Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13dc, 0x13d4)]
public class RangerArms : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerArms()
: base(0x13DC)
{
this.Weight = 4.0;
this.Hue = 0x59C;
}
public RangerArms(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 25;
}
}
public override int OldStrReq
{
get
{
return 25;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041493;
}
}// studded sleeves, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 1.0)
this.Weight = 4.0;
}
}
}

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@@ -0,0 +1,131 @@
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13db, 0x13e2)]
public class RangerChest : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerChest()
: base(0x13DB)
{
this.Weight = 8.0;
this.Hue = 0x59C;
}
public RangerChest(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 35;
}
}
public override int OldStrReq
{
get
{
return 35;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041497;
}
}// studded tunic, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 1.0)
this.Weight = 8.0;
}
}
}

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@@ -0,0 +1,128 @@
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13d5, 0x13dd)]
public class RangerGloves : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerGloves()
: base(0x13D5)
{
this.Weight = 1.0;
this.Hue = 0x59C;
}
public RangerGloves(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 25;
}
}
public override int OldStrReq
{
get
{
return 25;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041494;
}
}// studded gloves, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@@ -0,0 +1,127 @@
using System;
using Server.Engines.Craft;
namespace Server.Items
{
public class RangerGorget : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerGorget()
: base(0x13D6)
{
this.Weight = 1.0;
this.Hue = 0x59C;
}
public RangerGorget(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 25;
}
}
public override int OldStrReq
{
get
{
return 25;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041495;
}
}// studded gorget, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@@ -0,0 +1,131 @@
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13da, 0x13e1)]
public class RangerLegs : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerLegs()
: base(0x13DA)
{
this.Weight = 3.0;
this.Hue = 0x59C;
}
public RangerLegs(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 30;
}
}
public override int OldStrReq
{
get
{
return 35;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041496;
}
}// studded leggings, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 3.0)
this.Weight = 5.0;
}
}
}