using System; namespace Server.Items { public class ImpRaceGate : Item { [Constructable] public ImpRaceGate() : base(0xF6C) { Movable = false; Light = LightType.Circle300; Hue = 1453; Name = "Imp Race Gate"; } public ImpRaceGate(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are now part Imp" ); m.Hue = 1453; m.Title = "The Imp"; m.Location = new Point3D(1455, 1568, 30); m.AddToBackpack( new ImpShiftTalisman() ); World.Broadcast( 0x35, true, "I wonder what this Imp could be up to!?" ); return false; //Changed this to false } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }