Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Druid/Spells/MushroomGatewaySpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

311 lines
9.1 KiB
C#

using System;
using Server.Network;
using Server.Multis;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using Server.Regions;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidMushroomGatewaySpell : DruidSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mushroom Gateway", "Vauk Sepa Ohm",
//SpellCircle.Seventh,
263,
9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
CReagent.SpringWater
);
public override SpellCircle Circle
{
get { return SpellCircle.Seventh; }
}
public override double CastDelay{ get{ return 3.0; } }
public override double RequiredSkill{ get{ return 70.0; } }
public override int RequiredMana{ get{ return 40; } }
private RunebookEntry m_Entry;
public DruidMushroomGatewaySpell( Mobile caster, Item scroll ) : this( caster, scroll, null )
{
}
public DruidMushroomGatewaySpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info )
{
m_Entry = entry;
}
public override void OnCast()
{
if ( m_Entry == null )
Caster.Target = new InternalTarget( this );
else
Effect( m_Entry.Location, m_Entry.Map, true );
}
public override bool CheckCast()
{
if ( Caster.Criminal )
{
Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
return false;
}
else if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
return false;
}
return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom );
}
public void Effect( Point3D loc, Map map, bool checkMulti )
{
if ( map == null || (!Core.AOS && Caster.Map != map) )
{
Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
}
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) )
{
}
else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) )
{
}
else if ( Caster.Kills >= 5 && map != Map.Felucca )
{
Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
}
else if ( Caster.Criminal )
{
Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
}
else if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
}
else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( CheckSequence() )
{
Caster.SendMessage( "You open a mystical portal in a mushroom circle" ); // You open a magical gate to another location
Effects.PlaySound( Caster.Location, Caster.Map, 0x1 );
int mushx;
int mushy;
int mushz;
InternalItem firstGatea = new InternalItem( loc, map );
mushx=Caster.X;
mushy=Caster.Y;
mushz=Caster.Z;
firstGatea.ItemID=0xD10;
Point3D mushxyz = new Point3D(mushx,mushy,mushz);
firstGatea.MoveToWorld( mushxyz, Caster.Map );
InternalItem firstGateb = new InternalItem( loc, map );
mushx=Caster.X;
mushy=Caster.Y;
firstGateb.ItemID=0x373A;
mushz=Caster.Z+1;
Point3D mushxyza = new Point3D(mushx,mushy,mushz);
firstGateb.MoveToWorld( mushxyza, Caster.Map );
InternalItem firstGatec = new InternalItem( loc, map );
mushx=Caster.X-1;
firstGatec.ItemID=0xD11;
mushy=Caster.Y+1;
mushz=Caster.Z;
Point3D mushxyzb = new Point3D(mushx,mushy,mushz);
firstGatec.MoveToWorld( mushxyzb, Caster.Map );
InternalItem firstGated = new InternalItem( loc, map);
firstGated.ItemID=0xD0C;
mushx=Caster.X;
mushy=Caster.Y+2;
mushz=Caster.Z;
Point3D mushxyzc = new Point3D(mushx,mushy,mushz);
firstGated.MoveToWorld( mushxyzc, Caster.Map );
InternalItem firstGatee = new InternalItem( loc, map );
mushx=Caster.X+1;
firstGatee.ItemID=0xD0D;
mushy=Caster.Y+1;
mushz=Caster.Z;
Point3D mushxyzd = new Point3D(mushx,mushy,mushz);
firstGatee.MoveToWorld( mushxyzd, Caster.Map );
InternalItem firstGatef = new InternalItem( loc, map );
firstGatef.ItemID=0xD0E;
mushx=Caster.X+2;
mushy=Caster.Y;
mushz=Caster.Z;
Point3D mushxyze = new Point3D(mushx,mushy,mushz);
firstGatef.MoveToWorld( mushxyze, Caster.Map );
InternalItem firstGateg = new InternalItem( loc, map );
mushx=Caster.X+1;
firstGateg.ItemID=0xD0F;
mushy=Caster.Y-1;
mushz=Caster.Z;
Point3D mushxyzf = new Point3D(mushx,mushy,mushz);
firstGateg.MoveToWorld( mushxyzf, Caster.Map );
Effects.PlaySound( loc, map, 0x1 );
InternalItem secondGatea = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X;
mushy=loc.Y;
mushz=loc.Z;
secondGatea.ItemID=0xD10;
Point3D mushaxyz = new Point3D(mushx,mushy,mushz);
secondGatea.MoveToWorld( mushaxyz, map);
InternalItem secondGateb = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X;
mushy=loc.Y;
secondGateb.ItemID=0x373A;
mushz=loc.Z+1;
Point3D mushaxyza = new Point3D(mushx,mushy,mushz);
secondGateb.MoveToWorld( mushaxyza, map);
InternalItem secondGatec = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X-1;
secondGatec.ItemID=0xD11;
mushy=loc.Y+1;
mushz=loc.Z-1;
Point3D mushaxyzb = new Point3D(mushx,mushy,mushz);
secondGatec.MoveToWorld( mushaxyzb, map);
InternalItem secondGated = new InternalItem( Caster.Location, Caster.Map);
mushx=loc.X;
mushy=loc.Y+2;
secondGated.ItemID=0xD0C;
mushz=loc.Z;
Point3D mushaxyzc = new Point3D(mushx,mushy,mushz);
secondGated.MoveToWorld( mushaxyzc, map);
InternalItem secondGatee = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X+1;
mushy=loc.Y+1;
mushz=loc.Z;
secondGatee.ItemID=0xD0D;
Point3D mushaxyzd = new Point3D(mushx,mushy,mushz);
secondGatee.MoveToWorld( mushaxyzd, map);
InternalItem secondGatef = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X+2;
mushy=loc.Y;
mushz=loc.Z;
secondGatef.ItemID=0xD0E;
Point3D mushaxyze = new Point3D(mushx,mushy,mushz);
secondGatef.MoveToWorld( mushaxyze, map);
InternalItem secondGateg = new InternalItem( Caster.Location, Caster.Map );
mushx=loc.X+1;
secondGateg.ItemID=0xD0F;
mushy=loc.Y-1;
mushz=loc.Z;
Point3D mushaxyzf = new Point3D(mushx,mushy,mushz);
secondGateg.MoveToWorld( mushaxyzf, map);
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Moongate
{
public override bool ShowFeluccaWarning{ get{ return Core.AOS; } }
public InternalItem( Point3D target, Map map ) : base( target, map )
{
Map = map;
if ( ShowFeluccaWarning && map == Map.Felucca )
ItemID = 0xDDA;
Dispellable = true;
InternalTimer t = new InternalTimer( this );
t.Start();
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
Delete();
}
private class InternalTimer : Timer
{
private Item m_Item;
public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
{
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
private class InternalTarget : Target
{
private DruidMushroomGatewaySpell m_Owner;
public InternalTarget( DruidMushroomGatewaySpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is RecallRune )
{
RecallRune rune = (RecallRune)o;
if ( rune.Marked )
m_Owner.Effect( rune.Target, rune.TargetMap, true );
else
from.SendLocalizedMessage( 501803 ); // That rune is not yet marked.
}
else if ( o is Runebook )
{
RunebookEntry e = ((Runebook)o).Default;
if ( e != null )
m_Owner.Effect( e.Location, e.Map, true );
else
from.SendLocalizedMessage( 502354 ); // Target is not marked.
}
else
{
from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}