using System; namespace Server.Items { public class DeamonRaceTile : Item { [Constructable] public DeamonRaceTile() : base(6178) { Movable = false; Light = LightType.Circle300; Hue = 1644; Name = "Deamon Race Tile"; } public DeamonRaceTile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are Now Deamonic" ); m.Hue = 434; m.Title = "The Deamon"; m.Location = new Point3D(1455, 1568, 30); m.AddToBackpack( new DeamonShiftOrb() ); World.Broadcast( 0x35, true, "Another walks the Path of the Deamon!" ); return false; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }