Files
abysmal-isle/Scripts/Mobiles/Normal/JukaWarrior.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

144 lines
3.7 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a juka corpse")]
public class JukaWarrior : BaseCreature
{
[Constructable]
public JukaWarrior()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a juka warrior";
Body = 764;
SetStr(251, 350);
SetDex(61, 80);
SetInt(101, 150);
SetHits(151, 210);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 80.1, 90.0);
SetSkill(SkillName.Fencing, 80.1, 90.0);
SetSkill(SkillName.Macing, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 22;
if (Utility.RandomDouble() < 0.1)
PackItem(new ArcaneGem());
}
public JukaWarrior(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems, 1);
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 < Utility.RandomDouble())
return;
switch ( Utility.Random(3) )
{
case 0:
{
defender.SendLocalizedMessage(1004014); // You have been stunned!
defender.Freeze(TimeSpan.FromSeconds(4.0));
break;
}
case 1:
{
defender.SendAsciiMessage("You have been hit by a paralyzing blow!");
defender.Freeze(TimeSpan.FromSeconds(3.0));
break;
}
case 2:
{
AOS.Damage(defender, this, Utility.Random(10, 5), 100, 0, 0, 0, 0);
defender.SendAsciiMessage("You have been hit by a critical strike!");
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}