using System; using Server; using Server.Items; namespace Server.Items { public class ShiftTalismanBag : Bag { public override bool IsArtifact { get { return false; } } public override string DefaultName { get { return "Shift Talisman Bag"; } } [Constructable] public ShiftTalismanBag() { Hue = 0x0; DropItem( new AirElementalShiftTalisman() ); DropItem( new AngelShiftTalisman() ); DropItem( new DeamonShiftTalisman() ); DropItem( new DrowShiftTalisman() ); DropItem( new DwarvenShiftTalisman() ); DropItem( new EarthElementalShiftTalisman() ); DropItem( new ExampleShiftTalisman() ); DropItem( new ElvenShiftTalisman() ); DropItem( new FeyShiftTalisman() ); DropItem( new GoblinShiftTalisman() ); DropItem( new GremlinShiftTalisman() ); DropItem( new HiryuShiftTalisman() ); DropItem( new ImpShiftTalisman() ); DropItem( new KirinShiftTalisman() ); DropItem( new KitsuneShiftTalisman() ); DropItem( new OrcShiftTalisman() ); DropItem( new RaptorShiftTalisman() ); DropItem( new RatmanShiftTalisman() ); DropItem( new RidgebackShiftTalisman() ); DropItem( new TreeEntShiftTalisman() ); DropItem( new TrollShiftTalisman() ); DropItem( new WolvenShiftTalisman() ); } public ShiftTalismanBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }