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46
FemaleLeatherArmorBagA.cs
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46
FemaleLeatherArmorBagA.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleLeatherArmorBagA : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Leather Armor Bag A"; }
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}
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[Constructable]
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public FemaleLeatherArmorBagA()
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{
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Hue = 0x0;
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DropItem( new FemaleLeatherChest() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherShorts() );
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DropItem( new LeatherCap() );
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}
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public FemaleLeatherArmorBagA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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