Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Engines.Mahjong
{
public class MahjongDealerIndicator
{
private readonly MahjongGame m_Game;
private Point2D m_Position;
private MahjongPieceDirection m_Direction;
private MahjongWind m_Wind;
public MahjongDealerIndicator(MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
this.m_Game = game;
this.m_Position = position;
this.m_Direction = direction;
this.m_Wind = wind;
}
public MahjongDealerIndicator(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
int version = reader.ReadInt();
this.m_Position = reader.ReadPoint2D();
this.m_Direction = (MahjongPieceDirection)reader.ReadInt();
this.m_Wind = (MahjongWind)reader.ReadInt();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public Point2D Position
{
get
{
return this.m_Position;
}
}
public MahjongPieceDirection Direction
{
get
{
return this.m_Direction;
}
}
public MahjongWind Wind
{
get
{
return this.m_Wind;
}
}
public MahjongPieceDim Dimensions
{
get
{
return GetDimensions(this.m_Position, this.m_Direction);
}
}
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 40, 20);
else
return new MahjongPieceDim(position, 20, 40);
}
public void Move(Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
MahjongPieceDim dim = GetDimensions(position, direction);
if (!dim.IsValid())
return;
this.m_Position = position;
this.m_Direction = direction;
this.m_Wind = wind;
this.m_Game.Players.SendGeneralPacket(true, true);
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.m_Position);
writer.Write((int)this.m_Direction);
writer.Write((int)this.m_Wind);
}
}
}

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using System;
namespace Server.Engines.Mahjong
{
public class MahjongDices
{
private readonly MahjongGame m_Game;
private int m_First;
private int m_Second;
public MahjongDices(MahjongGame game)
{
this.m_Game = game;
this.m_First = Utility.Random(1, 6);
this.m_Second = Utility.Random(1, 6);
}
public MahjongDices(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
int version = reader.ReadInt();
this.m_First = reader.ReadInt();
this.m_Second = reader.ReadInt();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public int First
{
get
{
return this.m_First;
}
}
public int Second
{
get
{
return this.m_Second;
}
}
public void RollDices(Mobile from)
{
this.m_First = Utility.Random(1, 6);
this.m_Second = Utility.Random(1, 6);
this.m_Game.Players.SendGeneralPacket(true, true);
if (from != null)
this.m_Game.Players.SendLocalizedMessage(1062695, string.Format("{0}\t{1}\t{2}", from.Name, this.m_First, this.m_Second)); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.m_First);
writer.Write(this.m_Second);
}
}
}

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using System;
namespace Server.Engines.Mahjong
{
public enum MahjongPieceDirection
{
Up,
Left,
Down,
Right
}
public enum MahjongWind
{
North,
East,
South,
West
}
public enum MahjongTileType
{
Dagger1 = 1,
Dagger2,
Dagger3,
Dagger4,
Dagger5,
Dagger6,
Dagger7,
Dagger8,
Dagger9,
Gem1,
Gem2,
Gem3,
Gem4,
Gem5,
Gem6,
Gem7,
Gem8,
Gem9,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
North,
East,
South,
West,
Green,
Red,
White
}
}

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using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
namespace Server.Engines.Mahjong
{
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
private MahjongTile[] m_Tiles;
private MahjongDealerIndicator m_DealerIndicator;
private MahjongWallBreakIndicator m_WallBreakIndicator;
private MahjongDices m_Dices;
private MahjongPlayers m_Players;
private bool m_ShowScores;
private bool m_SpectatorVision;
private DateTime m_LastReset;
private SecureLevel m_Level;
[Constructable]
public MahjongGame()
: base(0xFAA)
{
this.Weight = 5.0;
this.BuildWalls();
this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
this.m_Dices = new MahjongDices(this);
this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
this.m_LastReset = DateTime.UtcNow;
this.m_Level = SecureLevel.CoOwners;
}
public MahjongGame(Serial serial)
: base(serial)
{
}
public MahjongTile[] Tiles
{
get
{
return this.m_Tiles;
}
}
public MahjongDealerIndicator DealerIndicator
{
get
{
return this.m_DealerIndicator;
}
}
public MahjongWallBreakIndicator WallBreakIndicator
{
get
{
return this.m_WallBreakIndicator;
}
}
public MahjongDices Dices
{
get
{
return this.m_Dices;
}
}
public MahjongPlayers Players
{
get
{
return this.m_Players;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return this.m_Level;
}
set
{
this.m_Level = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowScores
{
get
{
return this.m_ShowScores;
}
set
{
if (this.m_ShowScores == value)
return;
this.m_ShowScores = value;
if (value)
this.m_Players.SendPlayersPacket(true, true);
this.m_Players.SendGeneralPacket(true, true);
this.m_Players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SpectatorVision
{
get
{
return this.m_SpectatorVision;
}
set
{
if (this.m_SpectatorVision == value)
return;
this.m_SpectatorVision = value;
if (this.m_Players.IsInGamePlayer(this.m_Players.DealerPosition))
this.m_Players.Dealer.Send(new MahjongGeneralInfo(this));
this.m_Players.SendTilesPacket(false, true);
this.m_Players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
this.InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_SpectatorVision)
list.Add(1062717); // Spectator Vision Enabled
else
list.Add(1062718); // Spectator Vision Disabled
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
this.m_Players.CheckPlayers();
if (from.Alive && this.IsAccessibleTo(from) && this.m_Players.GetInGameMobiles(true, false).Count == 0)
list.Add(new ResetGameEntry(this));
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void OnDoubleClick(Mobile from)
{
this.m_Players.CheckPlayers();
this.m_Players.Join(from);
}
public void ResetGame(Mobile from)
{
if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
return;
this.m_LastReset = DateTime.UtcNow;
if (from != null)
this.m_Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
this.m_Players.SendRelievePacket(true, true);
this.BuildWalls();
this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
}
public void ResetWalls(Mobile from)
{
if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
return;
this.m_LastReset = DateTime.UtcNow;
this.BuildWalls();
this.m_Players.SendTilesPacket(true, true);
if (from != null)
this.m_Players.SendLocalizedMessage(1062696); // The dealer rebuilds the wall.
}
public int GetStackLevel(MahjongPieceDim dim)
{
int level = -1;
foreach (MahjongTile tile in this.m_Tiles)
{
if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions))
level = tile.StackLevel;
}
return level;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)this.m_Level);
writer.Write(this.m_Tiles.Length);
for (int i = 0; i < this.m_Tiles.Length; i++)
this.m_Tiles[i].Save(writer);
this.m_DealerIndicator.Save(writer);
this.m_WallBreakIndicator.Save(writer);
this.m_Dices.Save(writer);
this.m_Players.Save(writer);
writer.Write(this.m_ShowScores);
writer.Write(this.m_SpectatorVision);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
this.m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
this.m_Level = SecureLevel.CoOwners;
int length = reader.ReadInt();
this.m_Tiles = new MahjongTile[length];
for (int i = 0; i < length; i++)
this.m_Tiles[i] = new MahjongTile(this, reader);
this.m_DealerIndicator = new MahjongDealerIndicator(this, reader);
this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
this.m_Dices = new MahjongDices(this, reader);
this.m_Players = new MahjongPlayers(this, reader);
this.m_ShowScores = reader.ReadBool();
this.m_SpectatorVision = reader.ReadBool();
this.m_LastReset = DateTime.UtcNow;
break;
}
}
}
private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x + i * 20, y);
this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
}
index += 17;
}
private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x, y + i * 20);
this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
}
index += 17;
}
private void BuildWalls()
{
this.m_Tiles = new MahjongTile[17 * 8];
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator(4);
int i = 0;
this.BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);
this.BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
this.BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
this.BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);
this.BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
this.BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
}
private class ResetGameEntry : ContextMenuEntry
{
private readonly MahjongGame m_Game;
public ResetGameEntry(MahjongGame game)
: base(6162)
{
this.m_Game = game;
}
public override void OnClick()
{
Mobile from = this.Owner.From;
if (from.CheckAlive() && !this.m_Game.Deleted && this.m_Game.IsAccessibleTo(from) && this.m_Game.Players.GetInGameMobiles(true, false).Count == 0)
this.m_Game.ResetGame(from);
}
}
}
}

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using System;
using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
public sealed class MahjongPacketHandlers
{
private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100)
{
return m_SubCommandDelegates[cmd];
}
else
{
return null;
}
}
public static void Initialize()
{
PacketHandlers.Register(0xDA, 0, true, new OnPacketReceive(OnPacket));
RegisterSubCommand(0x6, new OnMahjongPacketReceive(ExitGame));
RegisterSubCommand(0xA, new OnMahjongPacketReceive(GivePoints));
RegisterSubCommand(0xB, new OnMahjongPacketReceive(RollDice));
RegisterSubCommand(0xC, new OnMahjongPacketReceive(BuildWalls));
RegisterSubCommand(0xD, new OnMahjongPacketReceive(ResetScores));
RegisterSubCommand(0xF, new OnMahjongPacketReceive(AssignDealer));
RegisterSubCommand(0x10, new OnMahjongPacketReceive(OpenSeat));
RegisterSubCommand(0x11, new OnMahjongPacketReceive(ChangeOption));
RegisterSubCommand(0x15, new OnMahjongPacketReceive(MoveWallBreakIndicator));
RegisterSubCommand(0x16, new OnMahjongPacketReceive(TogglePublicHand));
RegisterSubCommand(0x17, new OnMahjongPacketReceive(MoveTile));
RegisterSubCommand(0x18, new OnMahjongPacketReceive(MoveDealerIndicator));
}
public static void OnPacket(NetState state, PacketReader pvSrc)
{
MahjongGame game = World.FindItem(pvSrc.ReadInt32()) as MahjongGame;
if (game != null)
game.Players.CheckPlayers();
pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
if (onReceive != null)
{
onReceive(game, state, pvSrc);
}
else
{
pvSrc.Trace(state);
}
}
public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null)
return;
Mobile from = state.Mobile;
game.Players.LeaveGame(from);
}
public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.ResetWalls(state.Mobile);
}
public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
game.Players.AssignDealer(position);
}
public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
if (game.Players.GetPlayer(position) == state.Mobile)
return;
game.Players.OpenSeat(position);
}
public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
int options = pvSrc.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
bool publicHand = pvSrc.ReadBoolean();
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int number = pvSrc.ReadByte();
if (number < 0 || number >= game.Tiles.Length)
return;
pvSrc.ReadByte(); // Current direction
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
pvSrc.ReadByte();
bool flip = pvSrc.ReadBoolean();
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadByte();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
pvSrc.ReadByte();
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
MahjongWind wind = GetWind(pvSrc.ReadByte());
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
private static MahjongPieceDirection GetDirection(int value)
{
switch ( value )
{
case 0:
return MahjongPieceDirection.Up;
case 1:
return MahjongPieceDirection.Left;
case 2:
return MahjongPieceDirection.Down;
default:
return MahjongPieceDirection.Right;
}
}
private static MahjongWind GetWind(int value)
{
switch ( value )
{
case 0:
return MahjongWind.North;
case 1:
return MahjongWind.East;
case 2:
return MahjongWind.South;
default:
return MahjongWind.West;
}
}
}
}

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using System;
namespace Server.Engines.Mahjong
{
public struct MahjongPieceDim
{
private readonly Point2D m_Position;
private readonly int m_Width;
private readonly int m_Height;
public MahjongPieceDim(Point2D position, int width, int height)
{
this.m_Position = position;
this.m_Width = width;
this.m_Height = height;
}
public Point2D Position
{
get
{
return this.m_Position;
}
}
public int Width
{
get
{
return this.m_Width;
}
}
public int Height
{
get
{
return this.m_Height;
}
}
public bool IsValid()
{
return this.m_Position.X >= 0 && this.m_Position.Y >= 0 && this.m_Position.X + this.m_Width <= 670 && this.m_Position.Y + this.m_Height <= 670;
}
public bool IsOverlapping(MahjongPieceDim dim)
{
return this.m_Position.X < dim.m_Position.X + dim.m_Width && this.m_Position.Y < dim.m_Position.Y + dim.m_Height && this.m_Position.X + this.m_Width > dim.m_Position.X && this.m_Position.Y + this.m_Height > dim.m_Position.Y;
}
public int GetHandArea()
{
if (this.m_Position.X + this.m_Width > 150 && this.m_Position.X < 520 && this.m_Position.Y < 35)
return 0;
if (this.m_Position.X + this.m_Width > 635 && this.m_Position.Y + this.m_Height > 150 && this.m_Position.Y < 520)
return 1;
if (this.m_Position.X + this.m_Width > 150 && this.m_Position.X < 520 && this.m_Position.Y + this.m_Height > 635)
return 2;
if (this.m_Position.X < 35 && this.m_Position.Y + this.m_Height > 150 && this.m_Position.Y < 520)
return 3;
return -1;
}
}
}

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using System;
using System.Collections;
namespace Server.Engines.Mahjong
{
public class MahjongPlayers
{
private readonly MahjongGame m_Game;
private readonly Mobile[] m_Players;
private readonly bool[] m_InGame;
private readonly bool[] m_PublicHand;
private readonly int[] m_Scores;
private readonly ArrayList m_Spectators;
private int m_DealerPosition;
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
{
this.m_Game = game;
this.m_Spectators = new ArrayList();
this.m_Players = new Mobile[maxPlayers];
this.m_InGame = new bool[maxPlayers];
this.m_PublicHand = new bool[maxPlayers];
this.m_Scores = new int[maxPlayers];
for (int i = 0; i < this.m_Scores.Length; i++)
this.m_Scores[i] = baseScore;
}
public MahjongPlayers(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
this.m_Spectators = new ArrayList();
int version = reader.ReadInt();
int seats = reader.ReadInt();
this.m_Players = new Mobile[seats];
this.m_InGame = new bool[seats];
this.m_PublicHand = new bool[seats];
this.m_Scores = new int[seats];
for (int i = 0; i < seats; i++)
{
this.m_Players[i] = reader.ReadMobile();
this.m_PublicHand[i] = reader.ReadBool();
this.m_Scores[i] = reader.ReadInt();
}
this.m_DealerPosition = reader.ReadInt();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public int Seats
{
get
{
return this.m_Players.Length;
}
}
public Mobile Dealer
{
get
{
return this.m_Players[this.m_DealerPosition];
}
}
public int DealerPosition
{
get
{
return this.m_DealerPosition;
}
}
public Mobile GetPlayer(int index)
{
if (index < 0 || index >= this.m_Players.Length)
return null;
else
return this.m_Players[index];
}
public int GetPlayerIndex(Mobile mobile)
{
for (int i = 0; i < this.m_Players.Length; i++)
{
if (this.m_Players[i] == mobile)
return i;
}
return -1;
}
public bool IsInGameDealer(Mobile mobile)
{
if (this.Dealer != mobile)
return false;
else
return this.m_InGame[this.m_DealerPosition];
}
public bool IsInGamePlayer(int index)
{
if (index < 0 || index >= this.m_Players.Length || this.m_Players[index] == null)
return false;
else
return this.m_InGame[index];
}
public bool IsInGamePlayer(Mobile mobile)
{
int index = this.GetPlayerIndex(mobile);
return this.IsInGamePlayer(index);
}
public bool IsSpectator(Mobile mobile)
{
return this.m_Spectators.Contains(mobile);
}
public int GetScore(int index)
{
if (index < 0 || index >= this.m_Scores.Length)
return 0;
else
return this.m_Scores[index];
}
public bool IsPublic(int index)
{
if (index < 0 || index >= this.m_PublicHand.Length)
return false;
else
return this.m_PublicHand[index];
}
public void SetPublic(int index, bool value)
{
if (index < 0 || index >= this.m_PublicHand.Length || this.m_PublicHand[index] == value)
return;
this.m_PublicHand[index] = value;
this.SendTilesPacket(true, !this.m_Game.SpectatorVision);
if (this.IsInGamePlayer(index))
this.m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
}
public ArrayList GetInGameMobiles(bool players, bool spectators)
{
ArrayList list = new ArrayList();
if (players)
{
for (int i = 0; i < this.m_Players.Length; i++)
{
if (this.IsInGamePlayer(i))
list.Add(this.m_Players[i]);
}
}
if (spectators)
{
list.AddRange(this.m_Spectators);
}
return list;
}
public void CheckPlayers()
{
bool removed = false;
for (int i = 0; i < this.m_Players.Length; i++)
{
Mobile player = this.m_Players[i];
if (player != null)
{
if (player.Deleted)
{
this.m_Players[i] = null;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
else if (this.m_InGame[i])
{
if (player.NetState == null)
{
this.m_InGame[i] = false;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
else if (!this.m_Game.IsAccessibleTo(player) || player.Map != this.m_Game.Map || !player.InRange(this.m_Game.GetWorldLocation(), 5))
{
this.m_InGame[i] = false;
player.Send(new MahjongRelieve(this.m_Game));
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
removed = true;
}
}
}
}
for (int i = 0; i < this.m_Spectators.Count;)
{
Mobile mobile = (Mobile)this.m_Spectators[i];
if (mobile.NetState == null || mobile.Deleted)
{
this.m_Spectators.RemoveAt(i);
}
else if (!this.m_Game.IsAccessibleTo(mobile) || mobile.Map != this.m_Game.Map || !mobile.InRange(this.m_Game.GetWorldLocation(), 5))
{
this.m_Spectators.RemoveAt(i);
mobile.Send(new MahjongRelieve(this.m_Game));
}
else
{
i++;
}
}
if (removed && !this.UpdateSpectators())
this.SendPlayersPacket(true, true);
}
public void Join(Mobile mobile)
{
int index = this.GetPlayerIndex(mobile);
if (index >= 0)
{
this.AddPlayer(mobile, index, true);
}
else
{
int nextSeat = this.GetNextSeat();
if (nextSeat >= 0)
{
this.AddPlayer(mobile, nextSeat, true);
}
else
{
this.AddSpectator(mobile);
}
}
}
public void LeaveGame(Mobile player)
{
int index = this.GetPlayerIndex(player);
if (index >= 0)
{
this.m_InGame[index] = false;
this.SendPlayerExitMessage(player);
this.UpdateDealer(true);
this.SendPlayersPacket(true, true);
}
else
{
this.m_Spectators.Remove(player);
}
}
public void ResetScores(int value)
{
for (int i = 0; i < this.m_Scores.Length; i++)
{
this.m_Scores[i] = value;
}
this.SendPlayersPacket(true, this.m_Game.ShowScores);
this.SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
}
public void TransferScore(Mobile from, int toPosition, int amount)
{
int fromPosition = this.GetPlayerIndex(from);
Mobile to = this.GetPlayer(toPosition);
if (fromPosition < 0 || to == null || this.m_Scores[fromPosition] < amount)
return;
this.m_Scores[fromPosition] -= amount;
this.m_Scores[toPosition] += amount;
if (this.m_Game.ShowScores)
{
this.SendPlayersPacket(true, true);
}
else
{
from.Send(new MahjongPlayersInfo(this.m_Game, from));
to.Send(new MahjongPlayersInfo(this.m_Game, to));
}
this.SendLocalizedMessage(1062774, string.Format("{0}\t{1}\t{2}", from.Name, to.Name, amount)); // ~1_giver~ gives ~2_receiver~ ~3_number~ points.
}
public void OpenSeat(int index)
{
Mobile player = this.GetPlayer(index);
if (player == null)
return;
if (this.m_InGame[index])
player.Send(new MahjongRelieve(this.m_Game));
this.m_Players[index] = null;
this.SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
this.UpdateDealer(true);
if (!this.UpdateSpectators())
this.SendPlayersPacket(true, true);
}
public void AssignDealer(int index)
{
Mobile to = this.GetPlayer(index);
if (to == null || !this.m_InGame[index])
return;
int oldDealer = this.m_DealerPosition;
this.m_DealerPosition = index;
if (this.IsInGamePlayer(oldDealer))
this.m_Players[oldDealer].Send(new MahjongPlayersInfo(this.m_Game, this.m_Players[oldDealer]));
to.Send(new MahjongPlayersInfo(this.m_Game, to));
this.SendDealerChangedMessage();
}
public void SendPlayersPacket(bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile));
}
}
public void SendGeneralPacket(bool players, bool spectators)
{
ArrayList mobiles = this.GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
return;
MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(this.m_Game);
generalInfo.Acquire();
foreach (Mobile mobile in mobiles)
{
mobile.Send(generalInfo);
}
generalInfo.Release();
}
public void SendTilesPacket(bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTilesInfo(this.m_Game, mobile));
}
}
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
{
foreach (Mobile mobile in this.GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTileInfo(tile, mobile));
}
}
public void SendRelievePacket(bool players, bool spectators)
{
ArrayList mobiles = this.GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
return;
MahjongRelieve relieve = new MahjongRelieve(this.m_Game);
relieve.Acquire();
foreach (Mobile mobile in mobiles)
{
mobile.Send(relieve);
}
relieve.Release();
}
public void SendLocalizedMessage(int number)
{
foreach (Mobile mobile in this.GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number);
}
}
public void SendLocalizedMessage(int number, string args)
{
foreach (Mobile mobile in this.GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number, args);
}
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.Seats);
for (int i = 0; i < this.Seats; i++)
{
writer.Write(this.m_Players[i]);
writer.Write(this.m_PublicHand[i]);
writer.Write(this.m_Scores[i]);
}
writer.Write(this.m_DealerPosition);
}
private void UpdateDealer(bool message)
{
if (this.IsInGamePlayer(this.m_DealerPosition))
return;
for (int i = this.m_DealerPosition + 1; i < this.m_Players.Length; i++)
{
if (this.IsInGamePlayer(i))
{
this.m_DealerPosition = i;
if (message)
this.SendDealerChangedMessage();
return;
}
}
for (int i = 0; i < this.m_DealerPosition; i++)
{
if (this.IsInGamePlayer(i))
{
this.m_DealerPosition = i;
if (message)
this.SendDealerChangedMessage();
return;
}
}
}
private int GetNextSeat()
{
for (int i = this.m_DealerPosition; i < this.m_Players.Length; i++)
{
if (this.m_Players[i] == null)
return i;
}
for (int i = 0; i < this.m_DealerPosition; i++)
{
if (this.m_Players[i] == null)
return i;
}
return -1;
}
private bool UpdateSpectators()
{
if (this.m_Spectators.Count == 0)
return false;
int nextSeat = this.GetNextSeat();
if (nextSeat >= 0)
{
Mobile newPlayer = (Mobile)this.m_Spectators[0];
this.m_Spectators.RemoveAt(0);
this.AddPlayer(newPlayer, nextSeat, false);
this.UpdateSpectators();
return true;
}
else
{
return false;
}
}
private void AddPlayer(Mobile player, int index, bool sendJoinGame)
{
this.m_Players[index] = player;
this.m_InGame[index] = true;
this.UpdateDealer(false);
if (sendJoinGame)
player.Send(new MahjongJoinGame(this.m_Game));
this.SendPlayersPacket(true, true);
player.Send(new MahjongGeneralInfo(this.m_Game));
player.Send(new MahjongTilesInfo(this.m_Game, player));
if (this.m_DealerPosition == index)
this.SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
else
this.SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
}
private void AddSpectator(Mobile mobile)
{
if (!this.IsSpectator(mobile))
{
this.m_Spectators.Add(mobile);
}
mobile.Send(new MahjongJoinGame(this.m_Game));
mobile.Send(new MahjongPlayersInfo(this.m_Game, mobile));
mobile.Send(new MahjongGeneralInfo(this.m_Game));
mobile.Send(new MahjongTilesInfo(this.m_Game, mobile));
}
private void SendDealerChangedMessage()
{
if (this.Dealer != null)
this.SendLocalizedMessage(1062698, this.Dealer.Name); // ~1_name~ is assigned the dealer.
}
private void SendPlayerExitMessage(Mobile who)
{
this.SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
}
}
}

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using System;
namespace Server.Engines.Mahjong
{
public class MahjongTile
{
protected Point2D m_Position;
private readonly MahjongGame m_Game;
private readonly int m_Number;
private readonly MahjongTileType m_Value;
private int m_StackLevel;
private MahjongPieceDirection m_Direction;
private bool m_Flipped;
public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped)
{
this.m_Game = game;
this.m_Number = number;
this.m_Value = value;
this.m_Position = position;
this.m_StackLevel = stackLevel;
this.m_Direction = direction;
this.m_Flipped = flipped;
}
public MahjongTile(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
int version = reader.ReadInt();
this.m_Number = reader.ReadInt();
this.m_Value = (MahjongTileType)reader.ReadInt();
this.m_Position = reader.ReadPoint2D();
this.m_StackLevel = reader.ReadInt();
this.m_Direction = (MahjongPieceDirection)reader.ReadInt();
this.m_Flipped = reader.ReadBool();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public int Number
{
get
{
return this.m_Number;
}
}
public MahjongTileType Value
{
get
{
return this.m_Value;
}
}
public Point2D Position
{
get
{
return this.m_Position;
}
}
public int StackLevel
{
get
{
return this.m_StackLevel;
}
}
public MahjongPieceDirection Direction
{
get
{
return this.m_Direction;
}
}
public bool Flipped
{
get
{
return this.m_Flipped;
}
}
public MahjongPieceDim Dimensions
{
get
{
return GetDimensions(this.m_Position, this.m_Direction);
}
}
public bool IsMovable
{
get
{
return this.m_Game.GetStackLevel(this.Dimensions) <= this.m_StackLevel;
}
}
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 20, 30);
else
return new MahjongPieceDim(position, 30, 20);
}
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
{
MahjongPieceDim dim = GetDimensions(position, direction);
int curHandArea = this.Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
if (!this.IsMovable || !dim.IsValid() || (validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
return;
this.m_Position = position;
this.m_Direction = direction;
this.m_StackLevel = -1; // Avoid self interference
this.m_StackLevel = this.m_Game.GetStackLevel(dim) + 1;
this.m_Flipped = flip;
this.m_Game.Players.SendTilePacket(this, true, true);
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.m_Number);
writer.Write((int)this.m_Value);
writer.Write(this.m_Position);
writer.Write(this.m_StackLevel);
writer.Write((int)this.m_Direction);
writer.Write(this.m_Flipped);
}
}
}

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using System;
using System.Collections;
namespace Server.Engines.Mahjong
{
public class MahjongTileTypeGenerator
{
private readonly ArrayList m_LeftTileTypes;
public MahjongTileTypeGenerator(int count)
{
this.m_LeftTileTypes = new ArrayList(34 * count);
for (int i = 1; i <= 34; i++)
{
for (int j = 0; j < count; j++)
{
this.m_LeftTileTypes.Add((MahjongTileType)i);
}
}
}
public ArrayList LeftTileTypes
{
get
{
return this.m_LeftTileTypes;
}
}
public MahjongTileType Next()
{
int random = Utility.Random(this.m_LeftTileTypes.Count);
MahjongTileType next = (MahjongTileType)this.m_LeftTileTypes[random];
this.m_LeftTileTypes.RemoveAt(random);
return next;
}
}
}

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using System;
namespace Server.Engines.Mahjong
{
public class MahjongWallBreakIndicator
{
private readonly MahjongGame m_Game;
private Point2D m_Position;
public MahjongWallBreakIndicator(MahjongGame game, Point2D position)
{
this.m_Game = game;
this.m_Position = position;
}
public MahjongWallBreakIndicator(MahjongGame game, GenericReader reader)
{
this.m_Game = game;
int version = reader.ReadInt();
this.m_Position = reader.ReadPoint2D();
}
public MahjongGame Game
{
get
{
return this.m_Game;
}
}
public Point2D Position
{
get
{
return this.m_Position;
}
}
public MahjongPieceDim Dimensions
{
get
{
return GetDimensions(this.m_Position);
}
}
public static MahjongPieceDim GetDimensions(Point2D position)
{
return new MahjongPieceDim(position, 20, 20);
}
public void Move(Point2D position)
{
MahjongPieceDim dim = GetDimensions(position);
if (!dim.IsValid())
return;
this.m_Position = position;
this.m_Game.Players.SendGeneralPacket(true, true);
}
public void Save(GenericWriter writer)
{
writer.Write((int)0); // version
writer.Write(this.m_Position);
}
}
}

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using System;
using Server.Network;
namespace Server.Engines.Mahjong
{
public sealed class MahjongJoinGame : Packet
{
public MahjongJoinGame(MahjongGame game)
: base(0xDA)
{
this.EnsureCapacity(9);
this.m_Stream.Write((int)game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x19);
}
}
public sealed class MahjongPlayersInfo : Packet
{
public MahjongPlayersInfo(MahjongGame game, Mobile to)
: base(0xDA)
{
MahjongPlayers players = game.Players;
this.EnsureCapacity(11 + 45 * players.Seats);
this.m_Stream.Write((int)game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x2);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)players.Seats);
int n = 0;
for (int i = 0; i < players.Seats; i++)
{
Mobile mobile = players.GetPlayer(i);
if (mobile != null)
{
this.m_Stream.Write((int)mobile.Serial);
this.m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
this.m_Stream.Write((byte)i);
if (game.ShowScores || mobile == to)
this.m_Stream.Write((int)players.GetScore(i));
else
this.m_Stream.Write((int)0);
this.m_Stream.Write((short)0);
this.m_Stream.Write((byte)0);
this.m_Stream.Write(players.IsPublic(i));
this.m_Stream.WriteAsciiFixed(mobile.Name, 30);
this.m_Stream.Write(!players.IsInGamePlayer(i));
n++;
}
else if (game.ShowScores)
{
this.m_Stream.Write((int)0);
this.m_Stream.Write((byte)0x2);
this.m_Stream.Write((byte)i);
this.m_Stream.Write((int)players.GetScore(i));
this.m_Stream.Write((short)0);
this.m_Stream.Write((byte)0);
this.m_Stream.Write(players.IsPublic(i));
this.m_Stream.WriteAsciiFixed("", 30);
this.m_Stream.Write(true);
n++;
}
}
if (n != players.Seats)
{
this.m_Stream.Seek(10, System.IO.SeekOrigin.Begin);
this.m_Stream.Write((byte)n);
}
}
}
public sealed class MahjongGeneralInfo : Packet
{
public MahjongGeneralInfo(MahjongGame game)
: base(0xDA)
{
this.EnsureCapacity(13);
this.m_Stream.Write((int)game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x5);
this.m_Stream.Write((short)0);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
this.m_Stream.Write((byte)game.Dices.First);
this.m_Stream.Write((byte)game.Dices.Second);
this.m_Stream.Write((byte)game.DealerIndicator.Wind);
this.m_Stream.Write((short)game.DealerIndicator.Position.Y);
this.m_Stream.Write((short)game.DealerIndicator.Position.X);
this.m_Stream.Write((byte)game.DealerIndicator.Direction);
this.m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
this.m_Stream.Write((short)game.WallBreakIndicator.Position.X);
}
}
public sealed class MahjongTilesInfo : Packet
{
public MahjongTilesInfo(MahjongGame game, Mobile to)
: base(0xDA)
{
MahjongTile[] tiles = game.Tiles;
MahjongPlayers players = game.Players;
this.EnsureCapacity(11 + 9 * tiles.Length);
this.m_Stream.Write((int)game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x4);
this.m_Stream.Write((short)tiles.Length);
foreach (MahjongTile tile in tiles)
{
this.m_Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to || (game.SpectatorVision && players.IsSpectator(to)))
this.m_Stream.Write((byte)tile.Value);
else
this.m_Stream.Write((byte)0);
}
else
{
this.m_Stream.Write((byte)0);
}
this.m_Stream.Write((short)tile.Position.Y);
this.m_Stream.Write((short)tile.Position.X);
this.m_Stream.Write((byte)tile.StackLevel);
this.m_Stream.Write((byte)tile.Direction);
this.m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
}
public sealed class MahjongTileInfo : Packet
{
public MahjongTileInfo(MahjongTile tile, Mobile to)
: base(0xDA)
{
MahjongGame game = tile.Game;
MahjongPlayers players = game.Players;
this.EnsureCapacity(18);
this.m_Stream.Write((int)tile.Game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x3);
this.m_Stream.Write((byte)tile.Number);
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to || (game.SpectatorVision && players.IsSpectator(to)))
this.m_Stream.Write((byte)tile.Value);
else
this.m_Stream.Write((byte)0);
}
else
{
this.m_Stream.Write((byte)0);
}
this.m_Stream.Write((short)tile.Position.Y);
this.m_Stream.Write((short)tile.Position.X);
this.m_Stream.Write((byte)tile.StackLevel);
this.m_Stream.Write((byte)tile.Direction);
this.m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
public sealed class MahjongRelieve : Packet
{
public MahjongRelieve(MahjongGame game)
: base(0xDA)
{
this.EnsureCapacity(9);
this.m_Stream.Write((int)game.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0x1A);
}
}
}