Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
73
Scripts/Gumps/Guilds/New Guild System/AdvancedSearch.cs
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73
Scripts/Gumps/Guilds/New Guild System/AdvancedSearch.cs
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@@ -0,0 +1,73 @@
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using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public delegate void SearchSelectionCallback(GuildDisplayType display);
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public class GuildAdvancedSearchGump : BaseGuildGump
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{
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private readonly GuildDisplayType m_Display;
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private readonly SearchSelectionCallback m_Callback;
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public GuildAdvancedSearchGump(PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback)
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: base(pm, g)
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{
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this.m_Callback = callback;
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this.m_Display = display;
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this.PopulateGump();
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}
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public override void PopulateGump()
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{
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base.PopulateGump();
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this.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF, false, false); // Diplomacy
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this.AddHtmlLocalized(65, 80, 480, 26, 1063124, 0xF, true, false); // <i>Advanced Search Options</i>
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this.AddHtmlLocalized(65, 110, 480, 26, 1063136 + (int)this.m_Display, 0xF, false, false); // Showing All Guilds/w/Relation/Waiting Relation
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this.AddGroup(1);
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this.AddRadio(75, 140, 0xD2, 0xD3, false, 2);
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this.AddHtmlLocalized(105, 140, 200, 26, 1063006, 0x0, false, false); // Show Guilds with Relationship
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this.AddRadio(75, 170, 0xD2, 0xD3, false, 1);
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this.AddHtmlLocalized(105, 170, 200, 26, 1063005, 0x0, false, false); // Show Guilds Awaiting Action
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this.AddRadio(75, 200, 0xD2, 0xD3, false, 0);
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this.AddHtmlLocalized(105, 200, 200, 26, 1063007, 0x0, false, false); // Show All Guilds
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this.AddBackground(450, 370, 100, 26, 0x2486);
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this.AddButton(455, 375, 0x845, 0x846, 5, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(480, 373, 60, 26, 1006044, 0x0, false, false); // OK
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this.AddBackground(340, 370, 100, 26, 0x2486);
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this.AddButton(345, 375, 0x845, 0x846, 0, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(370, 373, 60, 26, 1006045, 0x0, false, false); // Cancel
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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base.OnResponse(sender, info);
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PlayerMobile pm = sender.Mobile as PlayerMobile;
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if (pm == null || !IsMember(pm, this.guild))
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return;
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GuildDisplayType display = this.m_Display;
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if (info.ButtonID == 5)
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{
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for (int i = 0; i < 3; i++)
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{
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if (info.IsSwitched(i))
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{
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display = (GuildDisplayType)i;
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this.m_Callback(display);
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break;
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}
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}
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}
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}
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}
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}
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