Files
abysmal-isle/Scripts/Mobiles/NPCs/Neil.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

290 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class CrystallineFragmentsQuest : BaseQuest
{
public CrystallineFragmentsQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(CrystallineFragments), "crystalline fragments", 10));
this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
}
/* Crystalline Fragments */
public override object Title
{
get
{
return 1073054;
}
}
/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
to be too generous to those that find for me interesting -- things -- to use in my smithing. What
do you say? */
public override object Description
{
get
{
return 1074662;
}
}
/* *nods* */
public override object Refuse
{
get
{
return 1074663;
}
}
/* I can't be generous, my friend, until you bring me those crystalline fragments. */
public override object Uncomplete
{
get
{
return 1074665;
}
}
/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
public override object Complete
{
get
{
return 1074667;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ProtectorsEssenceQuest : BaseQuest
{
public ProtectorsEssenceQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(ProtectorsEssence), "protector's essences", 5, 0x1ED1));
this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
}
/* Protector's Essence */
public override object Title
{
get
{
return 1073052;
}
}
/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
to be too generous to those that find for me interesting -- things -- to use in my smithing. What
do you say? */
public override object Description
{
get
{
return 1074662;
}
}
/* *nods* */
public override object Refuse
{
get
{
return 1074663;
}
}
/* I can't be generous, my friend, until you bring me those essences. */
public override object Uncomplete
{
get
{
return 1074664;
}
}
/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
public override object Complete
{
get
{
return 1074667;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HeartOfIceQuest : BaseQuest
{
public HeartOfIceQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(IcyHeart), "icy hearts", 6, 0x1CED));
this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
}
/* Heart of Ice */
public override object Title
{
get
{
return 1073056;
}
}
/* You look strong and brave, my friend. Are you strong and brave? I only ask because I am known
to be too generous to those that find for me interesting -- things -- to use in my smithing. What
do you say? */
public override object Description
{
get
{
return 1074662;
}
}
/* *nods* */
public override object Refuse
{
get
{
return 1074663;
}
}
/* I can't be generous, my friend, until you bring me those icy hearts. */
public override object Uncomplete
{
get
{
return 1074666;
}
}
/* My friend, you've returned -- with items for me, I hope? I have a generous reward for you. */
public override object Complete
{
get
{
return 1074667;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Neil : MondainQuester
{
[Constructable]
public Neil()
: base("Neil", "the iron worker")
{
this.SetSkill(SkillName.Blacksmith, 65.0, 88.0);
this.SetSkill(SkillName.Fencing, 45.0, 68.0);
this.SetSkill(SkillName.Macing, 45.0, 68.0);
this.SetSkill(SkillName.Swords, 45.0, 68.0);
this.SetSkill(SkillName.Tactics, 36.0, 68.0);
this.SetSkill(SkillName.Parry, 61.0, 93.0);
}
public Neil(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(CrystallineFragmentsQuest),
typeof(ProtectorsEssenceQuest),
typeof(HeartOfIceQuest)
};
}
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBBlacksmith());
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = false;
this.CantWalk = true;
this.Race = Race.Human;
this.Hue = 0x83F5;
this.HairItemID = 0x203C;
this.HairHue = 0x46F;
this.FacialHairItemID = 0x203F;
this.FacialHairHue = 0x46F;
}
public override void InitOutfit()
{
this.AddItem(new SmithHammer());
this.AddItem(new ShortPants(0x3A));
this.AddItem(new Bandana(0x30));
this.AddItem(new Doublet(0x13));
this.AddItem(new RingmailChest());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}