Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Armor/Sets/Ranger/RangerArms.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

131 lines
2.7 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13dc, 0x13d4)]
public class RangerArms : BaseArmor, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override bool IsArtifact { get { return true; } }
[Constructable]
public RangerArms()
: base(0x13DC)
{
this.Weight = 4.0;
this.Hue = 0x59C;
}
public RangerArms(Serial serial)
: base(serial)
{
}
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 4;
}
}
public override int BaseColdResistance
{
get
{
return 3;
}
}
public override int BasePoisonResistance
{
get
{
return 3;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 35;
}
}
public override int InitMaxHits
{
get
{
return 45;
}
}
public override int AosStrReq
{
get
{
return 25;
}
}
public override int OldStrReq
{
get
{
return 25;
}
}
public override int ArmorBase
{
get
{
return 16;
}
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Studded;
}
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public override int LabelNumber
{
get
{
return 1041493;
}
}// studded sleeves, ranger armor
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 1.0)
this.Weight = 4.0;
}
}
}