87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlipableAttribute(0x2B04, 0x2B05)]
|
|
public class HumilityCloak : BaseClothing
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public HumilityCloak()
|
|
: base(0x2B04, Layer.Cloak)
|
|
{
|
|
this.LootType = LootType.Blessed;
|
|
this.Weight = 6.0;
|
|
this.SetHue = 0;
|
|
this.Hue = 0x226;
|
|
|
|
this.SetSelfRepair = 5;
|
|
this.SetPhysicalBonus = 5;
|
|
this.SetFireBonus = 5;
|
|
this.SetColdBonus = 5;
|
|
this.SetPoisonBonus = 5;
|
|
this.SetEnergyBonus = 5;
|
|
}
|
|
|
|
public HumilityCloak(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1075195;
|
|
}
|
|
}// Cloak of Humility (Virtue Armor Set)
|
|
public override SetItem SetID
|
|
{
|
|
get
|
|
{
|
|
return SetItem.Virtue;
|
|
}
|
|
}
|
|
public override int Pieces
|
|
{
|
|
get
|
|
{
|
|
return 8;
|
|
}
|
|
}
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public override int AosStrReq
|
|
{
|
|
get
|
|
{
|
|
return 10;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |