Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,153 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a fleshrenderer corpse")]
public class FleshRenderer : BaseCreature
{
public override bool SupportsRunAnimation { get { return false; } }
[Constructable]
public FleshRenderer()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a fleshrenderer";
Body = 315;
SetStr(401, 460);
SetDex(201, 210);
SetInt(221, 260);
SetHits(4500);
SetDamage(16, 20);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.MagicResist, 155.1, 160.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Necromancy, 105.0, 110.0);
SetSkill(SkillName.Focus, 5.0, 15.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 24;
SetWeaponAbility(WeaponAbility.Dismount);
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
ForceActiveSpeed = 0.3;
ForcePassiveSpeed = 0.6;
}
public FleshRenderer(Serial serial)
: base(serial)
{
}
public override bool CanFlee { get { return false; } }
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override int GetAttackSound()
{
return 0x34C;
}
public override int GetHurtSound()
{
return 0x354;
}
public override int GetAngerSound()
{
return 0x34C;
}
public override int GetIdleSound()
{
return 0x34C;
}
public override int GetDeathSound()
{
return 0x354;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}