124 lines
3.4 KiB
C#
124 lines
3.4 KiB
C#
using System;
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using Server;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class Hold : Container
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{
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public override int LabelNumber { get { return 1149699; } } // cargo hold
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseBoat Boat { get; private set; }
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public override int DefaultMaxWeight { get { return 400; } }
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public Hold(BaseBoat boat) : base(0x3EAE)
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{
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Boat = boat;
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Movable = false;
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}
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public Hold(Serial serial) : base(serial)
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{
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}
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public virtual void SetFacing(Direction dir)
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{
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switch (dir)
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{
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case Direction.East: ItemID = 0x3E65; break;
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case Direction.West: ItemID = 0x3E93; break;
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case Direction.North: ItemID = 0x3EAE; break;
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case Direction.South: ItemID = 0x3EB9; break;
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}
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}
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
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return false;
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return base.OnDragDrop(from, item);
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
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return false;
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return base.OnDragDropInto(from, item, p);
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}
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public override bool CheckItemUse(Mobile from, Item item)
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{
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if (item != this && (Boat == null || !Boat.Contains(from) || Boat.IsMoving))
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return false;
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return base.CheckItemUse(from, item);
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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if (Boat == null || !Boat.Contains(from) || Boat.IsMoving)
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return false;
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return base.CheckLift(from, item, ref reject);
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}
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public override void OnAfterDelete()
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{
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if (Boat != null)
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Boat.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Boat == null || !Boat.Contains(from))
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{
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if (Boat.TillerMan != null)
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Boat.TillerManSay(502490); // You must be on the ship to open the hold.
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}
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else if (Boat.IsMoving && Boat.IsClassicBoat)
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{
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if (Boat.TillerMan != null)
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Boat.TillerManSay(502491); // I can not open the hold while the ship is moving.
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}
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else
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base.OnDoubleClick(from);
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}
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public override bool IsDecoContainer { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write(Boat);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Boat = reader.ReadItem() as BaseBoat;
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if (Boat == null || Parent != null)
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Delete();
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Movable = false;
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break;
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}
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}
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}
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}
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}
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