using System; using Server; using Server.Items; namespace Server.Items { public class MaleLeatherArmorBag : Bag { public override bool IsArtifact { get { return true; } } public override string DefaultName { get { return "Male Leather Armor Bag"; } } [Constructable] public MaleLeatherArmorBag() { Hue = 0x0; DropItem( new LeatherCap() ); DropItem( new LeatherChest() ); DropItem( new LeatherArms() ); DropItem( new LeatherGloves() ); DropItem( new LeatherGorget() ); DropItem( new LeatherLegs() ); } public MaleLeatherArmorBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }