74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
#region References
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using Server.Network;
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#endregion
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namespace Server.Menus.ItemLists
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{
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public class ItemListEntry
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{
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private readonly string m_Name;
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private readonly int m_ItemID;
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private readonly int m_Hue;
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public string Name { get { return m_Name; } }
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public int ItemID { get { return m_ItemID; } }
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public int Hue { get { return m_Hue; } }
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public ItemListEntry(string name, int itemID)
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: this(name, itemID, 0)
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{ }
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public ItemListEntry(string name, int itemID, int hue)
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{
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m_Name = name;
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m_ItemID = itemID;
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m_Hue = hue;
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}
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}
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public class ItemListMenu : IMenu
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{
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private readonly string m_Question;
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private ItemListEntry[] m_Entries;
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private readonly int m_Serial;
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private static int m_NextSerial;
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int IMenu.Serial { get { return m_Serial; } }
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int IMenu.EntryLength { get { return m_Entries.Length; } }
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public string Question { get { return m_Question; } }
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public ItemListEntry[] Entries { get { return m_Entries; } set { m_Entries = value; } }
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public ItemListMenu(string question, ItemListEntry[] entries)
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{
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m_Question = question;
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m_Entries = entries;
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do
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{
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m_Serial = m_NextSerial++;
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m_Serial &= 0x7FFFFFFF;
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}
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while (m_Serial == 0);
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m_Serial = (int)((uint)m_Serial | 0x80000000);
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}
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public virtual void OnCancel(NetState state)
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{ }
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public virtual void OnResponse(NetState state, int index)
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{ }
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public void SendTo(NetState state)
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{
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state.AddMenu(this);
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state.Send(new DisplayItemListMenu(this));
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}
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}
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} |