352 lines
9.2 KiB
C#
352 lines
9.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Engines.CannedEvil;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("the remains of Meraktus")]
|
|
public class Meraktus : BaseChampion
|
|
{
|
|
public override ChampionSkullType SkullType
|
|
{
|
|
get
|
|
{
|
|
return ChampionSkullType.Pain;
|
|
}
|
|
}
|
|
|
|
public override Type[] UniqueList
|
|
{
|
|
get
|
|
{
|
|
return new Type[] { typeof(Subdue) };
|
|
}
|
|
}
|
|
public override Type[] SharedList
|
|
{
|
|
get
|
|
{
|
|
return new Type[]
|
|
{
|
|
typeof(RoyalGuardSurvivalKnife),
|
|
typeof(TheMostKnowledgePerson),
|
|
typeof(OblivionsNeedle)
|
|
};
|
|
}
|
|
}
|
|
public override Type[] DecorativeList
|
|
{
|
|
get
|
|
{
|
|
return new Type[]
|
|
{
|
|
typeof(ArtifactLargeVase),
|
|
typeof(ArtifactVase),
|
|
typeof(MinotaurStatueDeed)
|
|
};
|
|
}
|
|
}
|
|
|
|
public override MonsterStatuetteType[] StatueTypes
|
|
{
|
|
get
|
|
{
|
|
return new MonsterStatuetteType[]
|
|
{
|
|
MonsterStatuetteType.Minotaur
|
|
};
|
|
}
|
|
}
|
|
|
|
[Constructable]
|
|
public Meraktus()
|
|
: base(AIType.AI_Melee)
|
|
{
|
|
Name = "Meraktus";
|
|
Title = "the Tormented";
|
|
Body = 263;
|
|
BaseSoundID = 680;
|
|
Hue = 0x835;
|
|
|
|
SetStr(1419, 1438);
|
|
SetDex(309, 413);
|
|
SetInt(129, 131);
|
|
|
|
SetHits(4100, 4200);
|
|
|
|
SetDamage(16, 30);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 65, 90);
|
|
SetResistance(ResistanceType.Fire, 65, 70);
|
|
SetResistance(ResistanceType.Cold, 50, 60);
|
|
SetResistance(ResistanceType.Poison, 40, 60);
|
|
SetResistance(ResistanceType.Energy, 50, 55);
|
|
|
|
SetSkill(SkillName.Anatomy, 0);
|
|
SetSkill(SkillName.MagicResist, 107.0, 111.3);
|
|
SetSkill(SkillName.Tactics, 107.0, 117.0);
|
|
SetSkill(SkillName.Wrestling, 100.0, 105.0);
|
|
|
|
Fame = 70000;
|
|
Karma = -70000;
|
|
|
|
VirtualArmor = 28; // Don't know what it should be
|
|
|
|
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
|
|
{
|
|
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
|
|
}
|
|
|
|
NoKillAwards = true;
|
|
|
|
if (Core.ML)
|
|
{
|
|
PackResources(8);
|
|
PackTalismans(5);
|
|
}
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnTormented));
|
|
|
|
SetWeaponAbility(WeaponAbility.Dismount);
|
|
}
|
|
|
|
public virtual void PackResources(int amount)
|
|
{
|
|
for (int i = 0; i < amount; i++)
|
|
switch (Utility.Random(6))
|
|
{
|
|
case 0:
|
|
PackItem(new Blight());
|
|
break;
|
|
case 1:
|
|
PackItem(new Scourge());
|
|
break;
|
|
case 2:
|
|
PackItem(new Taint());
|
|
break;
|
|
case 3:
|
|
PackItem(new Putrefaction());
|
|
break;
|
|
case 4:
|
|
PackItem(new Corruption());
|
|
break;
|
|
case 5:
|
|
PackItem(new Muculent());
|
|
break;
|
|
}
|
|
}
|
|
|
|
public virtual void PackTalismans(int amount)
|
|
{
|
|
int count = Utility.Random(amount);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
PackItem(new RandomTalisman());
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (Core.ML)
|
|
{
|
|
c.DropItem(new MalletAndChisel());
|
|
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0:
|
|
c.DropItem(new MinotaurHedge());
|
|
break;
|
|
case 1:
|
|
c.DropItem(new BonePile());
|
|
break;
|
|
case 2:
|
|
c.DropItem(new LightYarn());
|
|
break;
|
|
}
|
|
|
|
if (Utility.RandomBool())
|
|
c.DropItem(new TormentedChains());
|
|
|
|
if (Utility.RandomDouble() < 0.025)
|
|
c.DropItem(new CrimsonCincture());
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
if (Core.ML)
|
|
{
|
|
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
|
|
}
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x597;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x596;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x599;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x59a;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x59c;
|
|
}
|
|
|
|
public override int Meat
|
|
{
|
|
get
|
|
{
|
|
return 2;
|
|
}
|
|
}
|
|
public override int Hides
|
|
{
|
|
get
|
|
{
|
|
return 10;
|
|
}
|
|
}
|
|
public override HideType HideType
|
|
{
|
|
get
|
|
{
|
|
return HideType.Regular;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Regular;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
public override bool BardImmune
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool Unprovokable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool Uncalmable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public override void OnGaveMeleeAttack(Mobile defender)
|
|
{
|
|
base.OnGaveMeleeAttack(defender);
|
|
if (0.2 >= Utility.RandomDouble())
|
|
Earthquake();
|
|
}
|
|
|
|
public void Earthquake()
|
|
{
|
|
Map map = Map;
|
|
if (map == null)
|
|
return;
|
|
ArrayList targets = new ArrayList();
|
|
IPooledEnumerable eable = GetMobilesInRange(8);
|
|
foreach (Mobile m in eable)
|
|
{
|
|
if (m == this || !CanBeHarmful(m))
|
|
continue;
|
|
if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != Team))
|
|
targets.Add(m);
|
|
else if (m.Player)
|
|
targets.Add(m);
|
|
}
|
|
eable.Free();
|
|
PlaySound(0x2F3);
|
|
for (int i = 0; i < targets.Count; ++i)
|
|
{
|
|
Mobile m = (Mobile)targets[i];
|
|
if (m != null && !m.Deleted && m is PlayerMobile)
|
|
{
|
|
PlayerMobile pm = m as PlayerMobile;
|
|
if (pm != null && pm.Mounted)
|
|
{
|
|
pm.SetMountBlock(BlockMountType.DismountRecovery, TimeSpan.FromSeconds(10), true);
|
|
}
|
|
}
|
|
double damage = m.Hits * 0.6;//was .6
|
|
if (damage < 10.0)
|
|
damage = 10.0;
|
|
else if (damage > 75.0)
|
|
damage = 75.0;
|
|
DoHarmful(m);
|
|
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
|
|
if (m.Alive && m.Body.IsHuman && !m.Mounted)
|
|
m.Animate(20, 7, 1, true, false, 0); // take hit
|
|
}
|
|
}
|
|
|
|
public Meraktus(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
#region SpawnHelpers
|
|
public void SpawnTormented()
|
|
{
|
|
BaseCreature spawna = new TormentedMinotaur();
|
|
spawna.MoveToWorld(Location, Map);
|
|
|
|
BaseCreature spawnb = new TormentedMinotaur();
|
|
spawnb.MoveToWorld(Location, Map);
|
|
|
|
BaseCreature spawnc = new TormentedMinotaur();
|
|
spawnc.MoveToWorld(Location, Map);
|
|
|
|
BaseCreature spawnd = new TormentedMinotaur();
|
|
spawnd.MoveToWorld(Location, Map);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|