using System; namespace Server.Items { public class RaptorRaceGate : Item { [Constructable] public RaptorRaceGate() : base(0xF6C) { Movable = false; Light = LightType.Circle300; Hue = 2212; Name = "Raptor Race Gate"; } public RaptorRaceGate(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are now part Raptor" ); m.Hue = 1453; m.Title = "The Raptor"; m.Location = new Point3D(1455, 1568, 30); m.AddToBackpack( new RaptorShiftTalisman() ); World.Broadcast( 0x35, true, "WHAT?! did i just see a Raptor walk by??" ); return false; //Changed this to false } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }