using System; namespace Server.Items { public class DrowRaceTile : Item { [Constructable] public DrowRaceTile() : base(6178) { Movable = false; Light = LightType.Circle300; Hue = 962; Name = "Drow Race Tile"; } public DrowRaceTile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are Now Drow" ); m.Hue = 2406; m.Title = "The Drow"; m.AddToBackpack( new DrowShiftOrb() ); m.Location = new Point3D(1455, 1568, 30); World.Broadcast( 0x35, true, "Another feels the Dark as they walk with the Drow!" ); return false; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }