Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B0A, 0x2B0B)]
public class CompassionArms : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public CompassionArms()
: base(0x2B0A)
{
this.LootType = LootType.Blessed;
this.Weight = 3.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public CompassionArms(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075191;
}
}// Arms of Compassion (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 8;
}
}
public override int BaseFireResistance
{
get
{
return 11;
}
}
public override int BaseColdResistance
{
get
{
return 6;
}
}
public override int BasePoisonResistance
{
get
{
return 8;
}
}
public override int BaseEnergyResistance
{
get
{
return 7;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 60;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B0E, 0x2B0F)]
public class HonestyGorget : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public HonestyGorget()
: base(0x2B0E)
{
this.LootType = LootType.Blessed;
this.Weight = 2.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public HonestyGorget(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075189;
}
}// Gorget of Honesty (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 7;
}
}
public override int BaseFireResistance
{
get
{
return 7;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 7;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 45;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B06, 0x2B07)]
public class HonorLegs : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public HonorLegs()
: base(0x2B06)
{
this.LootType = LootType.Blessed;
this.Weight = 9.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public HonorLegs(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075193;
}
}// Legs of Honor (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 8;
}
}
public override int BaseFireResistance
{
get
{
return 7;
}
}
public override int BaseColdResistance
{
get
{
return 10;
}
}
public override int BasePoisonResistance
{
get
{
return 7;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 70;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B04, 0x2B05)]
public class HumilityCloak : BaseClothing
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public HumilityCloak()
: base(0x2B04, Layer.Cloak)
{
this.LootType = LootType.Blessed;
this.Weight = 6.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public HumilityCloak(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075195;
}
}// Cloak of Humility (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 0;
}
}
public override int InitMaxHits
{
get
{
return 0;
}
}
public override int AosStrReq
{
get
{
return 10;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B08, 0x2B09)]
public class JusticeBreastplate : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public JusticeBreastplate()
: base(0x2B08)
{
this.LootType = LootType.Blessed;
this.Weight = 7.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public JusticeBreastplate(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075190;
}
}// Breastplate of Justice (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 10;
}
}
public override int BaseFireResistance
{
get
{
return 7;
}
}
public override int BaseColdResistance
{
get
{
return 8;
}
}
public override int BasePoisonResistance
{
get
{
return 7;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 65;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B12, 0x2B13)]
public class SacrificeSollerets : BaseClothing
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public SacrificeSollerets()
: base(0x2B13, Layer.Shoes)
{
this.LootType = LootType.Blessed;
this.Weight = 1.0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public SacrificeSollerets(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075194;
}
}// Sollerets of Sacrifice (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 0;
}
}
public override int InitMaxHits
{
get
{
return 0;
}
}
public override int AosStrReq
{
get
{
return 10;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B10, 0x2B11)]
public class SpiritualityHelm : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public SpiritualityHelm()
: base(0x2B10)
{
this.LootType = LootType.Blessed;
this.Weight = 6.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public SpiritualityHelm(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075237;
}
}// Helm of Spirituality (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 8;
}
}
public override int BaseFireResistance
{
get
{
return 8;
}
}
public override int BaseColdResistance
{
get
{
return 7;
}
}
public override int BasePoisonResistance
{
get
{
return 9;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 25;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute(0x2B0C, 0x2B0D)]
public class ValorGauntlets : BaseArmor
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public ValorGauntlets()
: base(0x2B0C)
{
this.LootType = LootType.Blessed;
this.Weight = 4.0;
this.SetHue = 0;
this.Hue = 0x226;
this.SetSelfRepair = 5;
this.SetPhysicalBonus = 5;
this.SetFireBonus = 5;
this.SetColdBonus = 5;
this.SetPoisonBonus = 5;
this.SetEnergyBonus = 5;
}
public ValorGauntlets(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1075238;
}
}// Gauntlets of Valor (Virtue Armor Set)
public override SetItem SetID
{
get
{
return SetItem.Virtue;
}
}
public override int Pieces
{
get
{
return 8;
}
}
public override int BasePhysicalResistance
{
get
{
return 6;
}
}
public override int BaseFireResistance
{
get
{
return 6;
}
}
public override int BaseColdResistance
{
get
{
return 8;
}
}
public override int BasePoisonResistance
{
get
{
return 9;
}
}
public override int BaseEnergyResistance
{
get
{
return 6;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override int AosStrReq
{
get
{
return 50;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}