using System; using Server; using Server.Items; namespace Server.Items { public class RaceGateBag : Bag { public override bool IsArtifact { get { return false; } } public override string DefaultName { get { return "Race Gates Bag"; } } [Constructable] public RaceGateBag() { Hue = 0x0; DropItem( new AirElementalRaceGate() ); DropItem( new AngelRaceGate() ); DropItem( new DeamonRaceGate() ); DropItem( new DrowRaceGate() ); DropItem( new DwarvenRaceGate() ); DropItem( new EarthElementalRaceGate() ); DropItem( new ExampleRaceGate() ); DropItem( new ElvenRaceGate() ); DropItem( new FeyRaceGate() ); DropItem( new GoblinRaceGate() ); DropItem( new GremlinRaceGate() ); DropItem( new HiryuRaceGate() ); DropItem( new ImpRaceGate() ); DropItem( new KirinRaceGate() ); DropItem( new KitsuneRaceGate() ); DropItem( new OrcRaceGate() ); DropItem( new RaptorRaceGate() ); DropItem( new RatmanRaceGate() ); DropItem( new RidgebackRaceGate() ); DropItem( new TreeEntRaceGate() ); DropItem( new TrollRaceGate() ); DropItem( new WolvenRaceGate() ); } public RaceGateBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }