419 lines
14 KiB
C#
419 lines
14 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class HangingSkeleton : Item, IAddon, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public HangingSkeleton()
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: this(0x1596)
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{
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}
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[Constructable]
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public HangingSkeleton(int itemID)
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: base(itemID)
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{
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this.LootType = LootType.Blessed;
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this.Movable = false;
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}
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public HangingSkeleton(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public Item Deed
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{
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get
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{
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HangingSkeletonDeed deed = new HangingSkeletonDeed();
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deed.IsRewardItem = this.m_IsRewardItem;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public bool FacingSouth
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{
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get
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{
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if (this.ItemID == 0x1A03 || this.ItemID == 0x1A05 || this.ItemID == 0x1A09 ||
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this.ItemID == 0x1B1E || this.ItemID == 0x1B7F)
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return true;
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return false;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && this.m_IsRewardItem)
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list.Add(1076220); // 4th Year Veteran Reward
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}
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void IChopable.OnChop(Mobile user)
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{
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OnDoubleClick(user);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this.Location, 3))
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsOwner(from))
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{
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from.CloseGump(typeof(RewardDemolitionGump));
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from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
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}
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else
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from.SendLocalizedMessage(1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
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}
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height))
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return false;
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if (this.FacingSouth)
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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else
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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}
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}
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public class HangingSkeletonDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public HangingSkeletonDeed()
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: base(0x14F0)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 1.0;
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}
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public HangingSkeletonDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1049772;
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}
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}// deed for a hanging skeleton decoration
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public static int GetWestItemID(int south)
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{
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switch ( south )
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{
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case 0x1B1E:
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return 0x1B1D;
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case 0x1B7F:
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return 0x1B7C;
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default:
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return south + 1;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076220); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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from.CloseGump(typeof(InternalGump));
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from.SendGump(new InternalGump(this));
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}
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else
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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private readonly HangingSkeletonDeed m_Skeleton;
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public InternalGump(HangingSkeletonDeed skeleton)
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: base(100, 200)
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{
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this.m_Skeleton = skeleton;
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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this.AddPage(0);
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this.AddBackground(25, 0, 500, 230, 0xA28);
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this.AddPage(1);
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this.AddItem(130, 70, 0x1A03);
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this.AddButton(150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0);
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this.AddItem(190, 70, 0x1A05);
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this.AddButton(210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0);
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this.AddItem(250, 70, 0x1A09);
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this.AddButton(270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0);
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this.AddItem(310, 70, 0x1B1E);
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this.AddButton(330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0);
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this.AddItem(370, 70, 0x1B7F);
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this.AddButton(390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Skeleton == null || this.m_Skeleton.Deleted)
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return;
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Mobile m = sender.Mobile;
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if (info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
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info.ButtonID == 0x1B1E || info.ButtonID == 0x1B7F)
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{
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m.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
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m.Target = new InternalTarget(this.m_Skeleton, info.ButtonID);
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}
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}
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}
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private class InternalTarget : Target
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{
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private readonly HangingSkeletonDeed m_Skeleton;
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private readonly int m_ItemID;
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public InternalTarget(HangingSkeletonDeed banner, int itemID)
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: base(-1, true, TargetFlags.None)
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{
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this.m_Skeleton = banner;
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this.m_ItemID = itemID;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (this.m_Skeleton == null || this.m_Skeleton.Deleted)
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return;
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if (this.m_Skeleton.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if (p == null || map == null)
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return;
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Point3D p3d = new Point3D(p);
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ItemData id = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue];
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if (map.CanFit(p3d, id.Height))
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{
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house != null && house.IsOwner(from))
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{
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bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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if (north && west)
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{
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from.CloseGump(typeof(FacingGump));
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from.SendGump(new FacingGump(this.m_Skeleton, this.m_ItemID, p3d, house));
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}
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else if (north || west)
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{
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HangingSkeleton banner = null;
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if (north)
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banner = new HangingSkeleton(this.m_ItemID);
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else if (west)
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banner = new HangingSkeleton(GetWestItemID(this.m_ItemID));
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house.Addons[banner] = from;
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banner.IsRewardItem = this.m_Skeleton.IsRewardItem;
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banner.MoveToWorld(p3d, map);
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this.m_Skeleton.Delete();
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}
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else
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from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage(500269); // You cannot build that there.
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}
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else
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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private class FacingGump : Gump
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{
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private readonly HangingSkeletonDeed m_Skeleton;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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private readonly BaseHouse m_House;
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public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house)
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: base(150, 50)
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{
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this.m_Skeleton = banner;
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this.m_ItemID = itemID;
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this.m_Location = location;
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this.m_House = house;
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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this.AddPage(0);
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this.AddBackground(0, 0, 300, 150, 0xA28);
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this.AddItem(90, 30, GetWestItemID(itemID));
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this.AddItem(180, 30, itemID);
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this.AddButton(50, 35, 0x868, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0);
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this.AddButton(145, 35, 0x868, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0);
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}
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private enum Buttons
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{
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Cancel,
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South,
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East
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Skeleton == null || this.m_Skeleton.Deleted || this.m_House == null)
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return;
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HangingSkeleton banner = null;
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if (info.ButtonID == (int)Buttons.East)
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banner = new HangingSkeleton(GetWestItemID(this.m_ItemID));
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if (info.ButtonID == (int)Buttons.South)
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banner = new HangingSkeleton(this.m_ItemID);
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if (banner != null)
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{
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m_House.Addons[banner] = sender.Mobile;
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banner.IsRewardItem = this.m_Skeleton.IsRewardItem;
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banner.MoveToWorld(this.m_Location, sender.Mobile.Map);
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this.m_Skeleton.Delete();
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}
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}
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}
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}
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}
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} |