -2 && j <= 2)
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D(x, y, z);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
z = map.GetAverageZ(x, y);
|
||||
|
||||
if (map.CanFit(x, y, z, 16, false, false) && !Spells.SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(Factions.StrongholdRegion)))
|
||||
{
|
||||
if (i == 1)
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D(x, y, z);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if (map == null || Deleted)
|
||||
return false;
|
||||
|
||||
IPooledEnumerable eable = GetObjectsInRange(0);
|
||||
foreach (object o in eable)
|
||||
{
|
||||
if (o != this)
|
||||
{
|
||||
eable.Free();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!IsOpen || !CanClose() || Deleted)
|
||||
return;
|
||||
|
||||
if (m_CloseTimer != null)
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
m_CloseTimer = null;
|
||||
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x3ED5: ItemID = 0x3EB1; break;
|
||||
case 0x3E89: ItemID = 0x3E8A; break;
|
||||
case 0x3ED4: ItemID = 0x3EB2; break;
|
||||
case 0x3E84: ItemID = 0x3E85; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
if (!from.Alive && Boat.Contains(from))
|
||||
{
|
||||
list.Add(new PlanksContext(from, this));
|
||||
}
|
||||
}
|
||||
|
||||
public class PlanksContext : ContextMenuEntry
|
||||
{
|
||||
private Plank m_Plank;
|
||||
private Mobile m_From;
|
||||
|
||||
public PlanksContext(Mobile from, Plank plank) : base(6132, 10)
|
||||
{
|
||||
m_Plank = plank;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Plank.OnDoubleClick(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile from)
|
||||
{
|
||||
OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Boat == null)
|
||||
return;
|
||||
|
||||
Boat.Refresh();
|
||||
|
||||
if (BaseBoat.IsDriving(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1116610); // You can't do that while piloting a ship!
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.InRange(GetWorldLocation(), 8))
|
||||
{
|
||||
if (Boat.Contains(from))
|
||||
{
|
||||
if (IsOpen)
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!IsOpen)
|
||||
{
|
||||
if (!Locked)
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502502); // That is locked but your godly powers allow access
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502503); // That is locked.
|
||||
}
|
||||
}
|
||||
else if (!Locked)
|
||||
{
|
||||
Point3D p = new Point3D(X, Y, Z + 3);
|
||||
|
||||
BaseCreature.TeleportPets(from, p, Map);
|
||||
from.Location = p;
|
||||
}
|
||||
else if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502502); // That is locked but your godly powers allow access
|
||||
|
||||
Point3D p = new Point3D(X, Y, Z + 3);
|
||||
|
||||
BaseCreature.TeleportPets(from, p, Map);
|
||||
from.Location = p;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502503); // That is locked.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CloseTimer : Timer
|
||||
{
|
||||
private Plank m_Plank;
|
||||
|
||||
public CloseTimer(Plank plank)
|
||||
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
m_Plank = plank;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Plank.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
22
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RenameBoatPrompt : Prompt
|
||||
{
|
||||
public override int MessageCliloc { get { return 502580; } }
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public RenameBoatPrompt( BaseBoat boat )
|
||||
{
|
||||
m_Boat = boat;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
m_Boat.EndRename( from, text );
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/SmallBoat.cs
Normal file
104
Scripts/Multis/Boats/SmallBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x0; } }
|
||||
public override int EastID{ get{ return 0x1; } }
|
||||
public override int SouthID{ get{ return 0x2; } }
|
||||
public override int WestID{ get{ return 0x3; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041205; } } // small ship deed
|
||||
public override BaseBoat Boat { get { return new SmallBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116741; } } //Small Ship
|
||||
public override BaseBoat Boat { get { return new SmallBoat(this.BoatDirection); } }
|
||||
|
||||
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
104
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x4; } }
|
||||
public override int EastID{ get{ return 0x5; } }
|
||||
public override int SouthID{ get{ return 0x6; } }
|
||||
public override int WestID{ get{ return 0x7; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoat(Direction d) : base(d, true)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041206; } } // small dragon ship deed
|
||||
public override BaseBoat Boat { get { return new SmallDragonBoat(this.BoatDirection); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override int LabelNumber { get { return 1116742; } } //Small Dragon Ship
|
||||
public override BaseBoat Boat { get { return new SmallDragonBoat(this.BoatDirection); } }
|
||||
|
||||
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
193
Scripts/Multis/Boats/Strandedness.cs
Normal file
193
Scripts/Multis/Boats/Strandedness.cs
Normal file
@@ -0,0 +1,193 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class Strandedness
|
||||
{
|
||||
private static Point2D[] m_Felucca = new Point2D[]
|
||||
{
|
||||
new Point2D( 2528, 3568 ), new Point2D( 2376, 3400 ), new Point2D( 2528, 3896 ),
|
||||
new Point2D( 2168, 3904 ), new Point2D( 1136, 3416 ), new Point2D( 1432, 3648 ),
|
||||
new Point2D( 1416, 4000 ), new Point2D( 4512, 3936 ), new Point2D( 4440, 3120 ),
|
||||
new Point2D( 4192, 3672 ), new Point2D( 4720, 3472 ), new Point2D( 3744, 2768 ),
|
||||
new Point2D( 3480, 2432 ), new Point2D( 3560, 2136 ), new Point2D( 3792, 2112 ),
|
||||
new Point2D( 2800, 2296 ), new Point2D( 2736, 2016 ), new Point2D( 4576, 1456 ),
|
||||
new Point2D( 4680, 1152 ), new Point2D( 4304, 1104 ), new Point2D( 4496, 984 ),
|
||||
new Point2D( 4248, 696 ), new Point2D( 4040, 616 ), new Point2D( 3896, 248 ),
|
||||
new Point2D( 4176, 384 ), new Point2D( 3672, 1104 ), new Point2D( 3520, 1152 ),
|
||||
new Point2D( 3720, 1360 ), new Point2D( 2184, 2152 ), new Point2D( 1952, 2088 ),
|
||||
new Point2D( 2056, 1936 ), new Point2D( 1720, 1992 ), new Point2D( 472, 2064 ),
|
||||
new Point2D( 656, 2096 ), new Point2D( 3008, 3592 ), new Point2D( 2784, 3472 ),
|
||||
new Point2D( 5456, 2400 ), new Point2D( 5976, 2424 ), new Point2D( 5328, 3112 ),
|
||||
new Point2D( 5792, 3152 ), new Point2D( 2120, 3616 ), new Point2D( 2136, 3128 ),
|
||||
new Point2D( 1632, 3528 ), new Point2D( 1328, 3160 ), new Point2D( 1072, 3136 ),
|
||||
new Point2D( 1128, 2976 ), new Point2D( 960, 2576 ), new Point2D( 752, 1832 ),
|
||||
new Point2D( 184, 1488 ), new Point2D( 592, 1440 ), new Point2D( 368, 1216 ),
|
||||
new Point2D( 232, 752 ), new Point2D( 696, 744 ), new Point2D( 304, 1000 ),
|
||||
new Point2D( 840, 376 ), new Point2D( 1192, 624 ), new Point2D( 1200, 192 ),
|
||||
new Point2D( 1512, 240 ), new Point2D( 1336, 456 ), new Point2D( 1536, 648 ),
|
||||
new Point2D( 1104, 952 ), new Point2D( 1864, 264 ), new Point2D( 2136, 200 ),
|
||||
new Point2D( 2160, 528 ), new Point2D( 1904, 512 ), new Point2D( 2240, 784 ),
|
||||
new Point2D( 2536, 776 ), new Point2D( 2488, 216 ), new Point2D( 2336, 72 ),
|
||||
new Point2D( 2648, 288 ), new Point2D( 2680, 576 ), new Point2D( 2896, 88 ),
|
||||
new Point2D( 2840, 344 ), new Point2D( 3136, 72 ), new Point2D( 2968, 520 ),
|
||||
new Point2D( 3192, 328 ), new Point2D( 3448, 208 ), new Point2D( 3432, 608 ),
|
||||
new Point2D( 3184, 752 ), new Point2D( 2800, 704 ), new Point2D( 2768, 1016 ),
|
||||
new Point2D( 2448, 1232 ), new Point2D( 2272, 920 ), new Point2D( 2072, 1080 ),
|
||||
new Point2D( 2048, 1264 ), new Point2D( 1808, 1528 ), new Point2D( 1496, 1880 ),
|
||||
new Point2D( 1656, 2168 ), new Point2D( 2096, 2320 ), new Point2D( 1816, 2528 ),
|
||||
new Point2D( 1840, 2640 ), new Point2D( 1928, 2952 ), new Point2D( 2120, 2712 ),
|
||||
new Point2D( 4551, 2345 )
|
||||
};
|
||||
|
||||
private static Point2D[] m_Trammel = m_Felucca;
|
||||
|
||||
private static Point2D[] m_Ilshenar = new Point2D[]
|
||||
{
|
||||
new Point2D( 1252, 1180 ), new Point2D( 1562, 1090 ), new Point2D( 1444, 1016 ),
|
||||
new Point2D( 1324, 968 ), new Point2D( 1418, 806 ), new Point2D( 1722, 874 ),
|
||||
new Point2D( 1456, 684 ), new Point2D( 1036, 866 ), new Point2D( 612, 476 ),
|
||||
new Point2D( 1476, 372 ), new Point2D( 762, 472 ), new Point2D( 812, 1162 ),
|
||||
new Point2D( 1422, 1144 ), new Point2D( 1254, 1066 ), new Point2D( 1598, 870 ),
|
||||
new Point2D( 1358, 866 ), new Point2D( 510, 302 ), new Point2D( 510, 392 )
|
||||
};
|
||||
|
||||
private static Point2D[] m_Tokuno = new Point2D[]
|
||||
{
|
||||
//Makoto-Jima
|
||||
new Point2D( 837, 1351 ), new Point2D( 941, 1241 ), new Point2D( 959, 1185 ),
|
||||
new Point2D( 923, 1091 ), new Point2D( 904, 983 ), new Point2D( 845, 944 ),
|
||||
new Point2D( 829, 896 ), new Point2D( 794, 852 ), new Point2D( 766, 821 ),
|
||||
new Point2D( 695, 814 ), new Point2D( 576, 835 ), new Point2D( 518, 840 ),
|
||||
new Point2D( 519, 902 ), new Point2D( 502, 950 ), new Point2D( 503, 1045 ),
|
||||
new Point2D( 547, 1131 ), new Point2D( 518, 1204 ), new Point2D( 506, 1243 ),
|
||||
new Point2D( 526, 1271 ), new Point2D( 562, 1295 ), new Point2D( 616, 1335 ),
|
||||
new Point2D( 789, 1347 ), new Point2D( 712, 1359 ),
|
||||
|
||||
//Homare-Jima
|
||||
new Point2D( 202, 498 ), new Point2D( 116, 600 ), new Point2D( 107, 699 ),
|
||||
new Point2D( 162, 799 ), new Point2D( 158, 889 ), new Point2D( 169, 989 ),
|
||||
new Point2D( 194, 1101 ), new Point2D( 250, 1163 ), new Point2D( 295, 1176 ),
|
||||
new Point2D( 280, 1194 ), new Point2D( 286, 1102 ), new Point2D( 250, 1000 ),
|
||||
new Point2D( 260, 906 ), new Point2D( 360, 838 ), new Point2D( 389, 763 ),
|
||||
new Point2D( 415, 662 ), new Point2D( 500, 597 ), new Point2D( 570, 572 ),
|
||||
new Point2D( 631, 577 ), new Point2D( 692, 500 ), new Point2D( 723, 445 ),
|
||||
new Point2D( 672, 379 ), new Point2D( 626, 332 ), new Point2D( 494, 291 ),
|
||||
new Point2D( 371, 336 ), new Point2D( 324, 334 ), new Point2D( 270, 362 ),
|
||||
|
||||
//Isamu-Jima
|
||||
new Point2D( 1240, 1076 ), new Point2D( 1189, 1115 ), new Point2D( 1046, 1039 ),
|
||||
new Point2D( 1025, 885 ), new Point2D( 907, 809 ), new Point2D( 840, 506 ),
|
||||
new Point2D( 799, 396 ), new Point2D( 720, 258 ), new Point2D( 744, 158 ),
|
||||
new Point2D( 904, 37 ), new Point2D( 974, 91 ), new Point2D( 1020, 187 ),
|
||||
new Point2D( 1035, 288 ), new Point2D( 1104, 395 ), new Point2D( 1215, 462 ),
|
||||
new Point2D( 1275, 488 ), new Point2D( 1348, 611 ), new Point2D( 1363, 739 ),
|
||||
new Point2D( 1364, 765 ), new Point2D( 1364, 876 ), new Point2D( 1300, 936 ),
|
||||
new Point2D( 1240, 1003 )
|
||||
|
||||
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler( EventSink_Login );
|
||||
}
|
||||
|
||||
private static bool IsStranded( Mobile from )
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null || from.AccessLevel > AccessLevel.Player )
|
||||
return false;
|
||||
|
||||
BaseBoat boat = BaseBoat.FindBoatAt(from, map);
|
||||
|
||||
if(boat != null && !boat.Deleted)
|
||||
return false;
|
||||
|
||||
object surface = map.GetTopSurface( from.Location );
|
||||
|
||||
if ( surface is LandTile )
|
||||
{
|
||||
int id = ((LandTile)surface).ID;
|
||||
|
||||
return (id >= 168 && id <= 171)
|
||||
|| (id >= 310 && id <= 311);
|
||||
}
|
||||
else if ( surface is StaticTile )
|
||||
{
|
||||
int id = ((StaticTile)surface).ID;
|
||||
return (id >= 0x1796 && id <= 0x17B2);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void EventSink_Login( LoginEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( !IsStranded( from ) )
|
||||
return;
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
Point2D[] list;
|
||||
|
||||
if( map == Map.Felucca )
|
||||
list = m_Felucca;
|
||||
else if( map == Map.Trammel )
|
||||
list = m_Trammel;
|
||||
else if( map == Map.Ilshenar )
|
||||
list = m_Ilshenar;
|
||||
else if( map == Map.Tokuno )
|
||||
list = m_Tokuno;
|
||||
else
|
||||
return;
|
||||
|
||||
Point2D p = Point2D.Zero;
|
||||
double pdist = double.MaxValue;
|
||||
|
||||
for ( int i = 0; i < list.Length; ++i )
|
||||
{
|
||||
double dist = from.GetDistanceToSqrt( list[i] );
|
||||
|
||||
if ( dist < pdist )
|
||||
{
|
||||
p = list[i];
|
||||
pdist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
int x = p.X, y = p.Y;
|
||||
int z;
|
||||
bool canFit = false;
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
|
||||
for ( int i = 1; !canFit && i <= 40; i += 2 )
|
||||
{
|
||||
for ( int xo = -1; !canFit && xo <= 1; ++xo )
|
||||
{
|
||||
for ( int yo = -1; !canFit && yo <= 1; ++yo )
|
||||
{
|
||||
if ( xo == 0 && yo == 0 )
|
||||
continue;
|
||||
|
||||
x = p.X + (xo * i);
|
||||
y = p.Y + (yo * i);
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( canFit )
|
||||
from.Location = new Point3D( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
297
Scripts/Multis/Boats/TillerMan.cs
Normal file
297
Scripts/Multis/Boats/TillerMan.cs
Normal file
@@ -0,0 +1,297 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.ContextMenus;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TillerMan : Item
|
||||
{
|
||||
public virtual bool Babbles { get { return true; } }
|
||||
public BaseBoat Boat { get; private set; }
|
||||
private DateTime _NextBabble;
|
||||
|
||||
public TillerMan(BaseBoat boat)
|
||||
: base(0x3E4E)
|
||||
{
|
||||
Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public TillerMan(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SetFacing(Direction dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.South: ItemID = 0x3E4B; break;
|
||||
case Direction.North: ItemID = 0x3E4E; break;
|
||||
case Direction.West: ItemID = 0x3E50; break;
|
||||
case Direction.East: ItemID = 0x3E55; break; //Issue 99. Was Using Incorrect Graphic.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Boat.IsRowBoat)
|
||||
return;
|
||||
|
||||
list.Add(Boat.Status);
|
||||
list.Add(1116580 + (int)Boat.DamageTaken); //State: Prisine
|
||||
}
|
||||
|
||||
public virtual void Say(int number)
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, number);
|
||||
}
|
||||
|
||||
public virtual void Say(int number, string args)
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, number, args);
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Boat != null && Boat.ShipName != null)
|
||||
list.Add(1042884, Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.AddNameProperty(list);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Boat != null && Boat.ShipName != null)
|
||||
LabelTo(from, 1042884, Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public Mobile Pilot { get { return Boat != null ? Boat.Pilot : null; } }
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
OnDoubleClick(m);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.RevealingAction();
|
||||
|
||||
BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
|
||||
Item mount = from.FindItemOnLayer(Layer.Mount);
|
||||
|
||||
if (boat == null || Boat == null || Boat != boat)
|
||||
{
|
||||
from.SendLocalizedMessage(1116724); // You cannot pilot a ship unless you are aboard it!
|
||||
}
|
||||
else if (Pilot != null && Pilot != from && Pilot == Boat.Owner)
|
||||
{
|
||||
from.SendLocalizedMessage(502221); // Someone else is already using this item.
|
||||
}
|
||||
else if (from.Flying)
|
||||
{
|
||||
from.SendLocalizedMessage(1116615); // You cannot pilot a ship while flying!
|
||||
}
|
||||
else if (from.Mounted && !(mount is BoatMountItem))
|
||||
{
|
||||
from.SendLocalizedMessage(1010097); // You cannot use this while mounted or flying.
|
||||
}
|
||||
else if (Pilot == null && Boat.Scuttled)
|
||||
{
|
||||
from.SendLocalizedMessage(1116725); // This ship is too damaged to sail!
|
||||
}
|
||||
else if (Pilot != null)
|
||||
{
|
||||
if (from != Pilot) // High authorized player takes control of the ship
|
||||
{
|
||||
boat.RemovePilot(from);
|
||||
boat.LockPilot(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.RemovePilot(from);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.LockPilot(from);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
if (dropped is MapItem && Boat != null && Boat.CanCommand(from) && Boat.Contains(from))
|
||||
{
|
||||
Boat.AssociateMap((MapItem)dropped);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (Boat != null)
|
||||
Boat.Delete();
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (Boat.IsRowBoat)
|
||||
return;
|
||||
|
||||
if (Boat != null)
|
||||
{
|
||||
if (Boat.Contains(from))
|
||||
{
|
||||
if (Boat.IsOwner(from))
|
||||
list.Add(new RenameShipEntry(this, from));
|
||||
|
||||
list.Add(new EmergencyRepairEntry(this, from));
|
||||
list.Add(new ShipRepairEntry(this, from));
|
||||
}
|
||||
else if (Boat.IsOwner(from))
|
||||
{
|
||||
list.Add(new DryDockEntry(Boat, from));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Babble()
|
||||
{
|
||||
if (Babbles)
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1114137, RandomBabbleArgs());
|
||||
// Ar! Did I ever tell thee about the time I was in ~1_CITY~ and I met ~2_GENDER~ ~3_STORY~ Anyway, 'tis a dull story.
|
||||
|
||||
_NextBabble = DateTime.UtcNow + TimeSpan.FromMinutes(Utility.RandomMinMax(3, 10));
|
||||
}
|
||||
}
|
||||
|
||||
private string RandomBabbleArgs()
|
||||
{
|
||||
return string.Format("#{0}\t#{1}\t#{2}", Utility.Random(1114138, 13).ToString(),
|
||||
Utility.Random(1114151, 2).ToString(),
|
||||
Utility.RandomMinMax(1114153, 1114221).ToString());
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (_NextBabble < DateTime.UtcNow && 0.1 > Utility.RandomDouble())
|
||||
{
|
||||
Babble();
|
||||
}
|
||||
}
|
||||
|
||||
private class EmergencyRepairEntry : ContextMenuEntry
|
||||
{
|
||||
private TillerMan m_TillerMan;
|
||||
private Mobile m_From;
|
||||
|
||||
public EmergencyRepairEntry(TillerMan tillerman, Mobile from)
|
||||
: base(1116589, 5)
|
||||
{
|
||||
m_TillerMan = tillerman;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_TillerMan != null && m_TillerMan.Boat != null)
|
||||
{
|
||||
BaseBoat g = m_TillerMan.Boat;
|
||||
|
||||
if (!g.Scuttled)
|
||||
m_From.SendLocalizedMessage(1116595); //Your ship is not in need of emergency repairs in order to sail.
|
||||
else if (g.IsUnderEmergencyRepairs())
|
||||
{
|
||||
TimeSpan left = g.GetEndEmergencyRepairs();
|
||||
m_From.SendLocalizedMessage(1116592, left != TimeSpan.Zero ? left.TotalMinutes.ToString() : "0"); //Your ship is underway with emergency repairs holding for an estimated ~1_TIME~ more minutes.
|
||||
}
|
||||
else if (!g.TryEmergencyRepair(m_From))
|
||||
m_From.SendLocalizedMessage(1116591, String.Format("{0}\t{1}", BaseGalleon.EmergencyRepairClothCost.ToString(), BaseGalleon.EmergencyRepairWoodCost)); //You need a minimum of ~1_CLOTH~ yards of cloth and ~2_WOOD~ pieces of lumber to effect emergency repairs.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ShipRepairEntry : ContextMenuEntry
|
||||
{
|
||||
private TillerMan m_TillerMan;
|
||||
private Mobile m_From;
|
||||
|
||||
public ShipRepairEntry(TillerMan tillerman, Mobile from)
|
||||
: base(1116590, 5)
|
||||
{
|
||||
m_TillerMan = tillerman;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_TillerMan != null && m_TillerMan.Boat != null)
|
||||
{
|
||||
if (!BaseGalleon.IsNearLandOrDocks(m_TillerMan.Boat))
|
||||
m_From.SendLocalizedMessage(1116594); //Your ship must be near shore or a sea market in order to effect permanent repairs.
|
||||
else if (m_TillerMan.Boat.DamageTaken == DamageLevel.Pristine)
|
||||
m_From.SendLocalizedMessage(1116596); //Your ship is in pristine condition and does not need repairs.
|
||||
else
|
||||
m_TillerMan.Boat.TryRepairs(m_From);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class RenameShipEntry : ContextMenuEntry
|
||||
{
|
||||
private TillerMan m_TillerMan;
|
||||
private readonly Mobile m_From;
|
||||
|
||||
public RenameShipEntry(TillerMan tillerman, Mobile from)
|
||||
: base(1111680, 3)
|
||||
{
|
||||
m_TillerMan = tillerman;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_TillerMan != null && m_TillerMan.Boat != null)
|
||||
m_TillerMan.Boat.BeginRename(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);//version
|
||||
|
||||
writer.Write(Boat);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if (Boat == null)
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user