Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
419
Scripts/Items/Addons/HangingSkeleton.cs
Normal file
419
Scripts/Items/Addons/HangingSkeleton.cs
Normal file
@@ -0,0 +1,419 @@
|
||||
using System;
|
||||
using Server.Engines.VeteranRewards;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HangingSkeleton : Item, IAddon, IRewardItem
|
||||
{
|
||||
private bool m_IsRewardItem;
|
||||
[Constructable]
|
||||
public HangingSkeleton()
|
||||
: this(0x1596)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HangingSkeleton(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
this.LootType = LootType.Blessed;
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
public HangingSkeleton(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties
|
||||
{
|
||||
get
|
||||
{
|
||||
return ObjectPropertyList.Enabled;
|
||||
}
|
||||
}
|
||||
public Item Deed
|
||||
{
|
||||
get
|
||||
{
|
||||
HangingSkeletonDeed deed = new HangingSkeletonDeed();
|
||||
deed.IsRewardItem = this.m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_IsRewardItem;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_IsRewardItem = value;
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
public bool FacingSouth
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.ItemID == 0x1A03 || this.ItemID == 0x1A05 || this.ItemID == 0x1A09 ||
|
||||
this.ItemID == 0x1B1E || this.ItemID == 0x1B7F)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && this.m_IsRewardItem)
|
||||
list.Add(1076220); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
void IChopable.OnChop(Mobile user)
|
||||
{
|
||||
OnDoubleClick(user);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (from.InRange(this.Location, 3))
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
if (house != null && house.IsOwner(from))
|
||||
{
|
||||
from.CloseGump(typeof(RewardDemolitionGump));
|
||||
from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
|
||||
}
|
||||
else
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write((bool)this.m_IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
public bool CouldFit(IPoint3D p, Map map)
|
||||
{
|
||||
if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height))
|
||||
return false;
|
||||
|
||||
if (this.FacingSouth)
|
||||
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
|
||||
else
|
||||
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
|
||||
}
|
||||
}
|
||||
|
||||
public class HangingSkeletonDeed : Item, IRewardItem
|
||||
{
|
||||
private bool m_IsRewardItem;
|
||||
[Constructable]
|
||||
public HangingSkeletonDeed()
|
||||
: base(0x14F0)
|
||||
{
|
||||
this.LootType = LootType.Blessed;
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public HangingSkeletonDeed(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1049772;
|
||||
}
|
||||
}// deed for a hanging skeleton decoration
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_IsRewardItem;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_IsRewardItem = value;
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
public static int GetWestItemID(int south)
|
||||
{
|
||||
switch ( south )
|
||||
{
|
||||
case 0x1B1E:
|
||||
return 0x1B1D;
|
||||
case 0x1B7F:
|
||||
return 0x1B7C;
|
||||
default:
|
||||
return south + 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (this.m_IsRewardItem)
|
||||
list.Add(1076220); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
|
||||
return;
|
||||
|
||||
if (this.IsChildOf(from.Backpack))
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(from);
|
||||
|
||||
if (house != null && house.IsOwner(from))
|
||||
{
|
||||
from.CloseGump(typeof(InternalGump));
|
||||
from.SendGump(new InternalGump(this));
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(502092); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write((bool)this.m_IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private readonly HangingSkeletonDeed m_Skeleton;
|
||||
public InternalGump(HangingSkeletonDeed skeleton)
|
||||
: base(100, 200)
|
||||
{
|
||||
this.m_Skeleton = skeleton;
|
||||
|
||||
this.Closable = true;
|
||||
this.Disposable = true;
|
||||
this.Dragable = true;
|
||||
this.Resizable = false;
|
||||
|
||||
this.AddPage(0);
|
||||
|
||||
this.AddBackground(25, 0, 500, 230, 0xA28);
|
||||
|
||||
this.AddPage(1);
|
||||
|
||||
this.AddItem(130, 70, 0x1A03);
|
||||
this.AddButton(150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0);
|
||||
|
||||
this.AddItem(190, 70, 0x1A05);
|
||||
this.AddButton(210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0);
|
||||
|
||||
this.AddItem(250, 70, 0x1A09);
|
||||
this.AddButton(270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0);
|
||||
|
||||
this.AddItem(310, 70, 0x1B1E);
|
||||
this.AddButton(330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0);
|
||||
|
||||
this.AddItem(370, 70, 0x1B7F);
|
||||
this.AddButton(390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (this.m_Skeleton == null || this.m_Skeleton.Deleted)
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
|
||||
info.ButtonID == 0x1B1E || info.ButtonID == 0x1B7F)
|
||||
{
|
||||
m.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
|
||||
m.Target = new InternalTarget(this.m_Skeleton, info.ButtonID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private readonly HangingSkeletonDeed m_Skeleton;
|
||||
private readonly int m_ItemID;
|
||||
public InternalTarget(HangingSkeletonDeed banner, int itemID)
|
||||
: base(-1, true, TargetFlags.None)
|
||||
{
|
||||
this.m_Skeleton = banner;
|
||||
this.m_ItemID = itemID;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (this.m_Skeleton == null || this.m_Skeleton.Deleted)
|
||||
return;
|
||||
|
||||
if (this.m_Skeleton.IsChildOf(from.Backpack))
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(from);
|
||||
|
||||
if (house != null && house.IsOwner(from))
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
if (p == null || map == null)
|
||||
return;
|
||||
|
||||
Point3D p3d = new Point3D(p);
|
||||
ItemData id = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue];
|
||||
|
||||
if (map.CanFit(p3d, id.Height))
|
||||
{
|
||||
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
|
||||
|
||||
if (house != null && house.IsOwner(from))
|
||||
{
|
||||
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
|
||||
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
|
||||
|
||||
if (north && west)
|
||||
{
|
||||
from.CloseGump(typeof(FacingGump));
|
||||
from.SendGump(new FacingGump(this.m_Skeleton, this.m_ItemID, p3d, house));
|
||||
}
|
||||
else if (north || west)
|
||||
{
|
||||
HangingSkeleton banner = null;
|
||||
|
||||
if (north)
|
||||
banner = new HangingSkeleton(this.m_ItemID);
|
||||
else if (west)
|
||||
banner = new HangingSkeleton(GetWestItemID(this.m_ItemID));
|
||||
|
||||
house.Addons[banner] = from;
|
||||
|
||||
banner.IsRewardItem = this.m_Skeleton.IsRewardItem;
|
||||
banner.MoveToWorld(p3d, map);
|
||||
|
||||
this.m_Skeleton.Delete();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(1042036); // That location is not in your house.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(500269); // You cannot build that there.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(502092); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
private class FacingGump : Gump
|
||||
{
|
||||
private readonly HangingSkeletonDeed m_Skeleton;
|
||||
private readonly int m_ItemID;
|
||||
private readonly Point3D m_Location;
|
||||
private readonly BaseHouse m_House;
|
||||
public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house)
|
||||
: base(150, 50)
|
||||
{
|
||||
this.m_Skeleton = banner;
|
||||
this.m_ItemID = itemID;
|
||||
this.m_Location = location;
|
||||
this.m_House = house;
|
||||
|
||||
this.Closable = true;
|
||||
this.Disposable = true;
|
||||
this.Dragable = true;
|
||||
this.Resizable = false;
|
||||
|
||||
this.AddPage(0);
|
||||
|
||||
this.AddBackground(0, 0, 300, 150, 0xA28);
|
||||
|
||||
this.AddItem(90, 30, GetWestItemID(itemID));
|
||||
this.AddItem(180, 30, itemID);
|
||||
|
||||
this.AddButton(50, 35, 0x868, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0);
|
||||
this.AddButton(145, 35, 0x868, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Cancel,
|
||||
South,
|
||||
East
|
||||
}
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (this.m_Skeleton == null || this.m_Skeleton.Deleted || this.m_House == null)
|
||||
return;
|
||||
|
||||
HangingSkeleton banner = null;
|
||||
|
||||
if (info.ButtonID == (int)Buttons.East)
|
||||
banner = new HangingSkeleton(GetWestItemID(this.m_ItemID));
|
||||
if (info.ButtonID == (int)Buttons.South)
|
||||
banner = new HangingSkeleton(this.m_ItemID);
|
||||
|
||||
if (banner != null)
|
||||
{
|
||||
m_House.Addons[banner] = sender.Mobile;
|
||||
|
||||
banner.IsRewardItem = this.m_Skeleton.IsRewardItem;
|
||||
banner.MoveToWorld(this.m_Location, sender.Mobile.Map);
|
||||
|
||||
this.m_Skeleton.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user