Add ui:set_expandable() function
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@@ -25,6 +25,10 @@ The type of script is determined by the line (meta tag) at the beginning of the
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# Changelog
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# Changelog
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### 5.6.1
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* Added `ui:set_expandable()` and `ui:is_expanded()` methods
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### 5.6.0
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### 5.6.0
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* Added `ui:set_edit_mode_buttons()` method
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* Added `ui:set_edit_mode_buttons()` method
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@@ -133,6 +137,8 @@ _AIO Launcher also offers a way to create more complex UIs: [instructions](READM
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* `ui:set_title()` - changes the title of the widget, should be called before the data display function (empty line - reset to the standard title);
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* `ui:set_title()` - changes the title of the widget, should be called before the data display function (empty line - reset to the standard title);
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* `ui:set_folding_flag(boolean)` - sets the flag of the folded mode of the widget, the function should be called before the data display functions;
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* `ui:set_folding_flag(boolean)` - sets the flag of the folded mode of the widget, the function should be called before the data display functions;
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* `ui:folding_flag()` - returns folding flag;
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* `ui:folding_flag()` - returns folding flag;
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* `ui:set_expandable()` - shows expand button on widget update;
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* `ui:is_expanded()` - checks if expanded mode is enabled;
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* `ui:set_progress(float)` - sets current widget progress (like in Player and Health widgets);
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* `ui:set_progress(float)` - sets current widget progress (like in Player and Health widgets);
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* `ui:set_edit_mode_buttons(table)` - adds icons listed in the table (formatted as `"fa:name"`) to the edit mode. When an icon is clicked, the function `on_edit_mode_button_click(index)` will be called.
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* `ui:set_edit_mode_buttons(table)` - adds icons listed in the table (formatted as `"fa:name"`) to the edit mode. When an icon is clicked, the function `on_edit_mode_button_click(index)` will be called.
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9
samples/expandable-sample.lua
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9
samples/expandable-sample.lua
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function on_resume()
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ui:set_expandable(true)
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if ui:is_expanded() then
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ui:show_text("Expanded mode")
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else
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ui:show_text("Standard mode")
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end
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end
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