Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
144
Scripts/Mobiles/Normal/JukaWarrior.cs
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144
Scripts/Mobiles/Normal/JukaWarrior.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a juka corpse")]
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public class JukaWarrior : BaseCreature
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{
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[Constructable]
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public JukaWarrior()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a juka warrior";
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Body = 764;
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SetStr(251, 350);
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SetDex(61, 80);
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SetInt(101, 150);
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SetHits(151, 210);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 80.1, 90.0);
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SetSkill(SkillName.Fencing, 80.1, 90.0);
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SetSkill(SkillName.Macing, 80.1, 90.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Swords, 80.1, 90.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 22;
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if (Utility.RandomDouble() < 0.1)
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PackItem(new ArcaneGem());
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}
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public JukaWarrior(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Gems, 1);
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}
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public override int GetIdleSound()
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{
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return 0x1AC;
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}
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public override int GetAngerSound()
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{
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return 0x1CD;
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}
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public override int GetHurtSound()
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{
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return 0x1D0;
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}
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public override int GetDeathSound()
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{
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return 0x28D;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.2 < Utility.RandomDouble())
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return;
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switch ( Utility.Random(3) )
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{
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case 0:
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{
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defender.SendLocalizedMessage(1004014); // You have been stunned!
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defender.Freeze(TimeSpan.FromSeconds(4.0));
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break;
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}
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case 1:
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{
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defender.SendAsciiMessage("You have been hit by a paralyzing blow!");
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defender.Freeze(TimeSpan.FromSeconds(3.0));
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break;
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}
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case 2:
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{
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AOS.Damage(defender, this, Utility.Random(10, 5), 100, 0, 0, 0, 0);
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defender.SendAsciiMessage("You have been hit by a critical strike!");
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break;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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