using System; namespace Server.Items { public class TrollRaceGate : Item { [Constructable] public TrollRaceGate() : base(0xF6C) { Movable = false; Light = LightType.Circle300; Hue = 2579; Name = "Troll Race Gate"; } public TrollRaceGate(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are now part of the Trolls" ); m.Hue = 1453; m.Title = "The Troll"; m.Location = new Point3D(1455, 1568, 30); m.AddToBackpack( new TrollShiftTalisman() ); World.Broadcast( 0x35, true, "I hope its friendly!" ); return false; //Changed this to false } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }