Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,351 @@
using System;
using System.Collections;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("the remains of Meraktus")]
public class Meraktus : BaseChampion
{
public override ChampionSkullType SkullType
{
get
{
return ChampionSkullType.Pain;
}
}
public override Type[] UniqueList
{
get
{
return new Type[] { typeof(Subdue) };
}
}
public override Type[] SharedList
{
get
{
return new Type[]
{
typeof(RoyalGuardSurvivalKnife),
typeof(TheMostKnowledgePerson),
typeof(OblivionsNeedle)
};
}
}
public override Type[] DecorativeList
{
get
{
return new Type[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed)
};
}
}
public override MonsterStatuetteType[] StatueTypes
{
get
{
return new MonsterStatuetteType[]
{
MonsterStatuetteType.Minotaur
};
}
}
[Constructable]
public Meraktus()
: base(AIType.AI_Melee)
{
Name = "Meraktus";
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr(1419, 1438);
SetDex(309, 413);
SetInt(129, 131);
SetHits(4100, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 90);
SetResistance(ResistanceType.Fire, 65, 70);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 55);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 107.0, 111.3);
SetSkill(SkillName.Tactics, 107.0, 117.0);
SetSkill(SkillName.Wrestling, 100.0, 105.0);
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
{
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
NoKillAwards = true;
if (Core.ML)
{
PackResources(8);
PackTalismans(5);
}
Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnTormented));
SetWeaponAbility(WeaponAbility.Dismount);
}
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i++)
switch (Utility.Random(6))
{
case 0:
PackItem(new Blight());
break;
case 1:
PackItem(new Scourge());
break;
case 2:
PackItem(new Taint());
break;
case 3:
PackItem(new Putrefaction());
break;
case 4:
PackItem(new Corruption());
break;
case 5:
PackItem(new Muculent());
break;
}
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Core.ML)
{
c.DropItem(new MalletAndChisel());
switch (Utility.Random(3))
{
case 0:
c.DropItem(new MinotaurHedge());
break;
case 1:
c.DropItem(new BonePile());
break;
case 2:
c.DropItem(new LightYarn());
break;
}
if (Utility.RandomBool())
c.DropItem(new TormentedChains());
if (Utility.RandomDouble() < 0.025)
c.DropItem(new CrimsonCincture());
}
}
public override void GenerateLoot()
{
if (Core.ML)
{
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
}
}
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override int Meat
{
get
{
return 2;
}
}
public override int Hides
{
get
{
return 10;
}
}
public override HideType HideType
{
get
{
return HideType.Regular;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override int TreasureMapLevel
{
get
{
return 3;
}
}
public override bool BardImmune
{
get
{
return true;
}
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override bool Uncalmable
{
get
{
return true;
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 >= Utility.RandomDouble())
Earthquake();
}
public void Earthquake()
{
Map map = Map;
if (map == null)
return;
ArrayList targets = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (m == this || !CanBeHarmful(m))
continue;
if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != Team))
targets.Add(m);
else if (m.Player)
targets.Add(m);
}
eable.Free();
PlaySound(0x2F3);
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = (Mobile)targets[i];
if (m != null && !m.Deleted && m is PlayerMobile)
{
PlayerMobile pm = m as PlayerMobile;
if (pm != null && pm.Mounted)
{
pm.SetMountBlock(BlockMountType.DismountRecovery, TimeSpan.FromSeconds(10), true);
}
}
double damage = m.Hits * 0.6;//was .6
if (damage < 10.0)
damage = 10.0;
else if (damage > 75.0)
damage = 75.0;
DoHarmful(m);
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
m.Animate(20, 7, 1, true, false, 0); // take hit
}
}
public Meraktus(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region SpawnHelpers
public void SpawnTormented()
{
BaseCreature spawna = new TormentedMinotaur();
spawna.MoveToWorld(Location, Map);
BaseCreature spawnb = new TormentedMinotaur();
spawnb.MoveToWorld(Location, Map);
BaseCreature spawnc = new TormentedMinotaur();
spawnc.MoveToWorld(Location, Map);
BaseCreature spawnd = new TormentedMinotaur();
spawnd.MoveToWorld(Location, Map);
}
#endregion
}
}