154 lines
3.5 KiB
C#
154 lines
3.5 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a fleshrenderer corpse")]
|
|
public class FleshRenderer : BaseCreature
|
|
{
|
|
public override bool SupportsRunAnimation { get { return false; } }
|
|
|
|
[Constructable]
|
|
public FleshRenderer()
|
|
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = "a fleshrenderer";
|
|
Body = 315;
|
|
|
|
SetStr(401, 460);
|
|
SetDex(201, 210);
|
|
SetInt(221, 260);
|
|
|
|
SetHits(4500);
|
|
|
|
SetDamage(16, 20);
|
|
|
|
SetDamageType(ResistanceType.Physical, 80);
|
|
SetDamageType(ResistanceType.Poison, 20);
|
|
|
|
SetResistance(ResistanceType.Physical, 80, 90);
|
|
SetResistance(ResistanceType.Fire, 50, 60);
|
|
SetResistance(ResistanceType.Cold, 50, 60);
|
|
SetResistance(ResistanceType.Poison, 100);
|
|
SetResistance(ResistanceType.Energy, 70, 80);
|
|
|
|
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
|
SetSkill(SkillName.Tactics, 100.0);
|
|
SetSkill(SkillName.MagicResist, 155.1, 160.0);
|
|
SetSkill(SkillName.DetectHidden, 100.0);
|
|
SetSkill(SkillName.Necromancy, 105.0, 110.0);
|
|
SetSkill(SkillName.Focus, 5.0, 15.0);
|
|
|
|
Fame = 23000;
|
|
Karma = -23000;
|
|
|
|
VirtualArmor = 24;
|
|
|
|
SetWeaponAbility(WeaponAbility.Dismount);
|
|
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
|
|
|
|
ForceActiveSpeed = 0.3;
|
|
ForcePassiveSpeed = 0.6;
|
|
}
|
|
|
|
public FleshRenderer(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool CanFlee { get { return false; } }
|
|
|
|
public override bool IgnoreYoungProtection
|
|
{
|
|
get
|
|
{
|
|
return Core.ML;
|
|
}
|
|
}
|
|
public override bool AutoDispel
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool BardImmune
|
|
{
|
|
get
|
|
{
|
|
return !Core.SE;
|
|
}
|
|
}
|
|
public override bool Unprovokable
|
|
{
|
|
get
|
|
{
|
|
return Core.SE;
|
|
}
|
|
}
|
|
public override bool AreaPeaceImmune
|
|
{
|
|
get
|
|
{
|
|
return Core.SE;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.UltraRich, 2);
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x354;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x354;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|