Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
290
Scripts/Mobiles/NPCs/Neil.cs
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290
Scripts/Mobiles/NPCs/Neil.cs
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@@ -0,0 +1,290 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class CrystallineFragmentsQuest : BaseQuest
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{
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public CrystallineFragmentsQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(CrystallineFragments), "crystalline fragments", 10));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Crystalline Fragments */
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public override object Title
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{
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get
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{
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return 1073054;
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}
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}
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/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
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to be too generous to those that find for me interesting -- things -- to use in my smithing. What
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do you say? */
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public override object Description
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{
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get
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{
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return 1074662;
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}
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}
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/* *nods* */
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public override object Refuse
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{
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get
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{
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return 1074663;
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}
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}
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/* I can't be generous, my friend, until you bring me those crystalline fragments. */
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public override object Uncomplete
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{
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get
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{
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return 1074665;
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}
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}
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/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
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public override object Complete
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{
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get
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{
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return 1074667;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ProtectorsEssenceQuest : BaseQuest
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{
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public ProtectorsEssenceQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(ProtectorsEssence), "protector's essences", 5, 0x1ED1));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Protector's Essence */
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public override object Title
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{
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get
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{
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return 1073052;
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}
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}
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/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
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to be too generous to those that find for me interesting -- things -- to use in my smithing. What
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do you say? */
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public override object Description
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{
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get
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{
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return 1074662;
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}
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}
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/* *nods* */
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public override object Refuse
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{
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get
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{
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return 1074663;
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}
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}
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/* I can't be generous, my friend, until you bring me those essences. */
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public override object Uncomplete
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{
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get
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{
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return 1074664;
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}
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}
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/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
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public override object Complete
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{
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get
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{
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return 1074667;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class HeartOfIceQuest : BaseQuest
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{
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public HeartOfIceQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(IcyHeart), "icy hearts", 6, 0x1CED));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* Heart of Ice */
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public override object Title
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{
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get
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{
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return 1073056;
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}
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}
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/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
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to be too generous to those that find for me interesting -- things -- to use in my smithing. What
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do you say? */
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public override object Description
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{
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get
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{
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return 1074662;
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}
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}
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/* *nods* */
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public override object Refuse
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{
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get
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{
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return 1074663;
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}
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}
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/* I can't be generous, my friend, until you bring me those icy hearts. */
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public override object Uncomplete
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{
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get
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{
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return 1074666;
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}
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}
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/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
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public override object Complete
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{
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get
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{
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return 1074667;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Neil : MondainQuester
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{
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[Constructable]
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public Neil()
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: base("Neil", "the iron worker")
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{
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this.SetSkill(SkillName.Blacksmith, 65.0, 88.0);
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this.SetSkill(SkillName.Fencing, 45.0, 68.0);
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this.SetSkill(SkillName.Macing, 45.0, 68.0);
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this.SetSkill(SkillName.Swords, 45.0, 68.0);
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this.SetSkill(SkillName.Tactics, 36.0, 68.0);
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this.SetSkill(SkillName.Parry, 61.0, 93.0);
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}
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public Neil(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(CrystallineFragmentsQuest),
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typeof(ProtectorsEssenceQuest),
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typeof(HeartOfIceQuest)
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};
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBBlacksmith());
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x83F5;
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this.HairItemID = 0x203C;
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this.HairHue = 0x46F;
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this.FacialHairItemID = 0x203F;
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this.FacialHairHue = 0x46F;
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}
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public override void InitOutfit()
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{
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this.AddItem(new SmithHammer());
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this.AddItem(new ShortPants(0x3A));
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this.AddItem(new Bandana(0x30));
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this.AddItem(new Doublet(0x13));
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this.AddItem(new RingmailChest());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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