214 lines
4.6 KiB
C#
214 lines
4.6 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidShieldOfEarthSpell : DruidSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Shield Of Earth", "Kes En Sepa Ohm",
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//SpellCircle.First,
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227,
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9011,
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false,
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Reagent.Ginseng,
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CReagent.SpringWater
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 1.0; } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public DruidShieldOfEarthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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Effects.PlaySound( p, Caster.Map, 0x50 );
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 22, true );
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if ( !canFit )
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continue;
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Item item = new InternalItem( loc, Caster.Map, Caster );
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Effects.SendLocationParticles( item, 0x376A, 9, 10, 5025 );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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public override bool BlocksFit{ get{ return true; } }
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public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x0C92 )
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{
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Visible = false;
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Movable = false;
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MoveToWorld( loc, map );
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if ( caster.InLOS( this ) )
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Visible = true;
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else
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Delete();
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if ( Deleted )
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return;
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 30.0 ) );
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m_Timer.Start();
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m_End = DateTime.Now + TimeSpan.FromSeconds( 30.0 );
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_End - DateTime.Now );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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TimeSpan duration = reader.ReadTimeSpan();
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m_Timer = new InternalTimer( this, duration );
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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case 0:
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{
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TimeSpan duration = TimeSpan.FromSeconds( 10.0 );
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m_Timer = new InternalTimer( this, duration );
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private DruidShieldOfEarthSpell m_Owner;
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public InternalTarget( DruidShieldOfEarthSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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